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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using System.Xml;
- using log4net;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Region.CoreModules.World.Land;
- using OpenSim.Region.DataSnapshot.Interfaces;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Services.Interfaces;
- namespace OpenSim.Region.DataSnapshot.Providers
- {
- public class LandSnapshot : IDataSnapshotProvider
- {
- private Scene m_scene = null;
- private DataSnapshotManager m_parent = null;
- //private Dictionary<int, Land> m_landIndexed = new Dictionary<int, Land>();
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private bool m_stale = true;
- #region Dead code
- /*
- * David, I don't think we need this at all. When we do the snapshot, we can
- * simply look into the parcels that are marked for ShowDirectory -- see
- * conditional in RequestSnapshotData
- *
- //Revise this, look for more direct way of checking for change in land
- #region Client hooks
- public void OnNewClient(IClientAPI client)
- {
- //Land hooks
- client.OnParcelDivideRequest += ParcelSplitHook;
- client.OnParcelJoinRequest += ParcelSplitHook;
- client.OnParcelPropertiesUpdateRequest += ParcelPropsHook;
- }
- public void ParcelSplitHook(int west, int south, int east, int north, IClientAPI remote_client)
- {
- PrepareData();
- }
- public void ParcelPropsHook(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client)
- {
- PrepareData();
- }
- #endregion
- public void PrepareData()
- {
- m_log.Info("[EXTERNALDATA]: Generating land data.");
- m_landIndexed.Clear();
- //Index sim land
- foreach (KeyValuePair<int, Land> curLand in m_scene.LandManager.landList)
- {
- //if ((curLand.Value.LandData.landFlags & (uint)ParcelFlags.ShowDirectory) == (uint)ParcelFlags.ShowDirectory)
- //{
- m_landIndexed.Add(curLand.Key, curLand.Value.Copy());
- //}
- }
- }
- public Dictionary<int,Land> IndexedLand {
- get { return m_landIndexed; }
- }
- */
- #endregion
- #region IDataSnapshotProvider members
- public void Initialize(Scene scene, DataSnapshotManager parent)
- {
- m_scene = scene;
- m_parent = parent;
- //Brought back from the dead for staleness checks.
- m_scene.EventManager.OnNewClient += OnNewClient;
- }
- public Scene GetParentScene
- {
- get { return m_scene; }
- }
- public XmlNode RequestSnapshotData(XmlDocument nodeFactory)
- {
- ILandChannel landChannel = m_scene.LandChannel;
- List<ILandObject> parcels = landChannel.AllParcels();
- XmlNode parent = nodeFactory.CreateNode(XmlNodeType.Element, "parceldata", "");
- if (parcels != null)
- {
- //foreach (KeyValuePair<int, Land> curParcel in m_landIndexed)
- foreach (ILandObject parcel_interface in parcels)
- {
- // Play it safe
- if (!(parcel_interface is LandObject))
- continue;
- LandObject land = (LandObject)parcel_interface;
- LandData parcel = land.LandData;
- if (m_parent.ExposureLevel.Equals("all") ||
- (m_parent.ExposureLevel.Equals("minimum") &&
- (parcel.Flags & (uint)ParcelFlags.ShowDirectory) == (uint)ParcelFlags.ShowDirectory))
- {
- //TODO: make better method of marshalling data from LandData to XmlNode
- XmlNode xmlparcel = nodeFactory.CreateNode(XmlNodeType.Element, "parcel", "");
- // Attributes of the parcel node
- XmlAttribute scripts_attr = nodeFactory.CreateAttribute("scripts");
- scripts_attr.Value = GetScriptsPermissions(parcel);
- XmlAttribute build_attr = nodeFactory.CreateAttribute("build");
- build_attr.Value = GetBuildPermissions(parcel);
- XmlAttribute public_attr = nodeFactory.CreateAttribute("public");
- public_attr.Value = GetPublicPermissions(parcel);
- // Check the category of the Parcel
- XmlAttribute category_attr = nodeFactory.CreateAttribute("category");
- category_attr.Value = ((int)parcel.Category).ToString();
- // Check if the parcel is for sale
- XmlAttribute forsale_attr = nodeFactory.CreateAttribute("forsale");
- forsale_attr.Value = CheckForSale(parcel);
