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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Text;
- using System.Threading;
- namespace OpenSim.Framework
- {
- public static class ThreadTracker
- {
- public static List<ThreadTrackerItem> m_Threads;
- public static System.Threading.Thread ThreadTrackerThread;
- private static readonly long ThreadTimeout = 30 * 10000000;
- static ThreadTracker()
- {
- #if DEBUG
- m_Threads = new List<ThreadTrackerItem>();
- ThreadTrackerThread = new Thread(ThreadTrackerThreadLoop);
- ThreadTrackerThread.Name = "ThreadTrackerThread";
- ThreadTrackerThread.IsBackground = true;
- ThreadTrackerThread.Priority = System.Threading.ThreadPriority.BelowNormal;
- ThreadTrackerThread.Start();
- #endif
- }
- private static void ThreadTrackerThreadLoop()
- {
- while (true)
- {
- Thread.Sleep(5000);
- CleanUp();
- }
- }
- public static void Add(System.Threading.Thread thread)
- {
- #if DEBUG
- lock (m_Threads)
- {
- ThreadTrackerItem tti = new ThreadTrackerItem();
- tti.Thread = thread;
- tti.LastSeenActive = DateTime.Now.Ticks;
- m_Threads.Add(tti);
- }
- #endif
- }
- public static void Remove(System.Threading.Thread thread)
- {
- #if DEBUG
- lock (m_Threads)
- {
- foreach (ThreadTrackerItem tti in new ArrayList(m_Threads))
- {
- if (tti.Thread == thread)
- m_Threads.Remove(tti);
- }
- }
- #endif
- }
- public static void CleanUp()
- {
- lock (m_Threads)
- {
- foreach (ThreadTrackerItem tti in new ArrayList(m_Threads))
- {
- if (tti.Thread.IsAlive)
- {
- // Its active
- tti.LastSeenActive = DateTime.Now.Ticks;
- }
- else
- {
- // Its not active -- if its expired then remove it
- if (tti.LastSeenActive + ThreadTimeout < DateTime.Now.Ticks)
- m_Threads.Remove(tti);
- }
- }
- }
- }
- public static List<Thread> GetThreads()
- {
- if (m_Threads == null)
- return null;
- List<Thread> threads = new List<Thread>();
- lock (m_Threads)
- {
- foreach (ThreadTrackerItem tti in new ArrayList(m_Threads))
- {
- threads.Add(tti.Thread);
- }
- }
- return threads;
- }
- public class ThreadTrackerItem
- {
- public System.Threading.Thread Thread;
- public long LastSeenActive;
- }
- }
- }
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