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- /*
- Copyright (c) Contributors, http://osflotsam.org/
- See CONTRIBUTORS.TXT for a full list of copyright holders.
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are met:
- * Redistributions of source code must retain the above copyright
- notice, this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright
- notice, this list of conditions and the following disclaimer in the
- documentation and/or other materials provided with the distribution.
- * Neither the name of the Flotsam Project nor the
- names of its contributors may be used to endorse or promote products
- derived from this software without specific prior written permission.
- THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY EXPRESS OR
- IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
- GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
- IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
- OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
- ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */
- // Uncomment to make asset Get requests for existing
- // #define WAIT_ON_INPROGRESS_REQUESTS
- using System;
- using System.IO;
- using System.Collections.Generic;
- using System.Reflection;
- using System.Runtime.Serialization;
- using System.Runtime.Serialization.Formatters.Binary;
- using System.Threading;
- using System.Timers;
- using log4net;
- using Nini.Config;
- using Mono.Addins;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Services.Interfaces;
- [assembly: Addin("FlotsamAssetCache", "1.1")]
- [assembly: AddinDependency("OpenSim", "0.5")]
- namespace Flotsam.RegionModules.AssetCache
- {
- /// <summary>
- /// OpenSim.ini Options:
- /// -------
- /// [Modules]
- /// AssetCaching = "FlotsamAssetCache"
- ///
- /// [AssetCache]
- /// ; cache directory can be shared by multiple instances
- /// CacheDirectory = /directory/writable/by/OpenSim/instance
- ///
- /// ; Log level
- /// ; 0 - (Error) Errors only
- /// ; 1 - (Info) Hit Rate Stats + Level 0
- /// ; 2 - (Debug) Cache Activity (Reads/Writes) + Level 1
- /// ;
- /// LogLevel = 1
- ///
- /// ; How often should hit rates be displayed (given in AssetRequests)
- /// ; 0 to disable
- /// HitRateDisplay = 100
- ///
- /// ; Set to false for disk cache only.
- /// MemoryCacheEnabled = true
- ///
- /// ; How long {in hours} to keep assets cached in memory, .5 == 30 minutes
- /// MemoryCacheTimeout = 2
- ///
- /// ; How long {in hours} to keep assets cached on disk, .5 == 30 minutes
- /// ; Specify 0 if you do not want your disk cache to expire
- /// FileCacheTimeout = 0
- ///
- /// ; How often {in hours} should the disk be checked for expired filed
- /// ; Specify 0 to disable expiration checking
- /// FileCleanupTimer = .166 ;roughly every 10 minutes
- ///
- /// ; If WAIT_ON_INPROGRESS_REQUESTS has been defined then this specifies how
- /// ; long (in miliseconds) to block a request thread while trying to complete
- /// ; writing to disk.
- /// WaitOnInprogressTimeout = 3000
- /// -------
- /// </summary>
- [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
- public class FlotsamAssetCache : ISharedRegionModule, IImprovedAssetCache
- {
- private static readonly ILog m_log =
- LogManager.GetLogger(
- MethodBase.GetCurrentMethod().DeclaringType);
- private bool m_Enabled = false;
- private const string m_ModuleName = "FlotsamAssetCache";
- private const string m_DefaultCacheDirectory = m_ModuleName;
- private string m_CacheDirectory = m_DefaultCacheDirectory;
- private List<char> m_InvalidChars = new List<char>();
- private int m_LogLevel = 1;
- private ulong m_HitRateDisplay = 1; // How often to display hit statistics, given in requests
- private static ulong m_Requests = 0;
- private static ulong m_RequestsForInprogress = 0;
- private static ulong m_DiskHits = 0;
- private static ulong m_MemoryHits = 0;
- private static double m_HitRateMemory = 0.0;
- private static double m_HitRateFile = 0.0;
- #if WAIT_ON_INPROGRESS_REQUESTS
- private Dictionary<string, ManualResetEvent> m_CurrentlyWriting = new Dictionary<string, ManualResetEvent>();
- private int m_WaitOnInprogressTimeout = 3000;
- #else
- private List<string> m_CurrentlyWriting = new List<string>();
- #endif
- private ExpiringCache<string, AssetBase> m_MemoryCache = new ExpiringCache<string, AssetBase>();
- private bool m_MemoryCacheEnabled = true;
- // Expiration is expressed in hours.
