OpenSimDefaults.ini 66 KB

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  1. ; This file contains defaults for various settings in OpenSimulator. These can be overriden
  2. ; by changing the same setting in OpenSim.ini (once OpenSim.ini.example has been copied to OpenSim.ini).
  3. [Startup]
  4. ; Console prompt
  5. ; Certain special characters can be used to customize the prompt
  6. ; Currently, these are
  7. ; \R - substitute region name
  8. ; \\ - substtitue \
  9. ConsolePrompt = "Region (\R) "
  10. ; Set this to true if you want to log crashes to disk
  11. ; this can be useful when submitting bug reports.
  12. ; However, this will only log crashes within OpenSimulator that cause the entire program to exit
  13. ; It will not log crashes caused by virtual machine failures, which includes mono and ODE failures.
  14. ; You will need to capture these native stack traces by recording the session log itself.
  15. save_crashes = false
  16. ; Directory to save crashes to if above is enabled
  17. ; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt)
  18. crash_dir = "crashes"
  19. ; Place to create a PID file
  20. ; PIDFile = "/tmp/my.pid"
  21. ; Console commands run at startup
  22. startup_console_commands_file = "startup_commands.txt"
  23. ; Console commands run on shutdown
  24. shutdown_console_commands_file = "shutdown_commands.txt"
  25. ; Console commands run every 20 minutes
  26. ; timer_Script = "filename"
  27. ; timer_Script time interval (default 20 min)
  28. ; The time is 60 per minute
  29. ; timer_Interval = 1200
  30. ; ##
  31. ; ## SYSTEM
  32. ; ##
  33. ; Sets the method that OpenSim will use to fire asynchronous
  34. ; events. Valid values are UnsafeQueueUserWorkItem,
  35. ; QueueUserWorkItem, BeginInvoke, SmartThreadPool, and Thread.
  36. ;
  37. ; SmartThreadPool is reported to work well on Mono/Linux, but
  38. ; UnsafeQueueUserWorkItem has been benchmarked with better
  39. ; performance on .NET/Windows
  40. ;
  41. ; UnsafeQueueUserWorkItem refers to the fact that the code creating the event could elevate its security
  42. ; privileges. However, as calling code is trusted anyway this is safe (if you set
  43. ; TrustedBinaries = true in the [XEngine] section then you already have to trust that incoming code for other reasons).
  44. async_call_method = SmartThreadPool
  45. ; Max threads to allocate on the FireAndForget thread pool
  46. ; when running with the SmartThreadPool option above
  47. MaxPoolThreads = 15
  48. ; ##
  49. ; ## CLIENTS
  50. ; ##
  51. ; Set this to the DLL containing the client stack to use.
  52. clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll"
  53. ; ##
  54. ; ## REGIONS
  55. ; ##
  56. ; Determine where OpenSimulator looks for the files which tell it which regions to server
  57. ; Defaults to "filesystem" if this setting isn't present
  58. region_info_source = "filesystem"
  59. ; region_info_source = "web"
  60. ; Determines where the region XML files are stored if you are loading these from the filesystem.
  61. ; Defaults to bin/Regions in your OpenSimulator installation directory
  62. ; regionload_regionsdir="C:\somewhere\xmlfiles\"
  63. ; Determines the page from which regions xml is retrieved if you are loading these from the web
  64. ; The XML here has the same format as it does on the filesystem (including the <Root> tag),
  65. ; except that everything is also enclosed in a <Regions> tag.
  66. ; regionload_webserver_url = "http://example.com/regions.xml";
  67. ;; Allow the simulator to start up if there are no region configuration available
  68. ;; from the selected region_info_source.
  69. allow_regionless = false
  70. ;; Allow child agents to see into the region even if their root counterpart isn't allowed in here
  71. see_into_region = true
  72. ; Maximum number of position, rotation and scale changes for each prim that the simulator will store for later undos
  73. ; Increasing this number will increase memory usage.
  74. MaxPrimUndos = 20
  75. ; Maximum size of non physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonPhysicalPrimMax!).
  76. NonPhysicalPrimMax = 256
  77. ; Maximum size of physical prims. Affects resizing of existing prims. This can be overriden in the region config file.
  78. PhysicalPrimMax = 10
  79. ; If a viewer attempts to rez a prim larger than the non-physical or physical prim max, clamp the dimensions to the appropriate maximum
  80. ; This can be overriden in the region config file.
  81. ClampPrimSize = false
  82. ; Maximum number of prims allowable in a linkset. Affects creating new linksets. Ignored if less than or equal to zero.
  83. ; This can be overriden in the region config file.
  84. LinksetPrims = 0
  85. ; Allow scripts to keep running when they cross region boundaries, rather than being restarted. State is reloaded on the destination region.
  86. ; This only applies when crossing to a region running in a different simulator.
  87. ; For crossings where the regions are on the same simulator the script is always kept running.
  88. AllowScriptCrossing = true
  89. ; Allow compiled script binary code to cross region boundaries.
  90. ; If you set this to "true", any region that can teleport to you can
  91. ; inject ARBITRARY BINARY CODE into your system. Use at your own risk.
  92. ; YOU HAVE BEEN WARNED!!!
  93. TrustBinaries = false
  94. ; Combine all contiguous regions into one large megaregion
  95. ; Order your regions from South to North, West to East in your regions.ini and then set this to true
  96. ; Warning! Don't use this with regions that have existing content!, This will likely break them
  97. CombineContiguousRegions = false
  98. ; Extend the region's draw distance; 255m is the default which includes
  99. ; one neighbor on each side of the current region, 767m would go three
  100. ; neighbors on each side for a total of 49 regions in view. Warning, unless
  101. ; all the regions have the same drawdistance, you will end up with strange
  102. ; effects because the agents that get closed may be inconsistent.
  103. DefaultDrawDistance = 255.0
  104. ; If you have only one region in an instance, or to avoid the many bugs
  105. ; that you can trigger in modules by restarting a region, set this to
  106. ; true to make the entire instance exit instead of restarting the region.
  107. ; This is meant to be used on systems where some external system like
  108. ; Monit will restart any instance that exits, thereby making the shutdown
  109. ; into a restart.
  110. InworldRestartShutsDown = false
  111. ; The minimum proportion of a second that any particular frame can take to execute.
  112. ; Only change this if you really know what you're doing, and be prepared to change UpdatePhysicsEveryNFrames
  113. ; (and other Frames params) to match! For instance, halving MinFrameTime to 0.0445 require
  114. ; UpdatePhysicsEveryNFrames = 2 unless you don't mind your avatar walking like Benny Hill.
  115. MinFrameTime = 0.089
  116. ; Send scheduled updates to objects in the scene
  117. ; This must be a whole number
  118. UpdateObjectsEveryNFrames = 1;
  119. ; Send position/velocity, etc. updates to agents in the scene
  120. ; This must be a whole number
  121. UpdateAgentsEveryNFrames = 1;
  122. ; Apply pending forces from physics calculations to an entity.
  123. ; This must be a whole number
  124. UpdateEntityMovementEveryNFrames = 1;
  125. ; Send coarse location updates to viewers. In a classic viewer, this updates the minimap.
  126. ; This must be a whole number
  127. UpdateCoarseLocationsEveryNFrames = 50;
  128. ; Update physics. Within each update physics also updates in a series of contigous mini-steps
  129. ; This must be a whole number
  130. UpdatePhysicsEveryNFrames = 1;
  131. ; Clean up temp on rez objects.
  132. ; This must be a whole number
  133. UpdateTempCleaningEveryNFrames = 1000;
  134. ; Send out the on frame event to modules and other listeners. This should probably never deviate from 1.
  135. ; This must be a whole number
  136. UpdateEventsEveryNFrames = 1;
  137. ; Send terrain updates to viewers
  138. ; This must be a whole number
  139. UpdateTerrainEveryNFrames = 50;
  140. ; Persitently store any objects which meet the PRIM STORAGE criteria
  141. ; This must be a whole number
  142. UpdateStorageEveryNFrames = 200;
  143. ; ##
  144. ; ## PRIM STORAGE
  145. ; ##
  146. ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to
  147. ; prevent frequently changing objects from heavily loading the region data store.
  148. ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep.
  149. ;
  150. ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds
  151. MinimumTimeBeforePersistenceConsidered = 60
  152. ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago
  153. MaximumTimeBeforePersistenceConsidered = 600
  154. ; ##
  155. ; ## PHYSICS
  156. ; ##
  157. ; If true then prims can be collided with by avatars, other prims, etc.
  158. ; If false then all prims are phantom, no matter whether their phantom flag is checked or unchecked.
  159. ; Also, no prims are subject to physics.
  160. collidable_prim = true
  161. ; If true then prims can be made subject to physics (gravity, pushing, etc.).
