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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- */
- using System.Collections.Generic;
- using libsecondlife;
- using Nini.Config;
- using OpenSim.Framework;
- using OpenSim.Framework.Console;
- using OpenSim.Region.Environment.Interfaces;
- using OpenSim.Region.Environment.Scenes;
- namespace OpenSim.Region.Environment.Modules
- {
- public class InstantMessageModule : IRegionModule
- {
- private List<Scene> m_scenes = new List<Scene>();
- public void Initialise(Scene scene, IConfigSource config)
- {
- if (!m_scenes.Contains(scene))
- {
- m_scenes.Add(scene);
- scene.EventManager.OnNewClient += OnNewClient;
- scene.EventManager.OnGridInstantMessageToIMModule += OnGridInstantMessage;
- }
- }
- private void OnNewClient(IClientAPI client)
- {
- client.OnInstantMessage += OnInstantMessage;
- }
- private void OnInstantMessage(IClientAPI client,LLUUID fromAgentID,
- LLUUID fromAgentSession, LLUUID toAgentID,
- LLUUID imSessionID, uint timestamp, string fromAgentName,
- string message, byte dialog, bool fromGroup, byte offline,
- uint ParentEstateID, LLVector3 Position, LLUUID RegionID,
- byte[] binaryBucket)
- {
- bool FriendDialog = ((dialog == (byte)38) || (dialog == (byte)39) || (dialog == (byte)40));
- // IM dialogs need to be pre-processed and have their sessionID filled by the server
- // so the sim can match the transaction on the return packet.
-
- // Don't send a Friend Dialog IM with a LLUUID.Zero session.
- if (!(FriendDialog && imSessionID == LLUUID.Zero))
- {
- foreach (Scene scene in m_scenes)
- {
- if (scene.Entities.ContainsKey(toAgentID) && scene.Entities[toAgentID] is ScenePresence)
- {
- // Local message
- ScenePresence user = (ScenePresence)scene.Entities[toAgentID];
- if (!user.IsChildAgent)
- {
- user.ControllingClient.SendInstantMessage(fromAgentID, fromAgentSession, message,
- toAgentID, imSessionID, fromAgentName, dialog,
- timestamp);
- // Message sent
- return;
- }
- }
- }
- }
- // Still here, try send via Grid
- // TODO
- }
-
- // Trusty OSG1 called method. This method also gets called from the FriendsModule
- // Turns out the sim has to send an instant message to the user to get it to show an accepted friend.
- private void OnGridInstantMessage(GridInstantMessage msg)
- {
- // Trigger the above event handler
- OnInstantMessage(null,new LLUUID(msg.fromAgentID), new LLUUID(msg.fromAgentSession),
- new LLUUID(msg.toAgentID), new LLUUID(msg.imSessionID), msg.timestamp, msg.fromAgentName,
- msg.message, msg.dialog, msg.fromGroup, msg.offline, msg.ParentEstateID,
- new LLVector3(msg.Position.x,msg.Position.y,msg.Position.z), new LLUUID(msg.RegionID),
- msg.binaryBucket);
- }
- public void PostInitialise()
- {
- }
- public void Close()
- {
- }
- public string Name
- {
- get { return "InstantMessageModule"; }
- }
- public bool IsSharedModule
- {
- get { return true; }
- }
- }
- }
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