- XmlAttribute sales_attr = nodeFactory.CreateAttribute("salesprice");
- sales_attr.Value = parcel.SalePrice.ToString();
- XmlAttribute directory_attr = nodeFactory.CreateAttribute("showinsearch");
- directory_attr.Value = GetShowInSearch(parcel);
- //XmlAttribute entities_attr = nodeFactory.CreateAttribute("entities");
- //entities_attr.Value = land.primsOverMe.Count.ToString();
- xmlparcel.Attributes.Append(directory_attr);
- xmlparcel.Attributes.Append(scripts_attr);
- xmlparcel.Attributes.Append(build_attr);
- xmlparcel.Attributes.Append(public_attr);
- xmlparcel.Attributes.Append(category_attr);
- xmlparcel.Attributes.Append(forsale_attr);
- xmlparcel.Attributes.Append(sales_attr);
- //xmlparcel.Attributes.Append(entities_attr);
- //name, description, area, and UUID
- XmlNode name = nodeFactory.CreateNode(XmlNodeType.Element, "name", "");
- name.InnerText = parcel.Name;
- xmlparcel.AppendChild(name);
- XmlNode desc = nodeFactory.CreateNode(XmlNodeType.Element, "description", "");
- desc.InnerText = parcel.Description;
- xmlparcel.AppendChild(desc);
- XmlNode uuid = nodeFactory.CreateNode(XmlNodeType.Element, "uuid", "");
- uuid.InnerText = parcel.GlobalID.ToString();
- xmlparcel.AppendChild(uuid);
- XmlNode area = nodeFactory.CreateNode(XmlNodeType.Element, "area", "");
- area.InnerText = parcel.Area.ToString();
- xmlparcel.AppendChild(area);
- //default location
- XmlNode tpLocation = nodeFactory.CreateNode(XmlNodeType.Element, "location", "");
- Vector3 loc = parcel.UserLocation;
- if (loc.Equals(Vector3.Zero)) // This test is moot at this point: the location is wrong by default
- loc = new Vector3((parcel.AABBMax.X + parcel.AABBMin.X) / 2, (parcel.AABBMax.Y + parcel.AABBMin.Y) / 2, (parcel.AABBMax.Z + parcel.AABBMin.Z) / 2);
- tpLocation.InnerText = loc.X.ToString() + "/" + loc.Y.ToString() + "/" + loc.Z.ToString();
- xmlparcel.AppendChild(tpLocation);
- XmlNode infouuid = nodeFactory.CreateNode(XmlNodeType.Element, "infouuid", "");
- uint x = (uint)loc.X, y = (uint)loc.Y;
- findPointInParcel(land, ref x, ref y); // find a suitable spot
- infouuid.InnerText = Util.BuildFakeParcelID(
- m_scene.RegionInfo.RegionHandle, x, y).ToString();
- xmlparcel.AppendChild(infouuid);
- XmlNode dwell = nodeFactory.CreateNode(XmlNodeType.Element, "dwell", "");
- dwell.InnerText = parcel.Dwell.ToString();
- xmlparcel.AppendChild(dwell);
- //TODO: figure how to figure out teleport system landData.landingType
- //land texture snapshot uuid
- if (parcel.SnapshotID != UUID.Zero)
- {
- XmlNode textureuuid = nodeFactory.CreateNode(XmlNodeType.Element, "image", "");
- textureuuid.InnerText = parcel.SnapshotID.ToString();
- xmlparcel.AppendChild(textureuuid);
- }
- string groupName = String.Empty;
- //attached user and group
- if (parcel.GroupID != UUID.Zero)
- {
- XmlNode groupblock = nodeFactory.CreateNode(XmlNodeType.Element, "group", "");
- XmlNode groupuuid = nodeFactory.CreateNode(XmlNodeType.Element, "groupuuid", "");
- groupuuid.InnerText = parcel.GroupID.ToString();
- groupblock.AppendChild(groupuuid);
- IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>();
- if (gm != null)
- {
- GroupRecord g = gm.GetGroupRecord(parcel.GroupID);
- if (g != null)
- groupName = g.GroupName;
- }
- XmlNode groupname = nodeFactory.CreateNode(XmlNodeType.Element, "groupname", "");
- groupname.InnerText = groupName;
- groupblock.AppendChild(groupname);
- xmlparcel.AppendChild(groupblock);
- }
- XmlNode userblock = nodeFactory.CreateNode(XmlNodeType.Element, "owner", "");
- UUID userOwnerUUID = parcel.OwnerID;
- XmlNode useruuid = nodeFactory.CreateNode(XmlNodeType.Element, "uuid", "");
- useruuid.InnerText = userOwnerUUID.ToString();
- userblock.AppendChild(useruuid);
- if (!parcel.IsGroupOwned)
- {
- try
- {
- XmlNode username = nodeFactory.CreateNode(XmlNodeType.Element, "name", "");
- UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, userOwnerUUID);
- username.InnerText = account.FirstName + " " + account.LastName;