  162. ; If false then physics flag can be set but it is not honoured. However, prims are still solid for the purposes of collision direction
  163. physical_prim = true
  164. ; Select a mesher here.
  165. ;
  166. ; Meshmerizer properly handles complex prims by using triangle meshes.
  167. ; Note that only the ODE physics engine currently deals with meshed prims in a satisfactory way
  168. ;
  169. ; ZeroMesher is faster but leaves the physics engine to model the mesh using the basic shapes that it supports
  170. ; Usually this is only a box
  171. meshing = Meshmerizer
  172. ;meshing = ZeroMesher
  173. ; Path to decoded sculpty maps
  174. ; Defaults to "j2kDecodeCache
  175. ;DecodedSculptMapPath = "j2kDecodeCache"
  176. ; if you use Meshmerizer and want sculpt map collisions, setting this to
  177. ; to true will store decoded sculpt maps in a special folder in your bin
  178. ; folder, which can reduce startup times by reducing asset requests. Some
  179. ; versions of mono dont work well when reading the cache files, so set this
  180. ; to false if you have compatibility problems.
  181. ;CacheSculptMaps = true
  182. ; Choose one of the physics engines below.
  183. ; OpenDynamicsEngine is by some distance the most developed physics engine.
  184. ; BulletSim is a high performance, up-and-coming physics engine.
  185. ; basicphysics effectively does not model physics at all, making all objects phantom.
  186. physics = OpenDynamicsEngine
  187. ;physics = basicphysics
  188. ;physics = POS
  189. ;physics = modified_BulletX
  190. ;physics = BulletSim
  191. ; ##
  192. ; ## SCRIPT ENGINE
  193. ; ##
  194. DefaultScriptEngine = "XEngine"
  195. ; ##
  196. ; ## EMAIL MODULE
  197. ; ##
  198. ;emailmodule = DefaultEmailModule
  199. ; ##
  200. ; ## ANIMATIONS
  201. ; ##
  202. ; If enabled, enableFlySlow will change the primary fly state to
  203. ; FLYSLOW, and the "always run" state will be the regular fly.
  204. enableflyslow = false
  205. ; PreJump is an additional animation state, but it probably
  206. ; won't look right until the physics engine supports it
  207. ; (i.e delays takeoff for a moment)
  208. ; Simulator Stats URI
  209. ; Enable JSON simulator data by setting a URI name (case sensitive)
  210. ; Stats_URI = "jsonSimStats"
  211. ; Make OpenSim start all regions woth logins disabled. They will need
  212. ; to be enabled from the console if this is set
  213. ; StartDisabled = false
  214. ; Image decoding. Use CSJ2K for layer boundary decoding if true,
  215. ; OpenJPEG if false
  216. ; UseCSJ2K = true
  217. ; Use "Trash" folder for items deleted from the scene
  218. ; When set to True (the default) items deleted from the scene will be
  219. ; stored in the user's trash or lost and found folder. When set to
  220. ; False items will be removed from the scene permanently
  221. UseTrashOnDelete = True
  222. [Map]
  223. ;WorldMapModule = "WorldMap"
  224. ;MapImageModule = "MapImageModule"
  225. ; World map blacklist timeout in seconds
  226. ;BlacklistTimeout = 600
  227. ; Set to false to not generate any maptiles
  228. ;GenerateMaptiles = true
  229. ; Refresh (in seconds) the map tile periodically
  230. ;MaptileRefresh = 0
  231. ; If not generating maptiles, use this static texture asset ID
  232. ;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
  233. ; Draw objects on maptile. This step might take a long time if you've got a large number of
  234. ; objects, so you can turn it off here if you'd like.
  235. DrawPrimOnMapTile = true
  236. ; Use terrain texture for maptiles if true, use shaded green if false
  237. TextureOnMapTile = true
  238. [Permissions]
  239. ; ##
  240. ; ## PERMISSIONS
  241. ; ##
  242. ;permissionmodules = "DefaultPermissionsModule"
  243. ; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy
  244. ; any item, etc. This may not yet be implemented uniformally.
  245. ; If set to true, then all permissions checks are carried out
  246. ; Default is true
  247. serverside_object_permissions = true
  248. allow_grid_gods = false
  249. ; This allows somne control over permissions
  250. ; please note that this still doesn't duplicate SL, and is not intended to
  251. ;region_owner_is_god = true
  252. ;region_manager_is_god = false
  253. ;parcel_owner_is_god = true
  254. ; Control user types that are allowed to create new scripts
  255. ; Only enforced if serviceside_object_permissions is true
  256. ;
  257. ; Current possible values are
  258. ; all - anyone can create scripts (subject to normal permissions)
  259. ; gods - only administrators can create scripts (as long as allow_grid_gods is true)
  260. ; Default value is all
  261. ; allowed_script_creators = all
  262. ; Control user types that are allowed to edit (save) scripts
  263. ; Only enforced if serviceside_object_permissions is true
  264. ;
  265. ; Current possible values are
  266. ; all - anyone can edit scripts (subject to normal permissions)
  267. ; gods - only administrators can edit scripts (as long as allow_grid_gods is true)
  268. ; Default value is all
  269. ; allowed_script_editors = all
  270. ; Provides a simple control for land owners to give build rights to specific avatars
  271. ; in publicly accessible parcels that disallow object creation in general.
  272. ; Owners specific avatars by adding them to the Access List of the parcel
  273. ; without having to use the Groups feature
  274. ; Disabled by default
  275. ; simple_build_permissions = False
  276. ; Minimum user level required to upload assets
  277. ;LevelUpload = 0
  278. [RegionReady]
  279. ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled
  280. enabled = true
  281. ; Channel on which to signal region readiness through a message
  282. ; formatted as follows: "{server_startup|oar_file_load},{0|1},n,[oar error]"
  283. ; - the first field indicating whether this is an initial server startup
  284. ; - the second field is a number indicating whether the OAR file loaded ok (1 == ok, 0 == error)
  285. ; - the third field is a number indicating how many scripts failed to compile
  286. ; - "oar error" if supplied, provides the error message from the OAR load
  287. channel_notify = -800
  288. ; - disallow logins while scripts are loading
  289. ; Instability can occur on regions with 100+ scripts if users enter before they have finished loading
  290. login_disable = true
  291. ; - send an alert as json to a service
  292. ; alert_uri = "http://myappserver.net/my_handler/"
  293. [EstateManagement]
  294. ; If false, then block any region restart requests from the client even if they are otherwise valid.
  295. ; Default is true
  296. AllowRegionRestartFromClient = true
  297. [UserProfiles]
  298. ;# {ProfileURL} {} {Set url to UserProfilesService} {}
  299. ;; Set the value of the url to your UserProfilesService
  300. ;; If un-set / "" the module is disabled
  301. ;; If the ProfileURL is not set, then very BASIC
  302. ;; profile support will be configured. If the ProfileURL is set to a
  303. ;; valid URL, then full profile support will be configured. The URL
  304. ;; points to your grid's Robust user profiles service
  305. ;;
  306. ; ProfileURL = http://127.0.0.1:9000
  307. [SMTP]
  308. enabled = false
  309. ;enabled = true
  310. ;internal_object_host = lsl.opensim.local
  311. ;host_domain_header_from = 127.0.0.1
  312. ;SMTP_SERVER_HOSTNAME = 127.0.0.1
  313. ;SMTP_SERVER_PORT = 25
  314. ;SMTP_SERVER_LOGIN = foo
  315. ;SMTP_SERVER_PASSWORD = bar
  316. [Network]
  317. ConsoleUser = "Test"
  318. ConsolePass = "secret"
  319. http_listener_port = 9000
  320. console_port = 0
  321. ; ssl config: Experimental! The auto https config only really works definately on windows XP now
  322. ; you need a Cert Request/Signed pair installed in the MY store with the CN specified below
  323. ; you can use https on other platforms, but you'll need to configure the httpapi yourself for now
  324. http_listener_ssl = false ; Also create a SSL server
  325. http_listener_cn = "localhost" ; Use the cert with the common name
  326. http_listener_sslport = 9001 ; Use this port for SSL connections
  327. http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer
  328. ; HTTPS for "Out of band" management applications such as the remote
  329. ; admin module
  330. ;
  331. ; Create https_listener = "True" will create a listener on the port
  332. ; specified. Provide the path to your server certificate along with it's
  333. ; password
  334. ; https_listener = False
  335. ; Set our listener to this port
  336. ; https_port = 0
  337. ; Path to X509 certificate
  338. ; cert_path = "path/to/cert.p12"
  339. ; Password for cert
  340. ; cert_pass = "password"
  341. ; Hostname to use in llRequestURL/llRequestSecureURL
  342. ; if not defined - default machine name is being used
  343. ; (on Windows this mean NETBIOS name - useably only inside local network)
  344. ; ExternalHostNameForLSL=127.0.0.1
  345. ; What is reported as the "X-Secondlife-Shard"
  346. ; Defaults to the user server url if not set
  347. ; The old default is "OpenSim", set here for compatibility
  348. shard = "OpenSim"
  349. ; What is reported as the "User-Agent" when using llHTTPRequest
  350. ; Defaults to not sent if not set here. See the notes section in the wiki at
  351. ; http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding
  352. ; " (Mozilla Compatible)" to the text where there are problems with a web server
  353. ;user_agent = "OpenSim LSL (Mozilla Compatible)"
  354. ; OpenSim can send multiple simultaneous requests for services such as asset
  355. ; retrieval. However, some versions of mono appear to hang when there are too
  356. ; many simultaneous requests, default is 30 and is currently applied only to assets
  357. ;MaxRequestConcurrency = 30
  358. [ClientStack.LindenUDP]
  359. ; Set this to true to process incoming packets asynchronously. Networking is
  360. ; already separated from packet handling with a queue, so this will only
  361. ; affect whether networking internals such as packet decoding and
  362. ; acknowledgement accounting are done synchronously or asynchronously
  363. ; Default is true.
