CenomeAssetCache.cs 13 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Reflection;
  29. using log4net;
  30. using Nini.Config;
  31. using OpenSim.Framework;
  32. using OpenSim.Region.Framework.Interfaces;
  33. using OpenSim.Region.Framework.Scenes;
  34. namespace OpenSim.Region.CoreModules.Asset
  35. {
  36. /// <summary>
  37. /// Cenome memory asset cache.
  38. /// </summary>
  39. /// <remarks>
  40. /// <para>
  41. /// Cache is enabled by setting "AssetCaching" configuration to value "CenomeMemoryAssetCache".
  42. /// When cache is successfully enable log should have message
  43. /// "[ASSET CACHE]: Cenome asset cache enabled (MaxSize = XXX bytes, MaxCount = XXX, ExpirationTime = XXX)".
  44. /// </para>
  45. /// <para>
  46. /// Cache's size is limited by two parameters:
  47. /// maximal allowed size in bytes and maximal allowed asset count. When new asset
  48. /// is added to cache that have achieved either size or count limitation, cache
  49. /// will automatically remove less recently used assets from cache. Additionally
  50. /// asset's lifetime is controlled by expiration time.
  51. /// </para>
  52. /// <para>
  53. /// <list type="table">
  54. /// <listheader>
  55. /// <term>Configuration</term>
  56. /// <description>Description</description>
  57. /// </listheader>
  58. /// <item>
  59. /// <term>MaxSize</term>
  60. /// <description>Maximal size of the cache in bytes. Default value: 128MB (134 217 728 bytes).</description>
  61. /// </item>
  62. /// <item>
  63. /// <term>MaxCount</term>
  64. /// <description>Maximal count of assets stored to cache. Default value: 4096 assets.</description>
  65. /// </item>
  66. /// <item>
  67. /// <term>ExpirationTime</term>
  68. /// <description>Asset's expiration time in minutes. Default value: 30 minutes.</description>
  69. /// </item>
  70. /// </list>
  71. /// </para>
  72. /// </remarks>
  73. /// <example>
  74. /// Enabling Cenome Asset Cache:
  75. /// <code>
  76. /// [Modules]
  77. /// AssetCaching = "CenomeMemoryAssetCache"
  78. /// </code>
  79. /// Setting size and expiration time limitations:
  80. /// <code>
  81. /// [AssetCache]
  82. /// ; 256 MB (default: 134217728)
  83. /// MaxSize = 268435456
  84. /// ; How many assets it is possible to store cache (default: 4096)
  85. /// MaxCount = 16384
  86. /// ; Expiration time - 1 hour (default: 30 minutes)
  87. /// ExpirationTime = 60
  88. /// </code>
  89. /// </example>
  90. public class CenomeMemoryAssetCache : IImprovedAssetCache, ISharedRegionModule
  91. {
  92. /// <summary>
  93. /// Cache's default maximal asset count.
  94. /// </summary>
  95. /// <remarks>
  96. /// <para>
  97. /// Assuming that average asset size is about 32768 bytes.
  98. /// </para>
  99. /// </remarks>
  100. public const int DefaultMaxCount = 4096;
  101. /// <summary>
  102. /// Default maximal size of the cache in bytes
  103. /// </summary>
  104. /// <remarks>
  105. /// <para>
  106. /// 128MB = 128 * 1024^2 = 134 217 728 bytes.
  107. /// </para>
  108. /// </remarks>
  109. public const long DefaultMaxSize = 134217728;
  110. /// <summary>
  111. /// Asset's default expiration time in the cache.
  112. /// </summary>
  113. public static readonly TimeSpan DefaultExpirationTime = TimeSpan.FromMinutes(30.0);
  114. /// <summary>
  115. /// Log manager instance.
  116. /// </summary>
  117. private static readonly ILog Log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  118. /// <summary>
  119. /// Cache object.