- private const double m_DefaultMemoryExpiration = 1.0;
- private const double m_DefaultFileExpiration = 48;
- private TimeSpan m_MemoryExpiration = TimeSpan.Zero;
- private TimeSpan m_FileExpiration = TimeSpan.Zero;
- private TimeSpan m_FileExpirationCleanupTimer = TimeSpan.Zero;
- private System.Timers.Timer m_CachCleanTimer = new System.Timers.Timer();
- public FlotsamAssetCache()
- {
- m_InvalidChars.AddRange(Path.GetInvalidPathChars());
- m_InvalidChars.AddRange(Path.GetInvalidFileNameChars());
- }
- public string Name
- {
- get { return m_ModuleName; }
- }
- public void Initialise(IConfigSource source)
- {
- IConfig moduleConfig = source.Configs["Modules"];
- if (moduleConfig != null)
- {
- string name = moduleConfig.GetString("AssetCaching", "");
- if (name == Name)
- {
- m_Enabled = true;
- m_log.InfoFormat("[ASSET CACHE]: {0} enabled", this.Name);
- IConfig assetConfig = source.Configs["AssetCache"];
- if (assetConfig == null)
- {
- m_log.Warn("[ASSET CACHE]: AssetCache missing from OpenSim.ini, using defaults.");
- m_log.InfoFormat("[ASSET CACHE]: Cache Directory", m_DefaultCacheDirectory);
- return;
- }
- m_CacheDirectory = assetConfig.GetString("CacheDirectory", m_DefaultCacheDirectory);
- m_log.InfoFormat("[ASSET CACHE]: Cache Directory", m_DefaultCacheDirectory);
- m_MemoryCacheEnabled = assetConfig.GetBoolean("MemoryCacheEnabled", true);
- m_MemoryExpiration = TimeSpan.FromHours(assetConfig.GetDouble("MemoryCacheTimeout", m_DefaultMemoryExpiration));
- #if WAIT_ON_INPROGRESS_REQUESTS
- m_WaitOnInprogressTimeout = assetConfig.GetInt("WaitOnInprogressTimeout", 3000);
- #endif
- m_LogLevel = assetConfig.GetInt("LogLevel", 1);
- m_HitRateDisplay = (ulong)assetConfig.GetInt("HitRateDisplay", 1);
- m_FileExpiration = TimeSpan.FromHours(assetConfig.GetDouble("FileCacheTimeout", m_DefaultFileExpiration));
- m_FileExpirationCleanupTimer = TimeSpan.FromHours(assetConfig.GetDouble("FileCleanupTimer", m_DefaultFileExpiration));
- if ((m_FileExpiration > TimeSpan.Zero) && (m_FileExpirationCleanupTimer > TimeSpan.Zero))
- {
- m_CachCleanTimer.Interval = m_FileExpirationCleanupTimer.TotalMilliseconds;
- m_CachCleanTimer.AutoReset = true;
- m_CachCleanTimer.Elapsed += CleanupExpiredFiles;
- m_CachCleanTimer.Enabled = true;
- m_CachCleanTimer.Start();
- }
- else
- {
- m_CachCleanTimer.Enabled = false;
- }
- }
- }
- }
- public void PostInitialise()
- {
- }
- public void Close()
- {
- }
- public void AddRegion(Scene scene)
- {
- if (m_Enabled)
- scene.RegisterModuleInterface<IImprovedAssetCache>(this);
- }
- public void RemoveRegion(Scene scene)
- {
- }
- public void RegionLoaded(Scene scene)
- {
- }
- ////////////////////////////////////////////////////////////
- // IImprovedAssetCache
- //
- private void UpdateMemoryCache(string key, AssetBase asset)
- {
- if (m_MemoryCacheEnabled)
- {
- if (m_MemoryExpiration > TimeSpan.Zero)
- {
- m_MemoryCache.AddOrUpdate(key, asset, m_MemoryExpiration);
- }
- else
- {
- m_MemoryCache.AddOrUpdate(key, asset, DateTime.MaxValue);
- }
- }
- }
- public void Cache(AssetBase asset)
- {
- // TODO: Spawn this off to some seperate thread to do the actual writing
- if (asset != null)
- {
- UpdateMemoryCache(asset.ID, asset);
- string filename = GetFileName(asset.ID);
- try
- {
- // If the file is already cached, don't cache it, just touch it so access time is updated
- if (File.Exists(filename))
- {
- File.SetLastAccessTime(filename, DateTime.Now);
- } else {
-
- // Once we start writing, make sure we flag that we're writing
- // that object to the cache so that we don't try to write the
- // same file multiple times.