  364. ;
  365. ;async_packet_handling = true
  366. ; The client socket receive buffer size determines how many
  367. ; incoming requests we can process; the default on .NET is 8192
  368. ; which is about 2 4k-sized UDP datagrams. On mono this is
  369. ; whatever the underlying operating system has as default; for
  370. ; example, ubuntu 8.04 or SLES11 have about 111k, which is about
  371. ; 27 4k-sized UDP datagrams (on linux platforms you can [as root]
  372. ; do "sysctl net.core.rmem_default" to find out what your system
  373. ; uses a default socket receive buffer size.
  374. ;
  375. ; client_socket_rcvbuf_size allows you to specify the receive
  376. ; buffer size LLUDPServer should use. NOTE: this will be limited
  377. ; by the system's settings for the maximum client receive buffer
  378. ; size (on linux systems you can set that with "sysctl -w
  379. ; net.core.rmem_max=X")
  380. ;
  381. ;client_socket_rcvbuf_size = 8388608
  382. ; Maximum outbound bytes per second for a single scene. This can be used to
  383. ; throttle total outbound UDP traffic for a simulator. The default value is
  384. ; 0, meaning no throttling at the scene level. The example given here is
  385. ; 20 megabits
  386. ;
  387. ;scene_throttle_max_bps = 2621440
  388. ; Maximum bits per second to send to any single client. This will override
  389. ; the user's viewer preference settings. The default value is 0, meaning no
  390. ; aggregate throttling on clients (only per-category throttling). The
  391. ; example given here is 1.5 megabits
  392. ;
  393. ;client_throttle_max_bps = 196608
  394. ; Adaptive throttling attempts to limit network overload when multiple
  395. ; clients login by starting each connection more slowly. Disabled by
  396. ; default
  397. ;
  398. enable_adaptive_throttles = true
  399. ; Per-client bytes per second rates for the various throttle categories.
  400. ; These are default values that will be overriden by clients. These
  401. ; defaults are approximately equivalent to the throttles set by the Imprudence
  402. ; viewer when maximum bandwidth is set to 350kbps
  403. ;resend_default = 6625
  404. ;land_default = 9125
  405. ;wind_default = 1750
  406. ;cloud_default = 1750
  407. ;task_default = 18500
  408. ;texture_default = 18500
  409. ;asset_default = 10500
  410. ; Configures how ObjectUpdates are aggregated. These numbers
  411. ; do not literally mean how many updates will be put in each
  412. ; packet that goes over the wire, as packets are
  413. ; automatically split on a 1400 byte boundary. These control
  414. ; the balance between responsiveness of interest list updates
  415. ; and total throughput. Higher numbers will ensure more full-
  416. ; sized packets and faster sending of data, but more delay in
  417. ; updating interest lists
  418. ;
  419. ;PrimUpdatesPerCallback = 100
  420. ; TextureSendLimit determines how many packets will be put on
  421. ; the outgoing queue each cycle. Like the settings above, this
  422. ; is a balance between responsiveness to priority updates and
  423. ; total throughput. Higher numbers will give a better
  424. ; throughput at the cost of reduced responsiveness to client
  425. ; priority changes or transfer aborts
  426. ;
  427. ;TextureSendLimit = 20
  428. ; Quash and remove any light properties from attachments not on the
  429. ; hands. This allows flashlights and lanterns to function, but kills
  430. ; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps
  431. ; will also be affected.
  432. ;
  433. ;DisableFacelights = false
  434. ; The time to wait before disconecting an unresponsive client.
  435. ; The time is in seconds. The default is one minute
  436. ;
  437. ;AckTimeout = 60
  438. ; The time to wait before disconecting an unresponsive paused client.
  439. ; A client can be paused when the file selection dialog is open during file upload.
  440. ; This gives extra time to find files via the dialog but will still disconnect if
  441. ; the client crashes or loses its network connection
  442. ; The time is in seconds. The default is five minutes.
  443. ;
  444. ;PausedAckTimeout = 300
  445. [ClientStack.LindenCaps]
  446. ;; Long list of capabilities taken from
  447. ;; http://wiki.secondlife.com/wiki/Current_Sim_Capabilities
  448. ;; Not all are supported by OpenSim. The ones supported are
  449. ;; set to localhost. These defaults can be overwritten
  450. ;; in OpenSim.ini
  451. ;;
  452. Cap_AttachmentResources = ""
  453. Cap_ChatSessionRequest = ""
  454. Cap_CopyInventoryFromNotecard = "localhost"
  455. Cap_DispatchRegionInfo = ""
  456. Cap_EstateChangeInfo = ""
  457. Cap_EnvironmentSettings = "localhost"
  458. Cap_EventQueueGet = "localhost"
  459. Cap_FetchInventory = ""
  460. Cap_ObjectMedia = "localhost"
  461. Cap_ObjectMediaNavigate = "localhost"
  462. Cap_FetchLib = ""
  463. Cap_FetchLibDescendents = ""
  464. Cap_GetDisplayNames = ""
  465. Cap_GetTexture = "localhost"
  466. Cap_GetMesh = "localhost"
  467. Cap_GetObjectCost = ""
  468. Cap_GetObjectPhysicsData = ""
  469. Cap_GroupProposalBallot = ""
  470. Cap_HomeLocation = ""
  471. Cap_LandResources = ""
  472. Cap_MapLayer = "localhost"
  473. Cap_MapLayerGod = "localhost"
  474. Cap_NewFileAgentInventory = "localhost"
  475. Cap_NewFileAgentInventoryVariablePrice = "localhost"
  476. Cap_ObjectAdd = "localhost"
  477. Cap_ParcelPropertiesUpdate = "localhost"
  478. Cap_ParcelMediaURLFilterList = ""
  479. Cap_ParcelNavigateMedia = ""
  480. Cap_ParcelVoiceInfoRequest = ""
  481. Cap_ProductInfoRequest = ""
  482. Cap_ProvisionVoiceAccountRequest = ""
  483. Cap_RemoteParcelRequest = "localhost"
  484. Cap_RequestTextureDownload = ""
  485. Cap_SearchStatRequest = ""
  486. Cap_SearchStatTracking = ""
  487. Cap_SendPostcard = ""
  488. Cap_SendUserReport = ""
  489. Cap_SendUserReportWithScreenshot = ""
  490. Cap_ServerReleaseNotes = ""
  491. Cap_SimConsole = ""
  492. Cap_SimulatorFeatures = ""
  493. Cap_SetDisplayName = ""
  494. Cap_StartGroupProposal = ""
  495. Cap_TextureStats = ""
  496. Cap_UntrustedSimulatorMessage = ""
  497. Cap_UpdateAgentInformation = ""
  498. Cap_UpdateAgentLanguage = ""
  499. Cap_UpdateGestureAgentInventory = ""
  500. Cap_UpdateNotecardAgentInventory = "localhost"
  501. Cap_UpdateScriptAgent = "localhost"
  502. Cap_UpdateGestureTaskInventory = ""
  503. Cap_UpdateNotecardTaskInventory = "localhost"
  504. Cap_UpdateScriptTask = "localhost"
  505. Cap_UploadBakedTexture = "localhost"
  506. Cap_UploadObjectAsset = "localhost"
  507. Cap_ViewerStartAuction = ""
  508. Cap_ViewerStats = ""
  509. ; Capabilities for fetching inventory over HTTP rather than UDP
  510. ; FetchInventoryDescendents2 and FetchInventory2 are the ones used in the latest Linden Lab viewers (from some point in the v2 series and above)
  511. ; It appears that Linden Lab viewer 3.3.1 onwards will not work properly if FetchInventoryDescendents2 and FetchInventory2 are not enabled
  512. Cap_WebFetchInventoryDescendents = ""
  513. Cap_FetchInventoryDescendents2 = "localhost"
  514. Cap_FetchInventory2 = "localhost"
  515. ; Capability for searching for people
  516. Cap_AvatarPickerSearch = "localhost"
  517. [Chat]
  518. ; Controls whether the chat module is enabled. Default is true.
