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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System.Reflection;
- using log4net;
- using Nini.Config;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Services.Interfaces;
- namespace OpenSim.Region.CoreModules.Avatar.Gestures
- {
- public class GesturesModule : IRegionModule
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
-
- protected Scene m_scene;
-
- public void Initialise(Scene scene, IConfigSource source)
- {
- m_scene = scene;
-
- m_scene.EventManager.OnNewClient += OnNewClient;
- }
-
- public void PostInitialise() {}
- public void Close() {}
- public string Name { get { return "Gestures Module"; } }
- public bool IsSharedModule { get { return false; } }
-
- private void OnNewClient(IClientAPI client)
- {
- client.OnActivateGesture += ActivateGesture;
- client.OnDeactivateGesture += DeactivateGesture;
- }
-
- public virtual void ActivateGesture(IClientAPI client, UUID assetId, UUID gestureId)
- {
- IInventoryService invService = m_scene.InventoryService;
- InventoryItemBase item = new InventoryItemBase(gestureId, client.AgentId);
- item = invService.GetItem(item);
- if (item != null)
- {
- item.Flags = 1;
- invService.UpdateItem(item);
- }
- else
- m_log.WarnFormat(
- "[GESTURES]: Unable to find gesture {0} to activate for {1}", gestureId, client.Name);
- }
- public virtual void DeactivateGesture(IClientAPI client, UUID gestureId)
- {
- IInventoryService invService = m_scene.InventoryService;
- InventoryItemBase item = new InventoryItemBase(gestureId, client.AgentId);
- item = invService.GetItem(item);
- if (item != null)
- {
- item.Flags = 0;
- invService.UpdateItem(item);
- }
- else
- m_log.ErrorFormat(
- "[GESTURES]: Unable to find gesture to deactivate {0} for {1}", gestureId, client.Name);
- }
- }
- }
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