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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- */
- using System;
- using System.Net;
- using System.Net.Sockets;
- using System.Collections;
- using System.Collections.Generic;
- //using System.Xml;
- using libsecondlife;
- using Nwc.XmlRpc;
- using OpenSim.Framework;
- using OpenSim.Framework.Console;
- using OpenSim.Framework.Data;
- using OpenSim.Framework.Servers;
- using FriendRights = libsecondlife.FriendRights;
- namespace OpenSim.Grid.MessagingServer
- {
- public class MessageService
- {
- private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
- private MessageServerConfig m_cfg;
- //A hashtable of all current presences this server knows about
- private Hashtable m_presences = new Hashtable();
- //a hashtable of all current regions this server knows about
- private Hashtable m_regionInfoCache = new Hashtable();
- //A hashtable containing lists of UUIDs keyed by UUID for fast backreferencing
- private Hashtable m_presence_BackReferences = new Hashtable();
- // Hashtable containing work units that need to be processed
- private Hashtable m_unProcessedWorkUnits = new Hashtable();
- public MessageService(MessageServerConfig cfg)
- {
- m_cfg = cfg;
- }
-
- #region RegionComms Methods
- /// <summary>
- /// Informs a region about an Agent
- /// </summary>
- /// <param name="TalkingAbout">User to talk about</param>
- /// <param name="UserToUpdate">User we're sending this too (contains the region)</param>
- public void SendRegionPresenceUpdate(UserPresenceData TalkingAbout, UserPresenceData UserToUpdate)
- {
- // TODO: Fill in pertenant Presence Data from 'TalkingAbout'
- RegionProfileData whichRegion = UserToUpdate.regionData;
- //whichRegion.httpServerURI
- Hashtable PresenceParams = new Hashtable();
- ArrayList SendParams = new ArrayList();
- SendParams.Add(PresenceParams);
- m_log.Info("[PRESENCE]: Informing " + whichRegion.regionName + " at " + whichRegion.httpServerURI);
- // Send
- XmlRpcRequest RegionReq = new XmlRpcRequest("presence_update", SendParams);
- XmlRpcResponse RegionResp = RegionReq.Send(whichRegion.httpServerURI, 6000);
- }
- #endregion
- #region FriendList Methods
-
- /// <summary>
- /// Process Friendlist subscriptions for a user
- /// The login method calls this for a User
- /// </summary>
- /// <param name="userpresence">The Agent we're processing the friendlist subscriptions</param>
- public void ProcessFriendListSubscriptions(UserPresenceData userpresence)
- {
- List<FriendListItem> uFriendList = userpresence.friendData;
- for (int i = 0; i < uFriendList.Count; i++)
- {
- m_presence_BackReferences.Add(userpresence.agentData.AgentID, uFriendList[i].Friend);
- m_presence_BackReferences.Add(uFriendList[i].Friend, userpresence.agentData.AgentID);
- if (m_presences.Contains(uFriendList[i].Friend))
- {
- UserPresenceData friendup = (UserPresenceData)m_presences[uFriendList[i]];
- // Add backreference
-
- SubscribeToPresenceUpdates(userpresence, friendup, uFriendList[i],i);
- }
- }
- m_presences.Add(userpresence.agentData.AgentID, userpresence);
- }
- /// <summary>
- /// Does the necessary work to subscribe one agent to another's presence notifications
- /// Gets called by ProcessFriendListSubscriptions. You shouldn't call this directly
- /// unless you know what you're doing
- /// </summary>
- /// <param name="userpresence">P1</param>
- /// <param name="friendpresence">P2</param>
- /// <param name="uFriendListItem"></param>
- /// <param name="uFriendListIndex"></param>
- public void SubscribeToPresenceUpdates(UserPresenceData userpresence, UserPresenceData friendpresence,
- FriendListItem uFriendListItem, int uFriendListIndex)
- {
-
- if ((uFriendListItem.FriendListOwnerPerms & (uint)FriendRights.CanSeeOnline) != 0)
- {
- // Subscribe and Send Out updates
- if (!friendpresence.subscriptionData.Contains(friendpresence.agentData.AgentID))
- {
- userpresence.subscriptionData.Add(friendpresence.agentData.AgentID);
- //Send Region Notice....