  519. enabled = true;
  520. ; Distance in meters that whispers should travel. Default is 10m
  521. whisper_distance = 10
  522. ; Distance in meters that ordinary chat should travel. Default is 20m
  523. say_distance = 20
  524. ; Distance in meters that shouts should travel. Default is 100m
  525. shout_distance = 100
  526. [EntityTransfer]
  527. ; The maximum distance in regions that an agent is allowed to teleport along the x or y axis
  528. ; This is set to 4095 because current viewers can't handle teleports that are greater than this distance
  529. max_distance = 4095
  530. ; Minimum user level required for HyperGrid teleports
  531. LevelHGTeleport = 0
  532. ; Determine whether the cancel button is shown at all during teleports.
  533. ; This option exists because cancelling at certain points can result in an unuseable session (frozen avatar, etc.)
  534. ; Disabling cancellation can be okay in small closed grids where all teleports are highly likely to suceed.
  535. DisableInterRegionTeleportCancellation = false
  536. [Messaging]
  537. ; Control which region module is used for instant messaging.
  538. ; Default is InstantMessageModule (this is the name of the core IM module as well as the setting)
  539. InstantMessageModule = InstantMessageModule
  540. ; MessageTransferModule = MessageTransferModule
  541. ; OfflineMessageModule = OfflineMessageModule
  542. ; OfflineMessageURL = http://yourserver/Offline.php
  543. ; MuteListModule = MuteListModule
  544. ; MuteListURL = http://yourserver/Mute.php
  545. ; Control whether group messages are forwarded to offline users. Default is true.
  546. ; ForwardOfflineGroupMessages = true
  547. [Inventory]
  548. ; Control whether multiple objects sent to inventory should be coaleseced into a single item
  549. ; There are still some issues with coalescence, including the fact that rotation is not restored
  550. ; and some assets may be missing from archive files.
  551. CoalesceMultipleObjectsToInventory = true
  552. [Appearance]
  553. ; Persist avatar baked textures
  554. ; Persisting baked textures can speed up login and region border
  555. ; crossings especially with large numbers of users, though it
  556. ; will store potentially large numbers of textures in your asset
  557. ; database
  558. PersistBakedTextures = false
  559. ; Control the delay before appearance is sent to other avatars and
  560. ; saved in the avatar service. Attempts to limit the impact caused
  561. ; by the very chatty dialog that sets appearance when an avatar
  562. ; logs in or teleports into a region; values are in seconds
  563. DelayBeforeAppearanceSave = 5
  564. DelayBeforeAppearanceSend = 2
  565. ; If true, avatar appearance information is resent to other avatars in the simulator every 60 seconds.
  566. ; This may help with some situations where avatars are persistently grey, though it will not help
  567. ; in other situations (e.g. appearance baking failures where the avatar only appears as a cloud to others).
  568. ResendAppearanceUpdates = true
  569. ; Turning this on responds to CachedTexture packets to possibly avoid rebaking the avatar
  570. ; on every login
  571. ReuseTextures = false
  572. [Attachments]
  573. ; Controls whether avatar attachments are enabled.
  574. ; Defaults to true - only set to false for debugging purposes
  575. Enabled = true
  576. [Mesh]
  577. ; enable / disable Collada mesh support
  578. ; default is true
  579. AllowMeshUpload = true
  580. ; if you use Meshmerizer and want collisions for meshies, setting this to true
  581. ; will cause OpenSim to attempt to decode meshies assets, extract the physics
  582. ; mesh, and use it for collisions.
  583. UseMeshiesPhysicsMesh = true
  584. ; Minimum user level required to upload meshes
  585. ;LevelUpload = 0
  586. [Textures]
  587. ; If true, textures generated dynamically (i.e. through osSetDynamicTextureData() and similar OSSL functions) are reused where possible
  588. ; Chiefly, reuse occurs if a texture has already been generated with identical data and settings, and that texture contains no dynamic components
  589. ; (e.g. images pulled from an external HTTP address).
  590. ; Reusing previously generated textures results in a much faster update on the viewer but may cause issues if the viewer didn't receive all resolutions of the texture.
  591. ; Currently, it will also increase asset cache use since temporary dynamic textures are no longer deleted.
  592. ; Hence, currently considered experimental.
  593. ; Default is false.
  594. ReuseDynamicTextures = false
  595. ; If true, then textures generated dynamically that have a low data size relative to their pixel size are not reused
  596. ; This is to workaround an apparent LL 3.3.4 and earlier viewer bug where such textures are not redisplayed properly when pulled from the viewer cache.
  597. ; Only set this to true if you are sure that all the viewers using your simulator will not suffer from this problem.
  598. ; This setting only has an affect is ReuseDynamicTextures = true
  599. ; Default is false
  600. ReuseDynamicLowDataTextures = false
  601. [ODEPhysicsSettings]
  602. ; ##
  603. ; ## Physics stats settings
  604. ;
  605. ; If collect_stats is enabled, then extra stat information is collected which is accessible via the MonitorModule
  606. ; (see http://opensimulator.org/wiki/Monitoring_Module for more details).
  607. collect_stats = false
  608. ; ##
  609. ; ## Physics logging settings - logfiles are saved to *.DIF files
  610. ; ##
  611. ; default is false
  612. ;physics_logging = true
  613. ;; every n simulation iterations, the physics snapshot file is updated
  614. ;physics_logging_interval = 50
  615. ;; append to existing physics logfile, or overwrite existing logfiles?
  616. ;physics_logging_append_existing_logfile = true
  617. ;##
  618. ;## World Settings
  619. ;##
  620. ;Gravity. Feel like falling up? change world_gravityz to 9.8 instead of -9.8. m/s
  621. world_gravityx = 0
  622. world_gravityy = 0
  623. world_gravityz = -9.8
  624. ; Terminal velocity of a falling avatar
  625. ; This is the same http://en.wikipedia.org/wiki/Terminal_velocity#Examples
  626. ; Max value is 255, min value is 0
  627. avatar_terminal_velocity = 54
  628. ; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically)
  629. ; reference: fps = (0.089/ODE_STEPSIZE) * 1000;
  630. world_stepsize = 0.0178
  631. world_internal_steps_without_collisions = 10
  632. ;World Space settings. Affects memory consumption vs Collider CPU time for avatar and physical prim
  633. world_hashspace_size_low = -4
  634. world_hashSpace_size_high = 128
  635. ;Dynamic space settings Affects memory consumption vs Collider CPU time for static prim
  636. meters_in_small_space = 29.9
  637. small_hashspace_size_low = -4
  638. small_hashspace_size_high = 66
  639. ; ##
  640. ; ## Contact properties. (the stuff that happens when things come in contact with each other)
  641. ; ##
  642. ; surface layer around geometries other geometries can sink into before generating a contact
  643. world_contact_surface_layer = 0.001
  644. ; Filtering collisions helps keep things stable physics wise, but sometimes
  645. ; it can be overzealous. If you notice bouncing, chances are it's that.
  646. filter_collisions = false
  647. ; Non Moving Terrain Contact (avatar isn't moving)
  648. nm_terraincontact_friction = 255.0
  649. nm_terraincontact_bounce = 0.1
  650. nm_terraincontact_erp = 0.1025
  651. ; Moving Terrain Contact (avatar is moving)
  652. m_terraincontact_friction = 75.0
  653. m_terraincontact_bounce = 0.05
  654. m_terrainContact_erp = 0.05025
  655. ; Moving Avatar to object Contact
  656. m_avatarobjectcontact_friction = 75.0
  657. m_avatarobjectcontact_bounce = 0.1
  658. ; Object to Object Contact and Non-Moving Avatar to object
  659. objectcontact_friction = 250.0
  660. objectcontact_bounce = 0.2
  661. ; ##
  662. ; ## Avatar Control
  663. ; ##
  664. ; PID Controller Settings. These affect the math that causes the avatar to reach the
  665. ; desired velocity
  666. ; See http://en.wikipedia.org/wiki/PID_controller
  667. av_pid_derivative_linux = 2200.0
  668. av_pid_proportional_linux = 900.0;
  669. av_pid_derivative_win = 2200.0
  670. av_pid_proportional_win = 900.0;
  671. ;girth of the avatar. Adds radius to the height also
  672. av_capsule_radius = 0.37
  673. ; Max force permissible to use to keep the avatar standing up straight
  674. av_capsule_standup_tensor_win = 550000
  675. av_capsule_standup_tensor_linux = 550000
  676. ; specifies if the capsule should be tilted (=true; old compatibility mode)
  677. ; or straight up-and-down (=false; better and more consistent physics behavior)
  678. av_capsule_tilted = false
  679. ; used to calculate mass of avatar.
