123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190 |
- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- */
- using System;
- using System.Collections.Generic;
- using libsecondlife;
- using Nini.Config;
- using OpenSim.Framework;
- using OpenSim.Region.Environment.Interfaces;
- using OpenSim.Region.Environment.Scenes;
- namespace OpenSim.Region.Environment.Modules
- {
- public class DynamicTextureModule : IRegionModule, IDynamicTextureManager
- {
- private Dictionary<LLUUID, Scene> RegisteredScenes = new Dictionary<LLUUID, Scene>();
- private Dictionary<string, IDynamicTextureRender> RenderPlugins =
- new Dictionary<string, IDynamicTextureRender>();
- private Dictionary<LLUUID, DynamicTextureUpdater> Updaters = new Dictionary<LLUUID, DynamicTextureUpdater>();
- public void Initialise(Scene scene, IConfigSource config)
- {
- if (!RegisteredScenes.ContainsKey(scene.RegionInfo.RegionID))
- {
- RegisteredScenes.Add(scene.RegionInfo.RegionID, scene);
- scene.RegisterModuleInterface<IDynamicTextureManager>(this);
- }
- }
- public void PostInitialise()
- {
- }
- public void Close()
- {
- }
- public string Name
- {
- get { return "DynamicTextureModule"; }
- }
- public bool IsSharedModule
- {
- get { return true; }
- }
- public void RegisterRender(string handleType, IDynamicTextureRender render)
- {
- if (!RenderPlugins.ContainsKey(handleType))
- {
- RenderPlugins.Add(handleType, render);
- }
- }
- public void ReturnData(LLUUID id, byte[] data)
- {
- if (Updaters.ContainsKey(id))
- {
- DynamicTextureUpdater updater = Updaters[id];
- if (RegisteredScenes.ContainsKey(updater.SimUUID))
- {
- Scene scene = RegisteredScenes[updater.SimUUID];
- updater.DataReceived(data, scene);
- }
- }
- }
- public LLUUID AddDynamicTextureURL(LLUUID simID, LLUUID primID, string contentType, string url,
- string extraParams, int updateTimer)
- {
- if (RenderPlugins.ContainsKey(contentType))
- {
- //Console.WriteLine("dynamic texture being created: " + url + " of type " + contentType);
- DynamicTextureUpdater updater = new DynamicTextureUpdater();
- updater.SimUUID = simID;
- updater.PrimID = primID;
- updater.ContentType = contentType;
- updater.Url = url;
- updater.UpdateTimer = updateTimer;
- updater.UpdaterID = LLUUID.Random();
- updater.Params = extraParams;
- if (!Updaters.ContainsKey(updater.UpdaterID))
- {
- Updaters.Add(updater.UpdaterID, updater);
- }
- RenderPlugins[contentType].AsyncConvertUrl(updater.UpdaterID, url, extraParams);
- return updater.UpdaterID;
- }
- return LLUUID.Zero;
- }
- public LLUUID AddDynamicTextureData(LLUUID simID, LLUUID primID, string contentType, string data,
- string extraParams, int updateTimer)
- {
- if (RenderPlugins.ContainsKey(contentType))
- {
- DynamicTextureUpdater updater = new DynamicTextureUpdater();
- updater.SimUUID = simID;
- updater.PrimID = primID;
- updater.ContentType = contentType;
- updater.BodyData = data;
- updater.UpdateTimer = updateTimer;
- updater.UpdaterID = LLUUID.Random();
- updater.Params = extraParams;
- if (!Updaters.ContainsKey(updater.UpdaterID))
- {
- Updaters.Add(updater.UpdaterID, updater);
- }
- RenderPlugins[contentType].AsyncConvertData(updater.UpdaterID, data, extraParams);
- return updater.UpdaterID;
- }
- return LLUUID.Zero;
- }
- public class DynamicTextureUpdater
- {
- public LLUUID SimUUID;
- public LLUUID UpdaterID;
- public string ContentType;
- public string Url;
- public string BodyData;
- public LLUUID PrimID;
- public int UpdateTimer;
- public LLUUID LastAssetID;
- public string Params;
- public DynamicTextureUpdater()
- {
- LastAssetID = LLUUID.Zero;
- UpdateTimer = 0;
- BodyData = null;
- }
- public void DataReceived(byte[] data, Scene scene)
- {
- //TODO delete the last asset(data), if it was a dynamic texture
- byte[] assetData = new byte[data.Length];
- Array.Copy(data, assetData, data.Length);
- AssetBase asset = new AssetBase();
- asset.FullID = LLUUID.Random();
- asset.Data = assetData;
- asset.Name = "DynamicImage" + Util.RandomClass.Next(1, 10000);
- asset.Type = 0;
- asset.Description = "dynamic image";
- asset.Local = false;
- asset.Temporary = true;
- scene.AssetCache.AddAsset(asset);
- LastAssetID = asset.FullID;
- SceneObjectPart part = scene.GetSceneObjectPart(PrimID);
- part.Shape.Textures = new LLObject.TextureEntry(asset.FullID);
- part.ScheduleFullUpdate();
- }
- }
- }
- }
|