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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Text;
- using OpenMetaverse;
- using OpenSim.Region.Framework.Scenes;
- using NUnit.Framework;
- namespace OpenSim.Region.Framework.Scenes.Tests
- {
- [TestFixture]
- public class BorderTests
- {
- [Test]
- public void TestCross()
- {
- List<Border> testborders = new List<Border>();
- Border NorthBorder = new Border();
- NorthBorder.BorderLine = new Vector3(0, 256, 256); //<---
- NorthBorder.CrossDirection = Cardinals.N;
- testborders.Add(NorthBorder);
- Border SouthBorder = new Border();
- SouthBorder.BorderLine = new Vector3(0, 256, 0); //--->
- SouthBorder.CrossDirection = Cardinals.S;
- testborders.Add(SouthBorder);
- Border EastBorder = new Border();
- EastBorder.BorderLine = new Vector3(0, 256, 256); //<---
- EastBorder.CrossDirection = Cardinals.E;
- testborders.Add(EastBorder);
- Border WestBorder = new Border();
- WestBorder.BorderLine = new Vector3(0, 256, 0); //--->
- WestBorder.CrossDirection = Cardinals.W;
- testborders.Add(WestBorder);
- Vector3 position = new Vector3(200,200,21);
-
- foreach (Border b in testborders)
- {
- Assert.That(!b.TestCross(position));
- }
- position = new Vector3(200,280,21);
- Assert.That(NorthBorder.TestCross(position));
- // Test automatic border crossing
- // by setting the border crossing aabb to be the whole region
- position = new Vector3(25,25,21); // safely within one 256m region
- // The Z value of the BorderLine is reversed, making all positions within the region
- // trigger bordercross
- SouthBorder.BorderLine = new Vector3(0,256,256); // automatic border cross in the region
- Assert.That(SouthBorder.TestCross(position));
- NorthBorder.BorderLine = new Vector3(0, 256, 0); // automatic border cross in the region
- Assert.That(NorthBorder.TestCross(position));
-
- EastBorder.BorderLine = new Vector3(0, 256, 0); // automatic border cross in the region
- Assert.That(EastBorder.TestCross(position));
- WestBorder.BorderLine = new Vector3(0, 256, 255); // automatic border cross in the region
- Assert.That(WestBorder.TestCross(position));
- }
- [Test]
- public void TestCrossSquare512()
- {
- List<Border> testborders = new List<Border>();
- Border NorthBorder = new Border();
- NorthBorder.BorderLine = new Vector3(0, 512, 512);
- NorthBorder.CrossDirection = Cardinals.N;
- testborders.Add(NorthBorder);
- Border SouthBorder = new Border();
- SouthBorder.BorderLine = new Vector3(0, 512, 0);
- SouthBorder.CrossDirection = Cardinals.S;
- testborders.Add(SouthBorder);
- Border EastBorder = new Border();
- EastBorder.BorderLine = new Vector3(0, 512, 512);
- EastBorder.CrossDirection = Cardinals.E;
- testborders.Add(EastBorder);
- Border WestBorder = new Border();
- WestBorder.BorderLine = new Vector3(0, 512, 0);
- WestBorder.CrossDirection = Cardinals.W;
- testborders.Add(WestBorder);
- Vector3 position = new Vector3(450,220,21);
- foreach (Border b in testborders)
- {
- Assert.That(!b.TestCross(position));
- }
- //Trigger east border
- position = new Vector3(513,220,21);
- foreach (Border b in testborders)
- {
- if (b.CrossDirection == Cardinals.E)
- Assert.That(b.TestCross(position));
- else
- Assert.That(!b.TestCross(position));
- }
- //Trigger west border
- position = new Vector3(-1, 220, 21);
- foreach (Border b in testborders)
- {
- if (b.CrossDirection == Cardinals.W)
- Assert.That(b.TestCross(position));
- else
- Assert.That(!b.TestCross(position));
- }
- //Trigger north border
- position = new Vector3(220, 513, 21);
- foreach (Border b in testborders)
- {
- if (b.CrossDirection == Cardinals.N)
- Assert.That(b.TestCross(position));
- else
- Assert.That(!b.TestCross(position));
- }
- //Trigger south border
- position = new Vector3(220, -1, 21);
- foreach (Border b in testborders)
- {
