GroupsModuleTests.cs 4.9 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections;
  29. using System.Net;
  30. using System.Reflection;
  31. using Nini.Config;
  32. using NUnit.Framework;
  33. using OpenMetaverse;
  34. using OpenMetaverse.Messages.Linden;
  35. using OpenMetaverse.Packets;
  36. using OpenMetaverse.StructuredData;
  37. using OpenSim.Framework;
  38. using OpenSim.Framework.Communications;
  39. using OpenSim.Framework.Servers;
  40. using OpenSim.Framework.Servers.HttpServer;
  41. using OpenSim.Region.ClientStack.Linden;
  42. using OpenSim.Region.CoreModules.Framework;
  43. using OpenSim.Region.Framework.Scenes;
  44. using OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups;
  45. using OpenSim.Tests.Common;
  46. using OpenSim.Tests.Common.Mock;
  47. namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups.Tests
  48. {
  49. /// <summary>
  50. /// Basic groups module tests
  51. /// </summary>
  52. [TestFixture]
  53. public class GroupsModuleTests : OpenSimTestCase
  54. {
  55. [SetUp]
  56. public override void SetUp()
  57. {
  58. base.SetUp();
  59. uint port = 9999;
  60. uint sslPort = 9998;
  61. // This is an unfortunate bit of clean up we have to do because MainServer manages things through static
  62. // variables and the VM is not restarted between tests.
  63. MainServer.RemoveHttpServer(port);
  64. BaseHttpServer server = new BaseHttpServer(port, false, sslPort, "");
  65. MainServer.AddHttpServer(server);
  66. MainServer.Instance = server;
  67. }
  68. [Test]
  69. public void TestSendAgentGroupDataUpdate()
  70. {
  71. TestHelpers.InMethod();
  72. // TestHelpers.EnableLogging();
  73. TestScene scene = new SceneHelpers().SetupScene();
  74. IConfigSource configSource = new IniConfigSource();
  75. IConfig config = configSource.AddConfig("Groups");
  76. config.Set("Enabled", true);
  77. config.Set("Module", "GroupsModule");
  78. config.Set("DebugEnabled", true);
  79. GroupsModule gm = new GroupsModule();
  80. EventQueueGetModule eqgm = new EventQueueGetModule();
  81. // We need a capabilities module active so that adding the scene presence creates an event queue in the
  82. // EventQueueGetModule
  83. SceneHelpers.SetupSceneModules(
  84. scene, configSource, gm, new MockGroupsServicesConnector(), new CapabilitiesModule(), eqgm);
  85. ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseStem("1"));
  86. gm.SendAgentGroupDataUpdate(sp.ControllingClient);
  87. Hashtable eventsResponse = eqgm.GetEvents(UUID.Zero, sp.UUID);
  88. Assert.That((int)eventsResponse["int_response_code"], Is.EqualTo((int)HttpStatusCode.OK));
  89. // Console.WriteLine("Response [{0}]", (string)eventsResponse["str_response_string"]);
  90. OSDMap rawOsd = (OSDMap)OSDParser.DeserializeLLSDXml((string)eventsResponse["str_response_string"]);
  91. OSDArray eventsOsd = (OSDArray)rawOsd["events"];
  92. bool foundUpdate = false;
  93. foreach (OSD osd in eventsOsd)
  94. {
  95. OSDMap eventOsd = (OSDMap)osd;
  96. if (eventOsd["message"] == "AgentGroupDataUpdate")
  97. foundUpdate = true;
  98. }
  99. Assert.That(foundUpdate, Is.True, "Did not find AgentGroupDataUpdate in response");
  100. // TODO: More checking of more actual event data.
  101. }
  102. }
  103. }