  680. ; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH);
  681. ; av_density * AVvolume;
  682. av_density = 80
  683. ; use this value to cut 52% of the height the sim gives us
  684. ; Currently unused
  685. ; av_height_fudge_factor = 0.52
  686. ; Movement. Smaller is faster.
  687. ; speed of movement with Always Run off
  688. av_movement_divisor_walk = 1.3
  689. ; speed of movement with Always Run on
  690. av_movement_divisor_run = 0.8
  691. ; When the avatar flies, it will be moved up by this amount off the ground (in meters)
  692. minimum_ground_flight_offset = 3.0
  693. ; Plant avatar. This reduces the effect of physical contacts with the avatar.
  694. ; If you have a group of unruly and rude visitors that bump each other, turn this on to make that less attractive.
  695. ; The avatar still allows a small movement based on the PID settings above. Stronger PID settings AND this active
  696. ; will lock the avatar in place
  697. av_planted = false
  698. ; No Avatar Avatar Collissions. This causes avatar to be able to walk through each other as if they're ghosts but still interact with the environment
  699. av_av_collisions_off = false
  700. ; ##
  701. ; ## Object options
  702. ; ##
  703. ; used in the mass calculation.
  704. geometry_default_density = 10.000006836
  705. ; amount of ODE steps where object is non moving for ODE to automatically put it to sleep
  706. body_frames_auto_disable = 20
  707. ; used to control llMove2Target
  708. body_pid_derivative = 35
  709. body_pid_gain = 25
  710. ; maximum number of contact points to generate per collision
  711. contacts_per_collision = 80
  712. ; amount of time a geom/body will try to cross a region border before it gets disabled
  713. geom_crossing_failures_before_outofbounds = 5
  714. ; start throttling the object updates if object comes in contact with 3 or more other objects
  715. geom_contactpoints_start_throttling = 3
  716. ; send 1 update for every x updates below when throttled
  717. geom_updates_before_throttled_update = 15
  718. ; Used for llSetStatus. How rigid the object rotation is held on the axis specified
  719. body_motor_joint_maxforce_tensor_linux = 5
  720. body_motor_joint_maxforce_tensor_win = 5
  721. ; Maximum mass an object can be before it is clamped
  722. maximum_mass_object = 10000.01
  723. ; ##
  724. ; ## Sculpted Prim settings
  725. ; ##
  726. ; Do we want to mesh sculpted prim to collide like they look?
  727. mesh_sculpted_prim = true
  728. ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies
  729. mesh_lod = 32
  730. ; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies
  731. mesh_physical_lod = 16
  732. ; ##
  733. ; ## Joint support
  734. ; ##
  735. ; If you would like physics joints to be enabled through a special naming
  736. ; convention in the client, set this to true.
  737. ; (See NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics)
  738. ; Default is false
  739. ;use_NINJA_physics_joints = true
  740. ; ##
  741. ; ## additional meshing options
  742. ; ##
  743. ; Physical collision mesh proxies are normally created for complex prim shapes,
  744. ; and collisions for simple boxes and spheres are computed algorithmically.
  745. ; If you would rather have mesh proxies for simple prims, you can set this to
  746. ; true. Note that this will increase memory usage and region startup time.
  747. ; Default is false.
  748. ;force_simple_prim_meshing = true
  749. [BulletSim]
  750. ; All the BulletSim parameters can be displayed with the console command
  751. ; "physics get all" and all are defined in the source file
  752. ; OpenSim/Regions/Physics/BulletSPlugin/BSParam.cs.
  753. ; There are two bullet physics libraries, bulletunmanaged is the default and is a
  754. ; native c++ dll bulletxna is a managed C# dll. They have comparible functionality
  755. ; but the c++ one is much faster.
  756. BulletEngine = "bulletunmanaged"
  757. ; BulletEngine = "bulletxna"
  758. ; BulletSim can run on its own thread independent of the simulator's heartbeat
  759. ; thread. Enabling this will nto let the physics engine slow down avatar movement, etc.
  760. UseSeparatePhysicsThread = false
  761. ; Terrain implementation can use either Bullet's heightField or BulletSim can build
  762. ; a mesh. 0=heightField, 1=mesh
  763. TerrainImplementation = 1
  764. ; For mesh terrain, the detail of the created mesh. '1' gives 256x256 (heightfield
  765. ; resolution). '2' gives 512x512. Etc. Cannot be larger than '4'. Higher
  766. ; magnification uses lots of memory.
  767. TerrainMeshMagnification = 2
  768. ; Avatar physics height adjustments.
  769. ; http://opensimulator.org/wiki/BulletSim#Adjusting_Avatar_Height
  770. AvatarHeightLowFudge = -0.2 ; Adjustment at low end of height range
  771. AvatarHeightMidFudge = 0.1 ; Adjustment at mid point of avatar height range
  772. AvatarHeightHighFudge = 0.1 ; Adjustment at high end of height range
  773. ; Default linkset implmentation
  774. ; 'Constraint' uses physics constraints to hold linkset together. 'Compound'
  775. ; builds a compound shape from the children shapes to create a single physical
  776. ; shape. 'Compound' uses a lot less CPU time.
  777. LinkImplementation = 1 ; 0=constraint, 1=compound
  778. ; If 'true', offset a linkset's origin based on mass of linkset parts.
  779. LinksetOffsetCenterOfMass = false
  780. ; If 'true', turn scuplties into meshes
  781. MeshSculptedPrim = true
  782. ; If 'true', force simple prims (box and sphere) to be meshed
  783. ; If 'false', the Bullet native special case shape is used for square rectangles
  784. ; and even dimensioned spheres.
  785. ForceSimplePrimMeshing = false
  786. ; If 'true', when creating meshes, remove all triangles that have two equal vertexes.
  787. ; Happens often in sculpties. If turned off, there will be some doorways
  788. ; that cannot be walked through.
  789. ShouldRemoveZeroWidthTriangles = true
  790. ; If 'true', use convex hull definition in mesh asset if present.
  791. ShouldUseAssetHulls = true
  792. ; If there are thousands of physical objects, these maximums should be increased.
  793. MaxCollisionsPerFrame = 2048
  794. MaxUpdatesPerFrame = 8192
  795. ; Detailed physics debug logging. Very verbose.
  796. PhysicsLoggingEnabled = False
  797. PhysicsLoggingDir = "."
  798. VehicleLoggingEnabled = False
  799. [RemoteAdmin]
  800. enabled = false
  801. ; Set this to a nonzero value to have remote admin use a different port
  802. port = 0
  803. ; Set this to the ip address that you want the admin server to bind to
  804. bind_ip_address = "0.0.0.0"
  805. ; This password is required to make any XMLRPC call (should be set as the "password" parameter)
  806. access_password = unknown
  807. ; List the IP addresses allowed to call RemoteAdmin
  808. ; If access_ip_addresses isn't set, then all IP addresses can access RemoteAdmin.
  809. ; access_ip_addresses = 0.0.0.0, 0.0.0.0 ...
  810. ; access_ip_addresses =
  811. ; set this variable to true if you want the create_region XmlRpc
  812. ; call to unconditionally enable voice on all parcels for a newly
  813. ; created region [default: false]
  814. create_region_enable_voice = false
  815. ; set this variable to false if you want the create_region XmlRpc
  816. ; call to create all regions as private per default (can be
  817. ; overridden in the XmlRpc call) [default: true]
  818. create_region_public = false
  819. ; the create_region XmlRpc call uses region_file_template to generate
  820. ; the file name of newly create regions (if they are created
  821. ; persistent). the parameter available are:
  822. ; {0} - X location
  823. ; {1} - Y location
  824. ; {2} - region UUID
  825. ; {3} - region port
  826. ; {4} - region name with " ", ":", "/" mapped to "_"
  827. region_file_template = "{0}x{1}-{2}.ini"
  828. ; we can limit the number of regions that XmlRpcCreateRegion will
  829. ; allow by setting this to a positive, non-0 number: as long as the
  830. ; number of regions is below region_limits, XmlRpcCreateRegion will
  831. ; succeed. setting region_limit to 0 disables the check.
  832. ; default is 0
  833. ;region_limit = 0
  834. ; enable only those methods you deem to be appropriate using a | delimited whitelist
  835. ; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml
  836. ; if this parameter is not specified but enabled = true, all methods will be available
  837. enabled_methods = all
  838. ; specify the default appearance for an avatar created through the remote admin interface
  839. ; This will only take effect is the file specified by the default_appearance setting below exists
  840. ;default_male = Default Male
  841. ;default_female = Default Female
  842. ; update appearance copies inventory items and wearables of default avatars. if this value is false
  843. ; (default), just worn assets are copied to the Clothes folder; if true, all Clothes and Bodyparts
  844. ; subfolders are copied. the receiver will wear the same items the default avatar did wear.