- lock (m_CurrentlyWriting)
- {
- #if WAIT_ON_INPROGRESS_REQUESTS
- if (m_CurrentlyWriting.ContainsKey(filename))
- {
- return;
- }
- else
- {
- m_CurrentlyWriting.Add(filename, new ManualResetEvent(false));
- }
- #else
- if (m_CurrentlyWriting.Contains(filename))
- {
- return;
- }
- else
- {
- m_CurrentlyWriting.Add(filename);
- }
- #endif
- }
- ThreadPool.QueueUserWorkItem(
- delegate
- {
- WriteFileCache(filename, asset);
- }
- );
- }
- }
- catch (Exception e)
- {
- LogException(e);
- }
- }
- }
- public AssetBase Get(string id)
- {
- m_Requests++;
- AssetBase asset = null;
- if (m_MemoryCacheEnabled && m_MemoryCache.TryGetValue(id, out asset))
- {
- m_MemoryHits++;
- }
- else
- {
- string filename = GetFileName(id);
- if (File.Exists(filename))
- {
- try
- {
- FileStream stream = File.Open(filename, FileMode.Open);
- BinaryFormatter bformatter = new BinaryFormatter();
- asset = (AssetBase)bformatter.Deserialize(stream);
- stream.Close();
- UpdateMemoryCache(id, asset);
- m_DiskHits++;
- }
- catch (System.Runtime.Serialization.SerializationException e)
- {
- LogException(e);
- // If there was a problem deserializing the asset, the asset may
- // either be corrupted OR was serialized under an old format
- // {different version of AssetBase} -- we should attempt to
- // delete it and re-cache
- File.Delete(filename);
- }
- catch (Exception e)
- {
- LogException(e);
- }
- }
- #if WAIT_ON_INPROGRESS_REQUESTS
- // Check if we're already downloading this asset. If so, try to wait for it to
- // download.
- if (m_WaitOnInprogressTimeout > 0)
- {
- m_RequestsForInprogress++;
- ManualResetEvent waitEvent;
- if (m_CurrentlyWriting.TryGetValue(filename, out waitEvent))
- {
- waitEvent.WaitOne(m_WaitOnInprogressTimeout);
- return Get(id);
- }
- }
- #else
- // Track how often we have the problem that an asset is requested while
- // it is still being downloaded by a previous request.
