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AvatarProfilesModule.cs 3.3 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. *
  27. */
  28. using libsecondlife;
  29. using Nini.Config;
  30. using OpenSim.Framework;
  31. using OpenSim.Region.Environment.Interfaces;
  32. using OpenSim.Region.Environment.Scenes;
  33. namespace OpenSim.Region.Environment.Modules
  34. {
  35. public class AvatarProfilesModule : IRegionModule
  36. {
  37. private Scene m_scene;
  38. public AvatarProfilesModule()
  39. {
  40. }
  41. public void Initialise(Scene scene, IConfigSource config)
  42. {
  43. m_scene = scene;
  44. m_scene.EventManager.OnNewClient += NewClient;
  45. }
  46. public void PostInitialise()
  47. {
  48. }
  49. public void Close()
  50. {
  51. }
  52. public string Name
  53. {
  54. get { return "AvatarProfilesModule"; }
  55. }
  56. public bool IsSharedModule
  57. {
  58. get { return false; }
  59. }
  60. public void NewClient(IClientAPI client)
  61. {
  62. client.OnRequestAvatarProperties += RequestAvatarProperty;
  63. }
  64. public void RemoveClient(IClientAPI client)
  65. {
  66. client.OnRequestAvatarProperties -= RequestAvatarProperty;
  67. }
  68. /// <summary>
  69. ///
  70. /// </summary>
  71. /// <param name="remoteClient"></param>
  72. /// <param name="avatarID"></param>
  73. public void RequestAvatarProperty(IClientAPI remoteClient, LLUUID avatarID)
  74. {
  75. string about = "OpenSim crash test dummy";
  76. string bornOn = "Before now";
  77. string flAbout = "First life? What is one of those? OpenSim is my life!";
  78. LLUUID partner = new LLUUID("11111111-1111-0000-0000-000100bba000");
  79. remoteClient.SendAvatarProperties(avatarID, about, bornOn, System.String.Empty, flAbout, 0, LLUUID.Zero, LLUUID.Zero, System.String.Empty,
  80. partner);
  81. }
  82. }
  83. }