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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- */
- using Nini.Config;
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using OpenSim.Framework;
- using OpenSim.Framework.Console;
- using OpenSim.Region.Environment.Interfaces;
- using OpenSim.Region.Environment.Scenes;
- using libsecondlife;
- namespace OpenSim.Region.Environment.Modules
- {
- public class FriendsModule : IRegionModule
- {
- private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
- private Scene m_scene;
- Dictionary<LLUUID, LLUUID> m_pendingFriendRequests = new Dictionary<LLUUID, LLUUID>();
- public void Initialise(Scene scene, IConfigSource config)
- {
- m_scene = scene;
- scene.EventManager.OnNewClient += OnNewClient;
- scene.EventManager.OnGridInstantMessageToFriendsModule += OnGridInstantMessage;
- }
- private void OnNewClient(IClientAPI client)
- {
- // All friends establishment protocol goes over instant message
- // There's no way to send a message from the sim
- // to a user to 'add a friend' without causing dialog box spam
- //
- // The base set of friends are added when the user signs on in their XMLRPC response
- // Generated by LoginService. The friends are retreived from the database by the UserManager
- // Subscribe to instant messages
- client.OnInstantMessage += OnInstantMessage;
- client.OnApproveFriendRequest += OnApprovedFriendRequest;
- client.OnDenyFriendRequest += OnDenyFriendRequest;
- client.OnTerminateFriendship += OnTerminateFriendship;
-
- }
- private void OnInstantMessage(IClientAPI client,LLUUID fromAgentID,
- LLUUID fromAgentSession, LLUUID toAgentID,
- LLUUID imSessionID, uint timestamp, string fromAgentName,
- string message, byte dialog, bool fromGroup, byte offline,
- uint ParentEstateID, LLVector3 Position, LLUUID RegionID,
- byte[] binaryBucket)
- {
- // Friend Requests go by Instant Message.. using the dialog param
- // https://wiki.secondlife.com/wiki/ImprovedInstantMessage
- // 38 == Offer friendship
- if (dialog == (byte)38)
- {
- LLUUID friendTransactionID = LLUUID.Random();
- m_pendingFriendRequests.Add(friendTransactionID, fromAgentID);
- m_log.Info("[FRIEND]: 38 - From:" + fromAgentID.ToString() + " To: " + toAgentID.ToString() + " Session:" + imSessionID.ToString() + " Message:" + message);
- GridInstantMessage msg = new GridInstantMessage();
- msg.fromAgentID = fromAgentID.UUID;
- msg.fromAgentSession = fromAgentSession.UUID;
- msg.toAgentID = toAgentID.UUID;
- msg.imSessionID = friendTransactionID.UUID; // This is the item we're mucking with here
- m_log.Info("[FRIEND]: Filling Session: " + msg.imSessionID.ToString());
- msg.timestamp = timestamp;
- if (client != null)
- {
- msg.fromAgentName = client.FirstName + " " + client.LastName;// fromAgentName;
- }
- else
- {
- msg.fromAgentName = "(hippos)";// Added for posterity. This means that we can't figure out who sent it
- }
- msg.message = message;
- msg.dialog = dialog;
- msg.fromGroup = fromGroup;
- msg.offline = offline;
- msg.ParentEstateID = ParentEstateID;
- msg.Position = new sLLVector3(Position);
- msg.RegionID = RegionID.UUID;
- msg.binaryBucket = binaryBucket;
- m_scene.TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule);
- }
- // 39 == Accept Friendship
- if (dialog == (byte)39)
- {
- m_log.Info("[FRIEND]: 39 - From:" + fromAgentID.ToString() + " To: " + toAgentID.ToString() + " Session:" + imSessionID.ToString() + " Message:" + message);
- }
- // 40 == Decline Friendship
- if (dialog == (byte)40)
- {
- m_log.Info("[FRIEND]: 40 - From:" + fromAgentID.ToString() + " To: " + toAgentID.ToString() + " Session:" + imSessionID.ToString() + " Message:" + message);
- }
- }
- private void OnApprovedFriendRequest(IClientAPI client, LLUUID agentID, LLUUID transactionID, List<LLUUID> callingCardFolders)
- {
- if (m_pendingFriendRequests.ContainsKey(transactionID))
- {
- // Found Pending Friend Request with that Transaction..