  845. ;copy_folders = false
  846. ; path to default appearance XML file that specifies the look of the default avatars
  847. ;default_appearance = default_appearance.xml
  848. ; RestPlugins are not currently operational.
  849. ;[RestPlugins]
  850. ; ; Change this to true to enable REST Plugins. This must be true if you wish to use
  851. ; ; REST Region or REST Asset and Inventory Plugins
  852. ; enabled = false
  853. ; god_key = SECRET
  854. ; prefix = /admin
  855. ;[RestRegionPlugin]
  856. ; ; Change this to true to enable the REST Region Plugin
  857. ; enabled = false
  858. ;[RestHandler]
  859. ; ; Change this to true to enable the REST Asset and Inventory Plugin
  860. ; enabled = false
  861. ; authenticate = true
  862. ; secured = true
  863. ; extended-escape = true
  864. ; realm = OpenSim REST
  865. ; dump-asset = false
  866. ; path-fill = true
  867. ; dump-line-size = 32
  868. ; flush-on-error = true
  869. ; IRC bridge is experimental, so if it breaks... keep both parts... yada yada
  870. ; also, not good error detection when it fails
  871. [IRC]
  872. enabled = false; you need to set this to true otherwise it won't connect
  873. ;server = name.of.irc.server.on.the.net
  874. ;; user password - only use this if the server requires one
  875. ;password = mypass
  876. ;nick = OpenSimBotNameProbablyMakeThisShorter
  877. ;channel = #the_irc_channel_you_want_to_connect_to
  878. ;user = "USER OpenSimBot 8 * :I'm an OpenSim to IRC bot"
  879. ;port = 6667
  880. ;; channel to listen for configuration commands
  881. ;commands_enabled = false
  882. ;command_channel = 2777
  883. ;report_clients = true
  884. ;; relay private chat connections
  885. ;; relay_private_channels = true: will relay IRC chat from/to private in-world channels
  886. ;; relay_private_channel_out -- channel to send messages out to the IRC bridge
  887. ;; relay_private_channel_in -- channel to receive message from the IRC bridge
  888. ;; relay_chat = false: IRC bridge will not relay normal chat
  889. ;; access_password -- simple security device
  890. ;;
  891. ;; so, to just relay chat from an IRC channel to in-world region and vice versa:
  892. ;;
  893. ;; relay_private_channels = false
  894. ;; relay_chat = true
  895. ;;
  896. ;; to relay chat only to/from private in-world channels:
  897. ;;
  898. ;; relay_chat = false
  899. ;; relay_private_channels = true
  900. ;; relay_private_channel_in = 2226
  901. ;; relay_private_channel_out = 2225
  902. ;;
  903. ;; in this example, all chat coming in from IRC will be send out via
  904. ;; in-world channel 2226, and all chat from in-world channel 2225 will
  905. ;; be relayed to the IRC channel.
  906. ;;
  907. ;relay_private_channels = false
  908. ;relay_private_channel_in = 2226
  909. ;relay_private_channel_out = 2225
  910. ;relay_chat = true
  911. ;access_password = foobar
  912. ;;fallback_region = name of "default" region
  913. ;;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message
  914. ;; must start with "PRIVMSG {0} : " or irc server will get upset
  915. ;;for <bot>:<user in region> :<message>
  916. ;;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}"
  917. ;;for <bot>:<message> - <user of region> :
  918. ;msgformat = "PRIVMSG {0} : {3} - {1} of {2}"
  919. ;;for <bot>:<message> - from <user> :
  920. ;;msgformat = "PRIVMSG {0} : {3} - from {1}"
  921. ;; exclude_list allows you to stop the IRC connector from announcing the
  922. ;;arrival and departure of certain users. For example: admins, bots.
  923. ;exclude_list=User 1,User 2,User 3
  924. ;;Shows modal alertbox for entering agent on IRC enabled regions
  925. ;;
  926. ;; Enable Alert, default = false
  927. ;alert_show = false
  928. ;;
  929. ;; Show IRC serverinfo, default = true
  930. ;alert_show_serverinfo = true
  931. ;;
  932. ;alert_msg_pre = "This region is linked to Irc."
  933. ;alert_msg_post = "Everything you say in public chat can be listened."
  934. ; The following settings control the progression of daytime
  935. ; in the Sim. The defaults are the same as the commented out settings
  936. [Sun]
  937. ; number of wall clock hours for an opensim day. 24.0 would mean realtime
  938. ;day_length = 4
  939. ; Year length in days
  940. ;year_length = 60
  941. ; Day to Night Ratio
  942. ;day_night_offset = 0.45
  943. ; send a Sun update every update_interval # of frames. A lower number will
  944. ; make for smoother sun transition at the cost of network
  945. ;update_interval = 100
  946. [Wind]
  947. ; Enables the wind module. Default is true
  948. enabled = true
  949. ; How often should wind be updated, as a function of world frames. Approximately 50 frames a second
  950. wind_update_rate = 150
  951. ; The Default Wind Plugin to load
  952. wind_plugin = SimpleRandomWind
  953. ; These settings are specific to the ConfigurableWind plugin
  954. ; To use ConfigurableWind as the default, simply change wind_plugin to ConfigurableWind and uncomment the following.
  955. ; avg_strength = 5.0
  956. ; avg_direction = 0.0
  957. ; var_strength = 0.0
  958. ; var_direction = 0.0
  959. ; rate_change = 1.0
  960. ; This setting is specific to the SimpleRandomWind plugin
  961. ; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind. Default is 1.0
  962. strength = 1.0
  963. [Cloud]
  964. ; Enable this to generate classic particle clouds above the sim.
  965. ; default is disabled - turn it on here
  966. enabled = false
  967. ; Density of cloud cover 0.0 to 1.0 Defult 0.5
  968. density = 0.5
  969. ; update interval for the cloud cover data returned by llCloud().
  970. ; default is 1000
  971. cloud_update_rate = 1000
  972. [LightShare]
  973. ; This enables the transmission of Windlight scenes to supporting clients, such as the Meta7 viewer.
  974. ; It has no ill effect on viewers which do not support server-side windlight settings.
  975. enable_windlight = false
  976. [Trees]
  977. ; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying
  978. ; default is false
  979. active_trees = false
  980. ; Density of tree population
  981. tree_density = 1000.0
  982. [VectorRender]
  983. ; the font to use for rendering text (default: Arial)
  984. ; font_name = "Arial"
  985. [LL-Functions]
  986. ; Set the following to true to allow administrator owned scripts to execute console commands
  987. ; currently unused
  988. ; AllowosConsoleCommand=false
  989. ; Are god functions such as llSetObjectPermMask() allowed? If true then gods and only gods have access to these functions.
  990. ; If false then gods cannot execute these functions either.
  991. AllowGodFunctions = false
  992. ; Maximum number of llListen events we allow over the entire region.
  993. ; Set this to 0 to have no limit imposed
  994. max_listens_per_region = 1000
  995. ; Maximum number of llListen events we allow per script
  996. ; Set this to 0 to have no limit imposed.
  997. max_listens_per_script = 64
  998. ; Maximum number of external urls that scripts can set up in this simulator (e.g. via llRequestURL())
  999. max_external_urls_per_simulator = 100
  1000. [DataSnapshot]
  1001. ; The following set of configs pertains to search.
  1002. ; Set index_sims to true to enable search engines to index your searchable data
  1003. ; If false, no data will be exposed, DataSnapshot module will be off, and you can ignore the rest of these search-related configs
  1004. ; default is false
  1005. index_sims = false
  1006. ; The variable data_exposure controls what the regions expose:
  1007. ; minimum: exposes only things explicitly marked for search
  1008. ; all: exposes everything
  1009. data_exposure = minimum
  1010. ; If search is on, change this to your grid name; will be ignored for standalones
  1011. gridname = "OSGrid"
  1012. ; Period between data snapshots, in seconds. 20 minutes, for starters, so that you see the initial changes fast.
  1013. ; Later, you may want to increase this to 3600 (1 hour) or more
  1014. default_snapshot_period = 1200
  1015. ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots.
  1016. snapshot_cache_directory = "DataSnapshot"
  1017. ; This semicolon-separated string serves to notify specific data services about the existence
  1018. ; of this sim. Uncomment if you want to index your data with this and/or other search providers.
  1019. ;data_services="http://metaverseink.com/cgi-bin/register.py"
  1020. [Economy]
  1021. ; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only -
  1022. ; The default economy module only implements just enough to allow free actions (transfer of objects, etc).
  1023. ; There is no intention to implement anything further in core OpenSimulator.
  1024. ; This functionality has to be provided by third party modules.
  1025. ;; Enables selling things for $0. Default is true.
