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ApiManager.cs 3.0 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections;
  29. using System.Collections.Generic;
  30. using System.Reflection;
  31. using OpenSim.Region.ScriptEngine.Interfaces;
  32. namespace OpenSim.Region.ScriptEngine.Shared.Api
  33. {
  34. public class ApiManager
  35. {
  36. private Dictionary<string,Type> m_Apis = new Dictionary<string,Type>();
  37. public string[] GetApis()
  38. {
  39. if (m_Apis.Count > 0)
  40. {
  41. List<string> l = new List<string>(m_Apis.Keys);
  42. return l.ToArray();
  43. }
  44. Assembly a = Assembly.GetExecutingAssembly();
  45. Type[] types = a.GetExportedTypes();
  46. foreach (Type t in types)
  47. {
  48. string name = t.ToString();
  49. int idx = name.LastIndexOf('.');
  50. if (idx != -1)
  51. name = name.Substring(idx+1);
  52. if (name.EndsWith("_Api"))
  53. {
  54. name = name.Substring(0, name.Length - 4);
  55. m_Apis[name] = t;
  56. }
  57. }
  58. List<string> ret = new List<string>(m_Apis.Keys);
  59. return ret.ToArray();
  60. }
  61. public IScriptApi CreateApi(string api)
  62. {
  63. if (!m_Apis.ContainsKey(api))
  64. return null;
  65. IScriptApi ret = (IScriptApi)(Activator.CreateInstance(m_Apis[api]));
  66. return ret;
  67. }
  68. }
  69. }