- if (m_CurrentlyWriting.Contains(filename))
- {
- m_RequestsForInprogress++;
- }
- #endif
- }
- if (((m_LogLevel >= 1)) && (m_HitRateDisplay != 0) && (m_Requests % m_HitRateDisplay == 0))
- {
- m_HitRateFile = (double)m_DiskHits / m_Requests * 100.0;
- m_log.InfoFormat("[ASSET CACHE]: Cache Get :: {0} :: {1}", id, asset == null ? "Miss" : "Hit");
- m_log.InfoFormat("[ASSET CACHE]: File Hit Rate {0}% for {1} requests", m_HitRateFile.ToString("0.00"), m_Requests);
- if (m_MemoryCacheEnabled)
- {
- m_HitRateMemory = (double)m_MemoryHits / m_Requests * 100.0;
- m_log.InfoFormat("[ASSET CACHE]: Memory Hit Rate {0}% for {1} requests", m_HitRateMemory.ToString("0.00"), m_Requests);
- }
- m_log.InfoFormat("[ASSET CACHE]: {0} unnessesary requests due to requests for assets that are currently downloading.", m_RequestsForInprogress);
-
- }
- return asset;
- }
- public void Expire(string id)
- {
- if (m_LogLevel >= 2)
- m_log.DebugFormat("[ASSET CACHE]: Expiring Asset {0}.", id);
- try
- {
- string filename = GetFileName(id);
- if (File.Exists(filename))
- {
- File.Delete(filename);
- }
- if (m_MemoryCacheEnabled)
- m_MemoryCache.Remove(id);
- }
- catch (Exception e)
- {
- LogException(e);
- }
- }
- public void Clear()
- {
- if (m_LogLevel >= 2)
- m_log.Debug("[ASSET CACHE]: Clearing Cache.");
- foreach (string dir in Directory.GetDirectories(m_CacheDirectory))
- {
- Directory.Delete(dir);
- }
- if (m_MemoryCacheEnabled)
- m_MemoryCache.Clear();
- }
- private void CleanupExpiredFiles(object source, ElapsedEventArgs e)
- {
- if (m_LogLevel >= 2)
- m_log.DebugFormat("[ASSET CACHE]: Checking for expired files older then {0}.", m_FileExpiration.ToString());
- foreach (string dir in Directory.GetDirectories(m_CacheDirectory))
- {
- foreach (string file in Directory.GetFiles(dir))
- {
- if (DateTime.Now - File.GetLastAccessTime(file) > m_FileExpiration)
- {
- File.Delete(file);
- }
- }
- }
- }
- private string GetFileName(string id)
- {
- // Would it be faster to just hash the darn thing?
- foreach (char c in m_InvalidChars)
- {
- id = id.Replace(c, '_');
- }
- string p = id.Substring(id.Length - 4);
- p = Path.Combine(p, id);
- return Path.Combine(m_CacheDirectory, p);
- }
- private void WriteFileCache(string filename, AssetBase asset)
- {
- try
- {
- // Make sure the target cache directory exists
- string directory = Path.GetDirectoryName(filename);
- if (!Directory.Exists(directory))
- {
- Directory.CreateDirectory(directory);
- }
- // Write file first to a temp name, so that it doesn't look
- // like it's already cached while it's still writing.
- string tempname = Path.Combine(directory, Path.GetRandomFileName());
- Stream stream = File.Open(tempname, FileMode.Create);
- BinaryFormatter bformatter = new BinaryFormatter();
- bformatter.Serialize(stream, asset);
- stream.Close();
- // Now that it's written, rename it so that it can be found.
- File.Move(tempname, filename);
- if (m_LogLevel >= 2)
- m_log.DebugFormat("[ASSET CACHE]: Cache Stored :: {0}", asset.ID);
- }
- catch (Exception e)
- {
- LogException(e);
- }
- finally
- {
- // Even if the write fails with an exception, we need to make sure
- // that we release the lock on that file, otherwise it'll never get
- // cached
- lock (m_CurrentlyWriting)
- {
- #if WAIT_ON_INPROGRESS_REQUESTS
- ManualResetEvent waitEvent;
- if (m_CurrentlyWriting.TryGetValue(filename, out waitEvent))
- {
- m_CurrentlyWriting.Remove(filename);
- waitEvent.Set();
- }
- #else
- if (m_CurrentlyWriting.Contains(filename))
- {
- m_CurrentlyWriting.Remove(filename);
- }
- #endif
- }
- }
- }
- private static void LogException(Exception e)
- {
- string[] text = e.ToString().Split(new char[] { '\n' });
- foreach (string t in text)
- {
- m_log.ErrorFormat("[ASSET CACHE]: {0} ", t);
- }
- }
- }
- }
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