- userblock.AppendChild(username);
- }
- catch (Exception)
- {
- //m_log.Info("[DATASNAPSHOT]: Cannot find owner name; ignoring this parcel");
- }
- }
- else
- {
- XmlNode username = nodeFactory.CreateNode(XmlNodeType.Element, "name", "");
- username.InnerText = groupName;
- userblock.AppendChild(username);
- }
- xmlparcel.AppendChild(userblock);
- parent.AppendChild(xmlparcel);
- }
- }
- //snap.AppendChild(parent);
- }
- this.Stale = false;
- return parent;
- }
- public String Name
- {
- get { return "LandSnapshot"; }
- }
- public bool Stale
- {
- get
- {
- return m_stale;
- }
- set
- {
- m_stale = value;
- if (m_stale)
- OnStale(this);
- }
- }
- public event ProviderStale OnStale;
- #endregion
- #region Helper functions
- private string GetScriptsPermissions(LandData parcel)
- {
- if ((parcel.Flags & (uint)ParcelFlags.AllowOtherScripts) == (uint)ParcelFlags.AllowOtherScripts)
- return "true";
- else
- return "false";
- }
- private string GetPublicPermissions(LandData parcel)
- {
- if ((parcel.Flags & (uint)ParcelFlags.UseAccessList) == (uint)ParcelFlags.UseAccessList)
- return "false";
- else
- return "true";
- }
- private string GetBuildPermissions(LandData parcel)
- {
- if ((parcel.Flags & (uint)ParcelFlags.CreateObjects) == (uint)ParcelFlags.CreateObjects)
- return "true";
- else
- return "false";
- }
- private string CheckForSale(LandData parcel)
- {
- if ((parcel.Flags & (uint)ParcelFlags.ForSale) == (uint)ParcelFlags.ForSale)
- return "true";
- else
- return "false";
- }
- private string GetShowInSearch(LandData parcel)
- {
- if ((parcel.Flags & (uint)ParcelFlags.ShowDirectory) == (uint)ParcelFlags.ShowDirectory)
- return "true";
- else
- return "false";
- }
- #endregion
- #region Change detection hooks
- public void OnNewClient(IClientAPI client)
- {
- //Land hooks
- client.OnParcelDivideRequest += delegate(int west, int south, int east, int north,
- IClientAPI remote_client) { this.Stale = true; };
- client.OnParcelJoinRequest += delegate(int west, int south, int east, int north,
- IClientAPI remote_client) { this.Stale = true; };
- client.OnParcelPropertiesUpdateRequest += delegate(LandUpdateArgs args, int local_id,
- IClientAPI remote_client) { this.Stale = true; };
- client.OnParcelBuy += delegate(UUID agentId, UUID groupId, bool final, bool groupOwned,
- bool removeContribution, int parcelLocalID, int parcelArea, int parcelPrice, bool authenticated)
- { this.Stale = true; };
- }
- public void ParcelSplitHook(int west, int south, int east, int north, IClientAPI remote_client)
- {
- this.Stale = true;
- }
- public void ParcelPropsHook(LandUpdateArgs args, int local_id, IClientAPI remote_client)
- {
- this.Stale = true;
- }
- #endregion
- // this is needed for non-convex parcels (example: rectangular parcel, and in the exact center
- // another, smaller rectangular parcel). Both will have the same initial coordinates.
- private void findPointInParcel(ILandObject land, ref uint refX, ref uint refY)
- {
- m_log.DebugFormat("[DATASNAPSHOT] trying {0}, {1}", refX, refY);
- // the point we started with already is in the parcel
- if (land.ContainsPoint((int)refX, (int)refY)) return;
- // ... otherwise, we have to search for a point within the parcel
- uint startX = (uint)land.LandData.AABBMin.X;
- uint startY = (uint)land.LandData.AABBMin.Y;
- uint endX = (uint)land.LandData.AABBMax.X;
- uint endY = (uint)land.LandData.AABBMax.Y;
- // default: center of the parcel
- refX = (startX + endX) / 2;
- refY = (startY + endY) / 2;
- // If the center point is within the parcel, take that one
- if (land.ContainsPoint((int)refX, (int)refY)) return;
- // otherwise, go the long way.
- for (uint y = startY; y <= endY; ++y)
- {
- for (uint x = startX; x <= endX; ++x)
- {
- if (land.ContainsPoint((int)x, (int)y))
- {
- // found a point
- refX = x;
- refY = y;
- return;
- }
- }
- }
- }
- }
- }
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