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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using NUnit.Framework;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Interfaces;
- namespace OpenSim.Region.Framework.Scenes.Tests
- {
- /// <summary>
- /// Scene presence tests
- /// </summary>
- [TestFixture]
- public class SceneTests
- {
- private class FakeStorageManager : StorageManager
- {
- private class FakeRegionDataStore : IRegionDataStore
- {
- public void Initialise(string filename)
- {
- }
- public void Dispose()
- {
- }
- public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
- {
- throw new NotImplementedException();
- }
- public void RemoveObject(UUID uuid, UUID regionUUID)
- {
- throw new NotImplementedException();
- }
- public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items)
- {
- throw new NotImplementedException();
- }
- public List<SceneObjectGroup> LoadObjects(UUID regionUUID)
- {
- throw new NotImplementedException();
- }
- public void StoreTerrain(double[,] terrain, UUID regionID)
- {
- throw new NotImplementedException();
- }
- public double[,] LoadTerrain(UUID regionID)
- {
- throw new NotImplementedException();
- }
- public void StoreLandObject(ILandObject Parcel)
- {
- throw new NotImplementedException();
- }
- public void RemoveLandObject(UUID globalID)
- {
- throw new NotImplementedException();
- }
- public List<LandData> LoadLandObjects(UUID regionUUID)
- {
- throw new NotImplementedException();
- }
- public void StoreRegionSettings(RegionSettings rs)
- {
- throw new NotImplementedException();
- }
- public RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID)
- {
- //This connector doesn't support the windlight module yet
- //Return default LL windlight settings
- return new RegionLightShareData();
- }
- public void StoreRegionWindlightSettings(RegionLightShareData wl)
- {
- //This connector doesn't support the windlight module yet
- }
- public RegionSettings LoadRegionSettings(UUID regionUUID)
- {
- return null;
- }
- public void Shutdown()
- {
- throw new NotImplementedException();
- }
- }
- public FakeStorageManager() : base(new FakeRegionDataStore())
- {
- }
- public FakeStorageManager(IRegionDataStore storage) : this()
- {
- }
- public FakeStorageManager(string dllName, string connectionstring, string estateconnectionstring) : this()
- {
- }
- }
- [Test]
- public void TestConstructor()
- {
- RegionInfo regionInfo = new RegionInfo(0,0,null,null);
- FakeStorageManager storageManager = new FakeStorageManager();
- new Scene(regionInfo, null, null, storageManager, null, false, false, false, null, null);
- }
- }
- }
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