GlynnTuckerAssetCache.cs 4.9 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using log4net;
  28. using System;
  29. using System.IO;
  30. using System.Collections.Generic;
  31. using System.Reflection;
  32. using GlynnTucker.Cache;
  33. using Nini.Config;
  34. using OpenSim.Framework;
  35. using OpenSim.Region.Framework.Interfaces;
  36. using OpenSim.Region.Framework.Scenes;
  37. using OpenSim.Services.Interfaces;
  38. namespace OpenSim.Region.CoreModules.Asset
  39. {
  40. public class GlynnTuckerAssetCache : ISharedRegionModule, IImprovedAssetCache
  41. {
  42. private static readonly ILog m_log =
  43. LogManager.GetLogger(
  44. MethodBase.GetCurrentMethod().DeclaringType);
  45. private bool m_Enabled = false;
  46. private ICache m_Cache = new GlynnTucker.Cache.SimpleMemoryCache();
  47. // Instrumentation
  48. private uint m_DebugRate = 0;
  49. public string Name
  50. {
  51. get { return "GlynnTuckerAssetCache"; }
  52. }
  53. public void Initialise(IConfigSource source)
  54. {
  55. IConfig moduleConfig = source.Configs["Modules"];
  56. if (moduleConfig != null)
  57. {
  58. string name = moduleConfig.GetString("AssetCaching");
  59. m_log.DebugFormat("[ASSET CACHE] name = {0} (this module's name: {1}). Sync? ", name, Name, m_Cache.IsSynchronized);
  60. if (name == Name)
  61. {
  62. m_Enabled = true;
  63. m_log.Info("[ASSET CACHE]: GlynnTucker asset cache enabled");
  64. // Instrumentation
  65. IConfig cacheConfig = source.Configs["AssetCache"];
  66. if (cacheConfig != null)
  67. m_DebugRate = (uint)cacheConfig.GetInt("DebugRate", 0);
  68. }
  69. }
  70. }
  71. public void PostInitialise()
  72. {
  73. }
  74. public void Close()
  75. {
  76. }
  77. public void AddRegion(Scene scene)
  78. {
  79. if (m_Enabled)
  80. scene.RegisterModuleInterface<IImprovedAssetCache>(this);
  81. }
  82. public void RemoveRegion(Scene scene)
  83. {
  84. }
  85. public void RegionLoaded(Scene scene)
  86. {
  87. }
  88. ////////////////////////////////////////////////////////////
  89. // IImprovedAssetCache
  90. //
  91. public void Cache(AssetBase asset)
  92. {
  93. if (asset != null)
  94. m_Cache.AddOrUpdate(asset.ID, asset);
  95. }
  96. private ulong m_Hits = 0;
  97. private ulong m_Requests = 0;
  98. private void Debug(Object asset)
  99. {
  100. // Temporary instrumentation to measure the hit/miss rate
  101. if (m_DebugRate > 0)
  102. {
  103. m_Requests++;
  104. if (asset != null)
  105. m_Hits++;
  106. if ((m_Requests % m_DebugRate) == 0)
  107. m_log.DebugFormat("[ASSET CACHE]: Hit Rate {0} / {1} == {2}%", m_Hits, m_Requests, ((float)m_Hits / m_Requests) * 100);
  108. }
  109. // End instrumentation
  110. }
  111. public AssetBase Get(string id)
  112. {
  113. Object asset = null;
  114. m_Cache.TryGet(id, out asset);
  115. Debug(asset);
  116. return (AssetBase)asset;
  117. }
  118. public void Expire(string id)
  119. {
  120. Object asset = null;
  121. if (m_Cache.TryGet(id, out asset))
  122. m_Cache.Remove(id);
  123. }
  124. public void Clear()
  125. {
  126. m_Cache.Clear();
  127. }
  128. }
  129. }