XmlConfiguration.cs 4.7 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. *
  27. */
  28. using System;
  29. using System.IO;
  30. using System.Xml;
  31. namespace OpenSim.Framework.Configuration
  32. {
  33. public class XmlConfiguration : IGenericConfig
  34. {
  35. private XmlDocument doc;
  36. private XmlNode rootNode;
  37. private XmlNode configNode;
  38. private string fileName;
  39. private bool createdFile = false;
  40. public void SetFileName(string file)
  41. {
  42. fileName = file;
  43. }
  44. private void LoadDataToClass()
  45. {
  46. rootNode = doc.FirstChild;
  47. if (rootNode.Name != "Root")
  48. throw new Exception("Error: Invalid .xml File. Missing <Root>");
  49. configNode = rootNode.FirstChild;
  50. if (configNode.Name != "Config")
  51. throw new Exception("Error: Invalid .xml File. <Root> first child should be <Config>");
  52. }
  53. public void LoadData()
  54. {
  55. lock (this)
  56. {
  57. doc = new XmlDocument();
  58. if (File.Exists(fileName))
  59. {
  60. XmlTextReader reader = new XmlTextReader(fileName);
  61. reader.WhitespaceHandling = WhitespaceHandling.None;
  62. doc.Load(reader);
  63. reader.Close();
  64. }
  65. else
  66. {
  67. createdFile = true;
  68. rootNode = doc.CreateNode(XmlNodeType.Element, "Root", String.Empty);
  69. doc.AppendChild(rootNode);
  70. configNode = doc.CreateNode(XmlNodeType.Element, "Config", String.Empty);
  71. rootNode.AppendChild(configNode);
  72. }
  73. LoadDataToClass();
  74. if (createdFile)
  75. {
  76. Commit();
  77. }
  78. }
  79. }
  80. public void LoadDataFromString(string data)
  81. {
  82. doc = new XmlDocument();
  83. doc.LoadXml(data);
  84. LoadDataToClass();
  85. }
  86. public string GetAttribute(string attributeName)
  87. {
  88. string result = null;
  89. if (configNode.Attributes[attributeName] != null)
  90. {
  91. result = ((XmlAttribute) configNode.Attributes.GetNamedItem(attributeName)).Value;
  92. }
  93. return result;
  94. }
  95. public bool SetAttribute(string attributeName, string attributeValue)
  96. {
  97. if (configNode.Attributes[attributeName] != null)
  98. {
  99. ((XmlAttribute) configNode.Attributes.GetNamedItem(attributeName)).Value = attributeValue;
  100. }
  101. else
  102. {
  103. XmlAttribute attri;
  104. attri = doc.CreateAttribute(attributeName);
  105. attri.Value = attributeValue;
  106. configNode.Attributes.Append(attri);
  107. }
  108. return true;
  109. }
  110. public void Commit()
  111. {
  112. if (!Directory.Exists(Util.configDir()))
  113. {
  114. Directory.CreateDirectory(Util.configDir());
  115. }
  116. doc.Save(fileName);
  117. }
  118. public void Close()
  119. {
  120. configNode = null;
  121. rootNode = null;
  122. doc = null;
  123. }
  124. }
  125. }