-
- }
- else
- {
- // we need to send out online status update, but the user is already subscribed
-
- }
- SendRegionPresenceUpdate(friendpresence, userpresence);
- }
- if ((uFriendListItem.FriendPerms & (uint)FriendRights.CanSeeOnline) != 0)
- {
- if (!friendpresence.subscriptionData.Contains(userpresence.agentData.AgentID))
- {
- friendpresence.subscriptionData.Add(userpresence.agentData.AgentID);
- //Send Region Notice....
- }
- else
- {
- // we need to send out online status update, but the user is already subscribed
- }
- SendRegionPresenceUpdate(userpresence, friendpresence);
- }
- }
- /// <summary>
- /// Adds a backreference so presence specific data doesn't have to be
- /// enumerated for each logged in user every time someone logs on or off.
- /// </summary>
- /// <param name="agentID"></param>
- /// <param name="friendID"></param>
- public void addBackReference(LLUUID agentID, LLUUID friendID)
- {
- if (m_presence_BackReferences.Contains(friendID))
- {
- List<LLUUID> presenseBackReferences = (List<LLUUID>)m_presence_BackReferences[friendID];
- if (!presenseBackReferences.Contains(agentID))
- {
- presenseBackReferences.Add(agentID);
- }
- m_presence_BackReferences[friendID] = presenseBackReferences;
- }
- else
- {
- List<LLUUID> presenceBackReferences = new List<LLUUID>();
- presenceBackReferences.Add(agentID);
- m_presence_BackReferences[friendID] = presenceBackReferences;
- }
- }
- /// <summary>
- /// Removes a backreference to free up some memory
- /// </summary>
- /// <param name="agentID"></param>
- /// <param name="friendID"></param>
- public void removeBackReference(LLUUID agentID, LLUUID friendID)
- {
- if (m_presence_BackReferences.Contains(friendID))
- {
- List<LLUUID> presenseBackReferences = (List<LLUUID>)m_presence_BackReferences[friendID];
- if (presenseBackReferences.Contains(agentID))
- {
- presenseBackReferences.Remove(agentID);
- }
- // If there are no more backreferences for this agent,
- // remove it to free up memory.
- if (presenseBackReferences.Count == 0)
- {
- m_presence_BackReferences.Remove(agentID);
- }
- }
- }
- /// <summary>
- /// Logoff Processor. Call this to clean up agent presence data and send logoff presence notifications
- /// </summary>
- /// <param name="AgentID"></param>
- private void ProcessLogOff(LLUUID AgentID)
- {
- if (m_presences.Contains(AgentID))
- {
- UserPresenceData AgentData = (UserPresenceData)m_presences[AgentID];
- if (m_presence_BackReferences.Contains(AgentID))
- {
- List<LLUUID> AgentsNeedingNotification = (List<LLUUID>)m_presence_BackReferences[AgentID];
- for (int i = 0; i < AgentsNeedingNotification.Count; i++)
- {
- // TODO: Do Region Notifications
- if (m_presences.Contains(AgentsNeedingNotification[i]))
- {
- UserPresenceData friendd = (UserPresenceData)m_presences[AgentsNeedingNotification[i]];
-
- // This might need to be enumerated and checked before we try to remove it.