  1026. SellEnabled = true
  1027. ;; Money Unit fee to upload textures, animations etc. Default is 0.
  1028. PriceUpload = 0
  1029. ;; Money Unit fee to create groups. Default is 0.
  1030. PriceGroupCreate = 0
  1031. ; We don't really know what the rest of these values do. These get sent to the client
  1032. ; These taken from Agni at a Public Telehub. Change at your own risk.
  1033. ObjectCount = 0
  1034. PriceEnergyUnit = 100
  1035. PriceObjectClaim = 10
  1036. PricePublicObjectDecay = 4
  1037. PricePublicObjectDelete = 4
  1038. PriceParcelClaim = 1
  1039. PriceParcelClaimFactor = 1
  1040. PriceRentLight = 5
  1041. TeleportMinPrice = 2
  1042. TeleportPriceExponent = 2
  1043. EnergyEfficiency = 1
  1044. PriceObjectRent = 1
  1045. PriceObjectScaleFactor = 10
  1046. PriceParcelRent = 1
  1047. [XEngine]
  1048. ; Enable this engine in this OpenSim instance
  1049. Enabled = true
  1050. ; How many threads to keep alive even if nothing is happening
  1051. MinThreads = 2
  1052. ; How many threads to start at maximum load
  1053. MaxThreads = 100
  1054. ; Time a thread must be idle (in seconds) before it dies
  1055. IdleTimeout = 60
  1056. ; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", "Highest")
  1057. Priority = "BelowNormal"
  1058. ; Maximum number of events to queue for a script (excluding timers)
  1059. MaxScriptEventQueue = 300
  1060. ; Stack size per thread created
  1061. ThreadStackSize = 262144
  1062. ; Set this to true (the default) to load each script into a separate
  1063. ; AppDomain. Setting this to false will load all script assemblies into the
  1064. ; current AppDomain, which will reduce the per-script overhead at the
  1065. ; expense of reduced security and the inability to garbage collect the
  1066. ; script assemblies
  1067. AppDomainLoading = true
  1068. ; Controls whether previously compiled scripts DLLs are deleted on sim restart. If you set this to false
  1069. ; then startup will be considerably faster since scripts won't need to be recompiled. However, then it becomes your responsibility to delete the
  1070. ; compiled scripts if you're recompiling OpenSim from source code and internal interfaces used
  1071. ; by scripts have changed.
  1072. ; DeleteScriptsOnStartup = false
  1073. ; Controls whether scripts are stopped by aborting their threads externally (abort) or by co-operative checks from the compiled script (co-op)
  1074. ; co-op will be more stable but this option is currently experimental.
  1075. ; If moving from co-op to abort, existing script DLLs will need to be recompiled.
  1076. ; This currently can only be done manually, either by setting DeleteScriptsOnStartup = true for one run
  1077. ; or by deleting the script DLL* files in bin/ScriptEngines/<region-id>/
  1078. ; One can move from co-op back to abort without recompilation, but reverting back to co-op again will need script recompile
  1079. ScriptStopStrategy = abort
  1080. ; Rate to poll for asynchronous command replies (ms)
  1081. ; currently unused
  1082. ;AsyncLLCommandLoopms = 50
  1083. ; Save the source of all compiled scripts
  1084. WriteScriptSourceToDebugFile = false
  1085. ; Default language for scripts
  1086. DefaultCompileLanguage = lsl
  1087. ; List of allowed languages (lsl,vb,js,cs)
  1088. ; AllowedCompilers=lsl,cs,js,vb.
  1089. ; *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk.
  1090. AllowedCompilers=lsl
  1091. ; Compile debug info (line numbers) into the script assemblies
  1092. CompileWithDebugInformation = true
  1093. ; Allow the user of mod* functions. This allows a script to pass messages
  1094. ; to a region module via the modSendCommand() function
  1095. ; Default is false
  1096. AllowMODFunctions = false
  1097. ; Allow the use of os* functions (some are dangerous)
  1098. AllowOSFunctions = false
  1099. ; Allow the user of LightShare functions
  1100. AllowLightShareFunctions = false
  1101. ; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe
  1102. OSFunctionThreatLevel = VeryLow
  1103. ; OS Functions enable/disable
  1104. ; For each function, you can add one line, as shown
  1105. ; The default for all functions allows them if below threat level
  1106. ; true allows the use of the function unconditionally
  1107. ; Allow_osSetRegionWaterHeight = true
  1108. ; false disables the function completely
  1109. ; Allow_osSetRegionWaterHeight = false
  1110. ; Comma separated list of UUIDS allows the function for that list of UUIDS
  1111. ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb
  1112. ; Comma separated list of owner classes that allow the function for a particular class of owners. Choices are
  1113. ; - PARCEL_GROUP_MEMBER: allow if objectgroup is the same group as the parcel
  1114. ; - PARCEL_OWNER: allow if the objectowner is parcelowner
  1115. ; - ESTATE_MANAGER: allow if the object owner is a estate manager
  1116. ; - ESTATE_OWNER: allow if objectowner is estateowner
  1117. ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb, PARCEL_OWNER, ESTATE_OWNER>, ...
  1118. ; You can also use script creators as the uuid
  1119. ; Creators_osSetRegionWaterHeight = <uuid>, ...
  1120. ; If both Allow_ and Creators_ are given, effective permissions
  1121. ; are the union of the two.
  1122. ; Interval (s) between background save of script states
  1123. SaveInterval = 120
  1124. ; Interval (s) between maintenance runs (0 = disable)
  1125. MaintenanceInterval = 10
  1126. ; Time a script can spend in an event handler before it is interrupted
  1127. EventLimit = 30
  1128. ; If a script overruns it's event limit, kill the script?
  1129. KillTimedOutScripts = false
  1130. ; Amount of time in milliseconds we will wait for an event to completely normally when a script stop is requested
  1131. ; before aborting the thread (such as when an object containing scripts is taken into inventory).
  1132. WaitForEventCompletionOnScriptStop = 1000;
  1133. ; Sets the multiplier for the scripting delays
  1134. ScriptDelayFactor = 1.0
  1135. ; The factor the 10 m distances llimits are multiplied by
  1136. ScriptDistanceLimitFactor = 1.0
  1137. ; Maximum length of notecard line read
  1138. ; Increasing this to large values potentially opens
  1139. ; up the system to malicious scripters
  1140. ; NotecardLineReadCharsMax = 255
  1141. ; Minimum settable timer interval. Any timer setting less than this is
  1142. ; rounded up to this minimum interval.
  1143. ; MinTimerInterval = 0.5
  1144. ; Sensor settings
  1145. SensorMaxRange = 96.0
  1146. SensorMaxResults = 16
  1147. ; Allow for llCreateLink and llBreakLink to work without asking for permission
  1148. ; only enable this in a trusted environment otherwise you may be subject to hijacking
  1149. ; AutomaticLinkPermission = false
  1150. ; Disable underground movement of prims (default true); set to
  1151. ; false to allow script controlled underground positioning of
  1152. ; prims
  1153. ; DisableUndergroundMovement = true
  1154. ;; Path to script assemblies
  1155. ; ScriptEnginesPath = "ScriptEngines"
  1156. [Concierge]
  1157. ; Enable concierge module
  1158. ; Default is false
  1159. enabled = false
  1160. ; name of the concierge
  1161. whoami = "jeeves"
  1162. ; password for updating the welcome message templates via XmlRpc
  1163. password = SECRET
  1164. ; regex specifying for which regions concierge service is desired; if
  1165. ; empty, then for all
  1166. regions = "^MeetingSpace-"
  1167. ; for each region that matches the regions regexp you can provide
  1168. ; (optionally) a welcome template using format substitution:
  1169. ; {0} is replaced with the name of the avatar entering the region
  1170. ; {1} is replaced with the name of the region
  1171. ; {2} is replaced with the name of the concierge (whoami variable above)
  1172. welcomes = /path/to/welcome/template/directory
  1173. ; Concierge can send attendee lists to an event broker whenever an
  1174. ; avatar enters or leaves a concierged region. the URL is subject
  1175. ; to format substitution:
  1176. ; {0} is replaced with the region's name
  1177. ; {1} is replaced with the region's UUID
  1178. broker = "http://broker.place.com/{1}"
  1179. [MRM]
  1180. ; Enables the Mini Region Modules Script Engine.
  1181. ; default is false
  1182. Enabled = false
  1183. ; Runs MRM in a Security Sandbox
  1184. ; WARNING: DISABLING IS A SECURITY RISK.
  1185. Sandboxed = true
  1186. ; The level sandbox to use, adjust at your OWN RISK.
  1187. ; Valid values are:
  1188. ; * FullTrust
  1189. ; * SkipVerification
  1190. ; * Execution
  1191. ; * Nothing
  1192. ; * LocalIntranet
  1193. ; * Internet
  1194. ; * Everything
  1195. SandboxLevel = "Internet"
  1196. ; Only allow Region Owners to run MRMs
  1197. ; May represent a security risk if you disable this.