- // Compose response to other agent.
- GridInstantMessage msg = new GridInstantMessage();
- msg.toAgentID = m_pendingFriendRequests[transactionID].UUID;
- msg.fromAgentID = agentID.UUID;
- msg.fromAgentName = client.FirstName + " " + client.LastName;
- msg.fromAgentSession = client.SessionId.UUID;
- msg.fromGroup = false;
- msg.imSessionID = transactionID.UUID;
- msg.message = agentID.UUID.ToString();
- msg.ParentEstateID = 0;
- msg.timestamp = (uint)Util.UnixTimeSinceEpoch();
- msg.RegionID = m_scene.RegionInfo.RegionID.UUID;
- msg.dialog = (byte)39;// Approved friend request
- msg.Position = new sLLVector3();
- msg.offline = (byte)0;
- msg.binaryBucket = new byte[0];
- m_scene.TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule);
- m_scene.StoreAddFriendship(m_pendingFriendRequests[transactionID], agentID, (uint)1);
- m_pendingFriendRequests.Remove(transactionID);
- // TODO: Inform agent that the friend is online
- }
- }
- private void OnDenyFriendRequest(IClientAPI client, LLUUID agentID, LLUUID transactionID, List<LLUUID> callingCardFolders)
- {
- if (m_pendingFriendRequests.ContainsKey(transactionID))
- {
- // Found Pending Friend Request with that Transaction..
- // Compose response to other agent.
- GridInstantMessage msg = new GridInstantMessage();
- msg.toAgentID = m_pendingFriendRequests[transactionID].UUID;
- msg.fromAgentID = agentID.UUID;
- msg.fromAgentName = client.FirstName + " " + client.LastName;
- msg.fromAgentSession = client.SessionId.UUID;
- msg.fromGroup = false;
- msg.imSessionID = transactionID.UUID;
- msg.message = agentID.UUID.ToString();
- msg.ParentEstateID = 0;
- msg.timestamp = (uint)Util.UnixTimeSinceEpoch();
- msg.RegionID = m_scene.RegionInfo.RegionID.UUID;
- msg.dialog = (byte)40;// Deny friend request
- msg.Position = new sLLVector3();
- msg.offline = (byte)0;
- msg.binaryBucket = new byte[0];
- m_scene.TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule);
- m_pendingFriendRequests.Remove(transactionID);
- }
- }
- private void OnTerminateFriendship(IClientAPI client, LLUUID agent, LLUUID exfriendID)
- {
- m_scene.StoreRemoveFriendship(agent, exfriendID);
- // TODO: Inform the client that the ExFriend is offline
- }
- private void OnGridInstantMessage(GridInstantMessage msg)
- {
- // Trigger the above event handler
- OnInstantMessage(null,new LLUUID(msg.fromAgentID), new LLUUID(msg.fromAgentSession),
- new LLUUID(msg.toAgentID), new LLUUID(msg.imSessionID), msg.timestamp, msg.fromAgentName,
- msg.message, msg.dialog, msg.fromGroup, msg.offline, msg.ParentEstateID,
- new LLVector3(msg.Position.x, msg.Position.y, msg.Position.z), new LLUUID(msg.RegionID),
- msg.binaryBucket);
- }
- public void PostInitialise()
- {
- }
- public void Close()
- {
- }
- public string Name
- {
- get { return "FriendsModule"; }
- }
- public bool IsSharedModule
- {
- get { return false; }
- }
- }
- }
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