DialogModule.cs 8.2 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System.Collections.Generic;
  28. using System.Reflection;
  29. using log4net;
  30. using Nini.Config;
  31. using OpenMetaverse;
  32. using OpenSim.Framework;
  33. using OpenSim.Framework.Communications.Cache;
  34. using OpenSim.Region.Framework.Interfaces;
  35. using OpenSim.Region.Framework.Scenes;
  36. namespace OpenSim.Region.CoreModules.Avatar.Dialog
  37. {
  38. public class DialogModule : IRegionModule, IDialogModule
  39. {
  40. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  41. protected Scene m_scene;
  42. public void Initialise(Scene scene, IConfigSource source)
  43. {
  44. m_scene = scene;
  45. m_scene.RegisterModuleInterface<IDialogModule>(this);
  46. m_scene.AddCommand(
  47. this, "alert", "alert <first> <last> <message>", "Send an alert to a user", HandleAlertConsoleCommand);
  48. m_scene.AddCommand(
  49. this, "alert general", "alert general <message>", "Send an alert to everyone", HandleAlertConsoleCommand);
  50. }
  51. public void PostInitialise() {}
  52. public void Close() {}
  53. public string Name { get { return "Dialog Module"; } }
  54. public bool IsSharedModule { get { return false; } }
  55. public void SendAlertToUser(IClientAPI client, string message)
  56. {
  57. SendAlertToUser(client, message, false);
  58. }
  59. public void SendAlertToUser(IClientAPI client, string message, bool modal)
  60. {
  61. client.SendAgentAlertMessage(message, modal);
  62. }
  63. public void SendAlertToUser(UUID agentID, string message)
  64. {
  65. SendAlertToUser(agentID, message, false);
  66. }
  67. public void SendAlertToUser(UUID agentID, string message, bool modal)
  68. {
  69. ScenePresence sp = m_scene.GetScenePresence(agentID);
  70. if (sp != null)
  71. sp.ControllingClient.SendAgentAlertMessage(message, modal);
  72. }
  73. public void SendAlertToUser(string firstName, string lastName, string message, bool modal)
  74. {
  75. List<ScenePresence> presenceList = m_scene.GetScenePresences();
  76. foreach (ScenePresence presence in presenceList)
  77. {
  78. if (presence.Firstname == firstName && presence.Lastname == lastName)
  79. {
  80. presence.ControllingClient.SendAgentAlertMessage(message, modal);
  81. break;
  82. }
  83. }
  84. }
  85. public void SendGeneralAlert(string message)
  86. {
  87. List<ScenePresence> presenceList = m_scene.GetScenePresences();
  88. foreach (ScenePresence presence in presenceList)
  89. {
  90. if (!presence.IsChildAgent)
  91. presence.ControllingClient.SendAlertMessage(message);
  92. }
  93. }
  94. public void SendDialogToUser(
  95. UUID avatarID, string objectName, UUID objectID, UUID ownerID,
  96. string message, UUID textureID, int ch, string[] buttonlabels)
  97. {
  98. CachedUserInfo info = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(ownerID);
  99. string ownerFirstName, ownerLastName;
  100. if (info != null)
  101. {
  102. ownerFirstName = info.UserProfile.FirstName;
  103. ownerLastName = info.UserProfile.SurName;
  104. }
  105. else
  106. {
  107. ownerFirstName = "(unknown";
  108. ownerLastName = "user)";
  109. }
  110. ScenePresence sp = m_scene.GetScenePresence(avatarID);
  111. if (sp != null)
  112. sp.ControllingClient.SendDialog(objectName, objectID, ownerFirstName, ownerLastName, message, textureID, ch, buttonlabels);
  113. }
  114. public void SendUrlToUser(
  115. UUID avatarID, string objectName, UUID objectID, UUID ownerID, bool groupOwned, string message, string url)
  116. {
  117. ScenePresence sp = m_scene.GetScenePresence(avatarID);
  118. if (sp != null)
  119. sp.ControllingClient.SendLoadURL(objectName, objectID, ownerID, groupOwned, message, url);
  120. }
  121. public void SendNotificationToUsersInEstate(
  122. UUID fromAvatarID, string fromAvatarName, string message)
  123. {
  124. // TODO: This does not yet do what it says on the tin - it only sends the message to users in the same
  125. // region as the sending avatar.
  126. SendNotificationToUsersInRegion(fromAvatarID, fromAvatarName, message);
  127. }
  128. public void SendNotificationToUsersInRegion(
  129. UUID fromAvatarID, string fromAvatarName, string message)
  130. {
  131. List<ScenePresence> presenceList = m_scene.GetScenePresences();
  132. foreach (ScenePresence presence in presenceList)
  133. {
  134. if (!presence.IsChildAgent)
  135. presence.ControllingClient.SendBlueBoxMessage(fromAvatarID, fromAvatarName, message);
  136. }
  137. }
  138. /// <summary>
  139. /// Handle an alert command from the console.
  140. /// </summary>
  141. /// <param name="module"></param>
  142. /// <param name="cmdparams"></param>
  143. public void HandleAlertConsoleCommand(string module, string[] cmdparams)
  144. {
  145. if (m_scene.ConsoleScene() != null && m_scene.ConsoleScene() != m_scene)
  146. return;
  147. if (cmdparams[1] == "general")
  148. {
  149. string message = CombineParams(cmdparams, 2);
  150. m_log.InfoFormat(
  151. "[DIALOG]: Sending general alert in region {0} with message {1}", m_scene.RegionInfo.RegionName, message);
  152. SendGeneralAlert(message);
  153. }
  154. else
  155. {
  156. string firstName = cmdparams[1];
  157. string lastName = cmdparams[2];
  158. string message = CombineParams(cmdparams, 3);
  159. m_log.InfoFormat(
  160. "[DIALOG]: Sending alert in region {0} to {1} {2} with message {3}",
  161. m_scene.RegionInfo.RegionName, firstName, lastName, message);
  162. SendAlertToUser(firstName, lastName, message, false);
  163. }
  164. }
  165. private string CombineParams(string[] commandParams, int pos)
  166. {
  167. string result = string.Empty;
  168. for (int i = pos; i < commandParams.Length; i++)
  169. {
  170. result += commandParams[i] + " ";
  171. }
  172. return result;
  173. }
  174. }
  175. }