- friendd.subscriptionData.Remove(AgentID);
-
- List<FriendListItem> fl = friendd.friendData;
- for (int j = 0; j < fl.Count; j++)
- {
- if (fl[j].Friend == AgentID)
- {
- fl[j].onlinestatus = false;
- }
- }
- friendd.friendData = fl;
- SendRegionPresenceUpdate(AgentData, friendd);
- }
- removeBackReference(AgentID, AgentsNeedingNotification[i]);
- }
- }
- }
- }
-
- #endregion
- #region UserServer Comms
- /// <summary>
- /// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship for LLUUID friendslistowner
- /// </summary>
- /// <param name="friendlistowner">The agent that we're retreiving the friends Data.</param>
- public List<FriendListItem> GetUserFriendList(LLUUID friendlistowner)
- {
- List<FriendListItem> buddylist = new List<FriendListItem>();
- try
- {
- Hashtable param = new Hashtable();
- param["ownerID"] = friendlistowner.UUID.ToString();
- IList parameters = new ArrayList();
- parameters.Add(param);
- XmlRpcRequest req = new XmlRpcRequest("get_user_friend_list", parameters);
- XmlRpcResponse resp = req.Send(m_cfg.UserServerURL, 3000);
- Hashtable respData = (Hashtable)resp.Value;
- if (respData.Contains("avcount"))
- {
- buddylist = ConvertXMLRPCDataToFriendListItemList(respData);
- }
- }
- catch (WebException e)
- {
- m_log.Warn("Error when trying to fetch Avatar's friends list: " +
- e.Message);
- // Return Empty list (no friends)
- }
- return buddylist;
- }
- /// <summary>
- /// Converts XMLRPC Friend List to FriendListItem Object
- /// </summary>
- /// <param name="data">XMLRPC response data Hashtable</param>
- /// <returns></returns>
- public List<FriendListItem> ConvertXMLRPCDataToFriendListItemList(Hashtable data)
- {
- List<FriendListItem> buddylist = new List<FriendListItem>();
- int buddycount = Convert.ToInt32((string)data["avcount"]);
- for (int i = 0; i < buddycount; i++)
- {
- FriendListItem buddylistitem = new FriendListItem();
- buddylistitem.FriendListOwner = new LLUUID((string)data["ownerID" + i.ToString()]);
- buddylistitem.Friend = new LLUUID((string)data["friendID" + i.ToString()]);
- buddylistitem.FriendListOwnerPerms = (uint)Convert.ToInt32((string)data["ownerPerms" + i.ToString()]);
- buddylistitem.FriendPerms = (uint)Convert.ToInt32((string)data["friendPerms" + i.ToString()]);
- buddylist.Add(buddylistitem);
- }
- return buddylist;
- }
- /// <summary>
- /// UserServer sends an expect_user method
- /// this handles the method and provisions the
- /// necessary info for presence to work
- /// </summary>
- /// <param name="request">UserServer Data</param>
- /// <returns></returns>
- public XmlRpcResponse UserLoggedOn(XmlRpcRequest request)
- {
- Hashtable requestData = (Hashtable)request.Params[0];
- AgentCircuitData agentData = new AgentCircuitData();
- agentData.SessionID = new LLUUID((string)requestData["session_id"]);
- agentData.SecureSessionID = new LLUUID((string)requestData["secure_session_id"]);
- agentData.firstname = (string)requestData["firstname"];
- agentData.lastname = (string)requestData["lastname"];
- agentData.AgentID = new LLUUID((string)requestData["agent_id"]);
- agentData.circuitcode = Convert.ToUInt32(requestData["circuit_code"]);
- agentData.CapsPath = (string)requestData["caps_path"];
- if (requestData.ContainsKey("child_agent") && requestData["child_agent"].Equals("1"))
- {
- agentData.child = true;
- }
- else
- {
- agentData.startpos =
- new LLVector3(Convert.ToUInt32(requestData["startpos_x"]),
- Convert.ToUInt32(requestData["startpos_y"]),
- Convert.ToUInt32(requestData["startpos_z"]));
- agentData.child = false;
- }
- ulong regionHandle = Convert.ToUInt64((string)requestData["regionhandle"]);
- UserPresenceData up = new UserPresenceData();