  1198. OwnerOnly = true
  1199. [Hypergrid]
  1200. ; Keep it false for now. Making it true requires the use of a special client in order to access inventory
  1201. safemode = false
  1202. [VivoxVoice]
  1203. ; The VivoxVoice module will allow you to provide voice on your
  1204. ; region(s). It uses the same voice technology as the LL grid and
  1205. ; works with recent LL clients (we have tested 1.22.9.110075, so
  1206. ; anything later ought to be fine as well).
  1207. ;
  1208. ; For this to work you need to obtain an admin account from Vivox
  1209. ; that allows you to create voice accounts and region channels.
  1210. enabled = false
  1211. ; vivox voice server
  1212. vivox_server = www.foobar.vivox.com
  1213. ; vivox SIP URI
  1214. vivox_sip_uri = foobar.vivox.com
  1215. ; vivox admin user name
  1216. vivox_admin_user = DeepThroat
  1217. ; vivox admin password
  1218. vivox_admin_password = VoiceG4te
  1219. ; channel type: "channel" or "positional"
  1220. ; - positional: spatial sound (default)
  1221. ; - channel: normal "conference call", no spatial sound
  1222. ;vivox_channel_type = positional
  1223. ; channel characteristics (unless you know what you are doing, i'd
  1224. ; leave them as they are --- now you WILL muck around with them,
  1225. ; huh? sigh)
  1226. ; channel distance model:
  1227. ; 0 - no attenuation
  1228. ; 1 - inverse distance attenuation
  1229. ; 2 - linear attenuation (default)
  1230. ; 3 - exponential attenuation
  1231. ;vivox_channel_distance_model = 2
  1232. ; channel mode:
  1233. ; - "open" (default)
  1234. ; - "lecture"
  1235. ; - "presentation"
  1236. ; - "auditorium"
  1237. ;vivox_channel_mode = "open"
  1238. ; channel roll off: rate of attenuation
  1239. ; - a value between 1.0 and 4.0, default is 2.0
  1240. ;vivox_channel_roll_off = 2.0
  1241. ; channel max range: distance at which channel is silent
  1242. ; - a value between 0 and 160, default is 80
  1243. ;vivox_channel_max_range = 80
  1244. ; channel clamping distance: distance before attenuation applies
  1245. ; - a value between 0 and 160, default is 10
  1246. ;vivox_channel_clamping_distance = 10
  1247. [Groups]
  1248. Enabled = false
  1249. ; This is the current groups stub in Region.CoreModules.Avatar.Groups. All the other settings below only really
  1250. ; apply to the Flotsam/SimianGrid GroupsModule
  1251. Module = Default
  1252. ; This module can use a PHP XmlRpc server from the Flotsam project at http://code.google.com/p/flotsam/
  1253. ; or from the SimianGrid project at http://code.google.com/p/openmetaverse
  1254. ;Module = GroupsModule
  1255. ; Enable Group Notices
  1256. ;NoticesEnabled = true
  1257. ; This makes the Groups modules very chatty on the console.
  1258. DebugEnabled = false
  1259. ; Groups data is cached for this number of seconds before another request is made to the groups service
  1260. ; Set to 0 to disable the cache.
  1261. ; Default is 30 seconds
  1262. GroupsCacheTimeout = 30
  1263. ; Specify which messaging module to use for groups messaging and if it's enabled
  1264. MessagingModule = GroupsMessagingModule
  1265. ;MessagingEnabled = true
  1266. ; Experimental option to only message cached online users rather than all users
  1267. ; Should make large group with few online members messaging faster, as the expense of more calls to ROBUST presence service
  1268. ; This currently only applies to the Flotsam XmlRpc backend
  1269. MessageOnlineUsersOnly = false
  1270. ; Service connectors to the Groups Service. Select one depending on whether you're using a Flotsam XmlRpc backend or a SimianGrid backend
  1271. ; SimianGrid Service for Groups
  1272. ;ServicesConnectorModule = SimianGroupsServicesConnector
  1273. ;GroupsServerURI = http://mygridserver.com:82/Grid/
  1274. ; Flotsam XmlRpc Service for Groups
  1275. ;ServicesConnectorModule = XmlRpcGroupsServicesConnector
  1276. ;GroupsServerURI = http://yourxmlrpcserver.com/xmlrpc.php
  1277. ; XmlRpc Security settings. These must match those set on your backend groups service if the service is using these keys
  1278. ;XmlRpcServiceReadKey = 1234
  1279. ;XmlRpcServiceWriteKey = 1234
  1280. ; Disables HTTP Keep-Alive for XmlRpcGroupsServicesConnector HTTP Requests,
  1281. ; this is a work around fora problem discovered on some Windows based region servers.
  1282. ; Only disable keep alive if you see a large number (dozens) of the following Exceptions:
  1283. ; System.Net.WebException: The request was aborted: The request was canceled.
  1284. ; XmlRpcDisableKeepAlive = false
  1285. ; Minimum user level required to create groups
  1286. ;LevelGroupCreate = 0
  1287. [PacketPool]
  1288. ;RecyclePackets = true;
  1289. ;RecycleDataBlocks = true;
  1290. ; If true, then the basic packet objects used to receive data are also recycled, not just the LLUDP packets.
  1291. ; This reduces data churn
  1292. RecycleBaseUDPPackets = true
  1293. [InterestManagement]
  1294. ; This section controls how state updates are prioritized for each client
  1295. ; Valid values are BestAvatarResponsiveness, Time, Distance,
  1296. ; SimpleAngularDistance, and FrontBack
  1297. UpdatePrioritizationScheme = BestAvatarResponsiveness
  1298. ReprioritizationEnabled = true
  1299. ReprioritizationInterval = 2000.0
  1300. RootReprioritizationDistance = 10.0
  1301. ChildReprioritizationDistance = 20.0
  1302. [Monitoring]
  1303. ; Enable region monitoring
  1304. ; If true, this will print out an error if more than a minute has passed since the last simulator frame
  1305. ; Also is another source of region statistics provided via the regionstats URL
  1306. Enabled = true
  1307. ; View region statistics via a web page
  1308. ; See http://opensimulator.org/wiki/FAQ#Region_Statistics_on_a_Web_Page
  1309. ; Use a web browser and type in the "Login URI" + "/SStats/"
  1310. ; For example- http://127.0.0.1:9000/SStats/
  1311. [WebStats]
  1312. ; enabled=false
  1313. [MediaOnAPrim]
  1314. ; Enable media on a prim facilities
  1315. Enabled = true;
  1316. [NPC]
  1317. ;; Enable Non Player Character (NPC) facilities
  1318. Enabled = false
  1319. [Terrain]
  1320. InitialTerrain = "pinhead-island"
  1321. ;;
  1322. ;; If you are using a simian grid frontend you can enable
  1323. ;; this module to upload tile images for the mapping fn
  1324. ;;
  1325. [SimianGridMaptiles]
  1326. Enabled = False
  1327. MaptileURL = "http://www.mygrid.com/Grid/"
  1328. RefreshTime = 3600
  1329. ;;
  1330. ;; JsonStore module provides structured store for scripts
  1331. ;;
  1332. [JsonStore]
  1333. Enabled = False
  1334. ;; Enable direct access to the SOP dynamic attributes
  1335. EnableObjectStore = False
  1336. MaxStringSpace = 0
  1337. ;;
  1338. ;; These are defaults that are overwritten below in [Architecture].
  1339. ;; These defaults allow OpenSim to work out of the box with
  1340. ;; zero configuration
  1341. ;;
  1342. [AssetService]
  1343. DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
  1344. AssetLoaderArgs = "assets/AssetSets.xml"
  1345. ; Disable this to prevent the default asset set from being inserted into the
  1346. ; asset store each time the region starts
  1347. AssetLoaderEnabled = true
  1348. [GridService]
  1349. ;; default standalone, overridable in StandaloneCommon.ini
  1350. StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
  1351. [AutoBackupModule]
  1352. ;; default is module is disabled at the top level
  1353. AutoBackupModuleEnabled = false
  1354. [Sounds]
  1355. ;; {Module} {} {Implementation of ISoundModule to use.} {OpenSim.Region.CoreModules.dll:SoundModule}
  1356. Module = OpenSim.Region.CoreModules.dll:SoundModule
  1357. ;; {MaxDistance} {} {Cut-off distance at which sounds will not be sent to users} {100.0}
  1358. MaxDistance = 100.0
  1359. [ServiceThrottle]
  1360. ;; Default time interval (in ms) for the throttle service thread to wake up
  1361. Interval = 5000
  1362. [Modules]
  1363. Include-modules = "addon-modules/*/config/*.ini"