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TerrainModule.cs 3.8 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. *
  27. */
  28. using Nini.Config;
  29. using System;
  30. using System.Collections;
  31. using System.Collections.Generic;
  32. using OpenSim.Framework;
  33. using OpenSim.Framework.Console;
  34. using OpenSim.Region.Environment.Modules;
  35. using OpenSim.Region.Environment.Interfaces;
  36. using OpenSim.Region.Environment.Scenes;
  37. using libsecondlife;
  38. namespace OpenSim.Region.Environment.Modules.Terrain
  39. {
  40. /// <summary>
  41. /// A new version of the old Channel class, simplified
  42. /// </summary>
  43. public class TerrainChannel : ITerrainChannel
  44. {
  45. private double[,] map;
  46. public int Width
  47. {
  48. get { return map.GetLength(0); }
  49. }
  50. public int Height
  51. {
  52. get { return map.GetLength(1); }
  53. }
  54. public TerrainChannel Copy()
  55. {
  56. TerrainChannel copy = new TerrainChannel(false);
  57. copy.map = (double[,])this.map.Clone();
  58. return copy;
  59. }
  60. public double this[int x, int y]
  61. {
  62. get
  63. {
  64. return map[x, y];
  65. }
  66. set
  67. {
  68. map[x, y] = value;
  69. }
  70. }
  71. public TerrainChannel()
  72. {
  73. map = new double[Constants.RegionSize, Constants.RegionSize];
  74. }
  75. public TerrainChannel(bool createMap)
  76. {
  77. if (createMap)
  78. map = new double[Constants.RegionSize, Constants.RegionSize];
  79. }
  80. public TerrainChannel(int w, int h)
  81. {
  82. map = new double[w, h];
  83. }
  84. }
  85. public class TerrainModule : IRegionModule
  86. {
  87. private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
  88. Scene m_scene;
  89. private IConfigSource m_gConfig;
  90. public void Initialise(Scene scene, IConfigSource config)
  91. {
  92. m_scene = scene;
  93. m_gConfig = config;
  94. }
  95. public void Close()
  96. {
  97. }
  98. public string Name
  99. {
  100. get { return "TerrainModule"; }
  101. }
  102. public bool IsSharedModule
  103. {
  104. get { return false; }
  105. }
  106. public void PostInitialise()
  107. {
  108. }
  109. }
  110. }