- up.agentData = agentData;
- List<FriendListItem> flData = GetUserFriendList(agentData.AgentID);
- up.friendData = flData;
- RegionProfileData riData = GetRegionInfo(regionHandle);
- up.regionData = riData;
- ProcessFriendListSubscriptions(up);
- return new XmlRpcResponse();
- }
-
- /// <summary>
- /// The UserServer got a Logoff message
- /// Cleanup time for that user. Send out presence notifications
- /// </summary>
- /// <param name="request"></param>
- /// <returns></returns>
- public XmlRpcResponse UserLoggedOff(XmlRpcRequest request)
- {
- Hashtable requestData = (Hashtable)request.Params[0];
-
- LLUUID AgentID = new LLUUID((string)requestData["agent_id"]);
- //ProcessLogOff(AgentID);
- return new XmlRpcResponse();
- }
- #endregion
- #region regioninfo gathering
- /// <summary>
- /// Gets and caches a RegionInfo object from the gridserver based on regionhandle
- /// if the regionhandle is already cached, use the cached values
- /// </summary>
- /// <param name="regionhandle">handle to the XY of the region we're looking for</param>
- /// <returns>A RegionInfo object to stick in the presence info</returns>
- public RegionProfileData GetRegionInfo(ulong regionhandle)
- {
- RegionProfileData regionInfo = null;
- if (m_regionInfoCache.Contains(regionhandle))
- {
- regionInfo = (RegionProfileData)m_regionInfoCache[regionhandle];
- }
- else
- {
- regionInfo = RequestRegionInfo(regionhandle);
- }
- return regionInfo;
- }
- /// <summary>
- /// Get RegionProfileData from the GridServer
- /// We'll Cache this information and use it for presence updates
- /// </summary>
- /// <param name="regionHandle"></param>
- /// <returns></returns>
- public RegionProfileData RequestRegionInfo(ulong regionHandle)
- { RegionProfileData regionProfile = null;
- try
- {
-
- Hashtable requestData = new Hashtable();
- requestData["region_handle"] = regionHandle.ToString();
- requestData["authkey"] = m_cfg.GridSendKey;
- ArrayList SendParams = new ArrayList();
- SendParams.Add(requestData);
- XmlRpcRequest GridReq = new XmlRpcRequest("simulator_data_request", SendParams);
- XmlRpcResponse GridResp = GridReq.Send(m_cfg.GridServerURL, 3000);
-
- Hashtable responseData = (Hashtable)GridResp.Value;
- if (responseData.ContainsKey("error"))
- {
- m_log.Error("[GRID]: error received from grid server" + responseData["error"]);
- return null;
- }
- uint regX = Convert.ToUInt32((string)responseData["region_locx"]);
- uint regY = Convert.ToUInt32((string)responseData["region_locy"]);
- string internalIpStr = (string)responseData["sim_ip"];
- uint port = Convert.ToUInt32(responseData["sim_port"]);
- string externalUri = (string)responseData["sim_uri"];
- string neighbourExternalUri = externalUri;
- regionProfile = new RegionProfileData();
- regionProfile.httpPort = (uint)Convert.ToInt32((string)responseData["http_port"]);
- regionProfile.httpServerURI = "http://" + internalIpStr + ":" + regionProfile.httpPort + "/";
- regionProfile.regionHandle = Helpers.UIntsToLong((regX * Constants.RegionSize), (regY * Constants.RegionSize));
- regionProfile.regionLocX = regX;
- regionProfile.regionLocY = regY;
-
- regionProfile.remotingPort = Convert.ToUInt32((string)responseData["remoting_port"]);
- regionProfile.UUID = new LLUUID((string)responseData["region_UUID"]);
- regionProfile.regionName = (string)responseData["region_name"];
- m_regionInfoCache.Add(regionHandle, regionProfile);
- }
- catch (WebException)
- {
- m_log.Error("[GRID]: " +
- "Region lookup failed for: " + regionHandle.ToString() +
- " - Is the GridServer down?");
- return null;
- }
-
- return regionProfile;
- }
- #endregion
- }
- }
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