- if (b.CrossDirection == Cardinals.S)
- Assert.That(b.TestCross(position));
- else
- Assert.That(!b.TestCross(position));
- }
- }
- [Test]
- public void TestCrossRectangle512x256()
- {
- List<Border> testborders = new List<Border>();
- Border NorthBorder = new Border();
- NorthBorder.BorderLine = new Vector3(0, 512, 256);
- NorthBorder.CrossDirection = Cardinals.N;
- testborders.Add(NorthBorder);
- Border SouthBorder = new Border();
- SouthBorder.BorderLine = new Vector3(0, 512, 0);
- SouthBorder.CrossDirection = Cardinals.S;
- testborders.Add(SouthBorder);
- Border EastBorder = new Border();
- EastBorder.BorderLine = new Vector3(0, 256, 512);
- EastBorder.CrossDirection = Cardinals.E;
- testborders.Add(EastBorder);
- Border WestBorder = new Border();
- WestBorder.BorderLine = new Vector3(0, 256, 0);
- WestBorder.CrossDirection = Cardinals.W;
- testborders.Add(WestBorder);
- Vector3 position = new Vector3(450, 220, 21);
- foreach (Border b in testborders)
- {
- Assert.That(!b.TestCross(position));
- }
- //Trigger east border
- position = new Vector3(513, 220, 21);
- foreach (Border b in testborders)
- {
- if (b.CrossDirection == Cardinals.E)
- Assert.That(b.TestCross(position));
- else
- Assert.That(!b.TestCross(position));
- }
- //Trigger west border
- position = new Vector3(-1, 220, 21);
- foreach (Border b in testborders)
- {
- if (b.CrossDirection == Cardinals.W)
- Assert.That(b.TestCross(position));
- else
- Assert.That(!b.TestCross(position));
- }
- //Trigger north border
- position = new Vector3(220, 257, 21);
- foreach (Border b in testborders)
- {
- if (b.CrossDirection == Cardinals.N)
- Assert.That(b.TestCross(position));
- else
- Assert.That(!b.TestCross(position));
- }
- //Trigger south border
- position = new Vector3(220, -1, 21);
- foreach (Border b in testborders)
- {
- if (b.CrossDirection == Cardinals.S)
- Assert.That(b.TestCross(position));
- else
- Assert.That(!b.TestCross(position));
-
- }
- }
- [Test]
- public void TestCrossOdd512x512w256hole()
- {
- List<Border> testborders = new List<Border>();
- // 512____
- // | |
- // 256__| |___
- // | |
- // |______|
- // 0 | 512
- // 256
- // Compound North border since the hole is at the top
- Border NorthBorder1 = new Border();
- NorthBorder1.BorderLine = new Vector3(0, 256, 512);
- NorthBorder1.CrossDirection = Cardinals.N;
- testborders.Add(NorthBorder1);
- Border NorthBorder2 = new Border();
- NorthBorder2.BorderLine = new Vector3(256, 512, 256);
- NorthBorder2.CrossDirection = Cardinals.N;
- testborders.Add(NorthBorder2);
- Border SouthBorder = new Border();
- SouthBorder.BorderLine = new Vector3(0, 512, 0);
- SouthBorder.CrossDirection = Cardinals.S;
- testborders.Add(SouthBorder);
- //Compound East border
- Border EastBorder1 = new Border();
- EastBorder1.BorderLine = new Vector3(0, 256, 512);
- EastBorder1.CrossDirection = Cardinals.E;
- testborders.Add(EastBorder1);
- Border EastBorder2 = new Border();
- EastBorder2.BorderLine = new Vector3(257, 512, 256);
- EastBorder2.CrossDirection = Cardinals.E;
- testborders.Add(EastBorder2);
- Border WestBorder = new Border();
- WestBorder.BorderLine = new Vector3(0, 512, 0);
- WestBorder.CrossDirection = Cardinals.W;
- testborders.Add(WestBorder);
- Vector3 position = new Vector3(450, 220, 21);
- foreach (Border b in testborders)
- {
- Assert.That(!b.TestCross(position));
- }
- position = new Vector3(220, 450, 21);
- foreach (Border b in testborders)
- {
- Assert.That(!b.TestCross(position));
- }
- bool result = false;
- int bordersTriggered = 0;
- position = new Vector3(450, 450, 21);
- foreach (Border b in testborders)
- {
- if (b.TestCross(position))
- {
- bordersTriggered++;
- result = true;
- }
- }
- Assert.That(result);
- Assert.That(bordersTriggered == 2);
- }
- }
- }
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