IRegionDataStore.cs 3.3 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. *
  27. */
  28. using System.Collections.Generic;
  29. using libsecondlife;
  30. using OpenSim.Framework;
  31. using OpenSim.Region.Environment.LandManagement;
  32. using OpenSim.Region.Environment.Scenes;
  33. namespace OpenSim.Region.Environment.Interfaces
  34. {
  35. public interface IRegionDataStore
  36. {
  37. /// <summary>
  38. /// Initialises the data storage engine
  39. /// </summary>
  40. /// <param name="filename">The file to save the database to (may not be applicable). Alternatively,
  41. /// a connection string for the database</param>
  42. /// <param name="persistPrimInventories">Temporary switch while this option is immature</param>
  43. void Initialise(string filename, bool persistPrimInventories);
  44. /// <summary>
  45. /// Stores all object's details apart from inventory
  46. /// </summary>
  47. /// <param name="obj"></param>
  48. /// <param name="regionUUID"></param>
  49. void StoreObject(SceneObjectGroup obj, LLUUID regionUUID);
  50. /// <summary>
  51. /// Entirely removes the object, including inventory
  52. /// </summary>
  53. /// <param name="uuid"></param>
  54. /// <param name="regionUUID"></param>
  55. /// <returns></returns>
  56. void RemoveObject(LLUUID uuid, LLUUID regionUUID);
  57. /// <summary>
  58. /// Store a prim's inventory
  59. /// </summary>
  60. /// <returns></returns>
  61. void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items);
  62. List<SceneObjectGroup> LoadObjects(LLUUID regionUUID);
  63. void StoreTerrain(double[,] terrain, LLUUID regionID);
  64. double[,] LoadTerrain(LLUUID regionID);
  65. void StoreLandObject(Land Parcel, LLUUID regionUUID);
  66. void RemoveLandObject(LLUUID globalID);
  67. List<LandData> LoadLandObjects(LLUUID regionUUID);
  68. void Shutdown();
  69. }
  70. }