  120. /// </summary>
  121. private ICnmCache<string, AssetBase> m_cache;
  122. /// <summary>
  123. /// Count of cache commands
  124. /// </summary>
  125. private int m_cachedCount;
  126. /// <summary>
  127. /// How many gets before dumping statistics
  128. /// </summary>
  129. /// <remarks>
  130. /// If 0 or less, then disabled.
  131. /// </remarks>
  132. private int m_debugEpoch;
  133. /// <summary>
  134. /// Is Cenome asset cache enabled.
  135. /// </summary>
  136. private bool m_enabled;
  137. /// <summary>
  138. /// Count of get requests
  139. /// </summary>
  140. private int m_getCount;
  141. /// <summary>
  142. /// How many hits
  143. /// </summary>
  144. private int m_hitCount;
  145. /// <summary>
  146. /// Initialize asset cache module with default parameters.
  147. /// </summary>
  148. public void Initialize()
  149. {
  150. Initialize(DefaultMaxSize, DefaultMaxCount, DefaultExpirationTime);
  151. }
  152. /// <summary>
  153. /// Initialize asset cache module, with custom parameters.
  154. /// </summary>
  155. /// <param name="maximalSize">
  156. /// Cache's maximal size in bytes.
  157. /// </param>
  158. /// <param name="maximalCount">
  159. /// Cache's maximal count of assets.
  160. /// </param>
  161. /// <param name="expirationTime">
  162. /// Asset's expiration time.
  163. /// </param>
  164. public void Initialize(long maximalSize, int maximalCount, TimeSpan expirationTime)
  165. {
  166. if (maximalSize <= 0 || maximalCount <= 0)
  167. {
  168. Log.Info("[ASSET CACHE]: Cenome asset cache is not enabled.");
  169. m_enabled = false;
  170. return;
  171. }
  172. if (expirationTime <= TimeSpan.Zero)
  173. {
  174. // Disable expiration time
  175. expirationTime = TimeSpan.MaxValue;
  176. }
  177. // Create cache and add synchronization wrapper over it
  178. m_cache =
  179. CnmSynchronizedCache<string, AssetBase>.Synchronized(new CnmMemoryCache<string, AssetBase>(
  180. maximalSize, maximalCount, expirationTime));
  181. m_enabled = true;
  182. Log.InfoFormat(
  183. "[ASSET CACHE]: Cenome asset cache enabled (MaxSize = {0} bytes, MaxCount = {1}, ExpirationTime = {2})",
  184. maximalSize,
  185. maximalCount,
  186. expirationTime);
  187. }
  188. #region IImprovedAssetCache Members
  189. /// <summary>
  190. /// Cache asset.
  191. /// </summary>
  192. /// <param name="asset">
  193. /// The asset that is being cached.
  194. /// </param>
  195. public void Cache(AssetBase asset)
  196. {
  197. if (asset != null)
  198. {
  199. long size = asset.Data != null ? asset.Data.Length : 1;
  200. m_cache.Set(asset.ID, asset, size);
  201. m_cachedCount++;
  202. }
  203. }
  204. /// <summary>
  205. /// Clear asset cache.
  206. /// </summary>
  207. public void Clear()
  208. {
  209. m_cache.Clear();
  210. }
  211. /// <summary>
  212. /// Expire (remove) asset stored to cache.
  213. /// </summary>
  214. /// <param name="id">
  215. /// The expired asset's id.
  216. /// </param>
  217. public void Expire(string id)
  218. {
  219. m_cache.Remove(id);
  220. }
  221. /// <summary>
  222. /// Get asset stored
  223. /// </summary>
  224. /// <param name="id">
  225. /// The asset's id.
  226. /// </param>
  227. /// <returns>
  228. /// Asset if it is found from cache; otherwise <see langword="null"/>.
  229. /// </returns>
  230. /// <remarks>
  231. /// <para>
  232. /// Caller should always check that is return value <see langword="null"/>.
  233. /// Cache doesn't guarantee in any situation that asset is stored to it.
  234. /// </para>
  235. /// </remarks>
  236. public AssetBase Get(string id)
  237. {
  238. m_getCount++;
  239. AssetBase assetBase;
  240. if (m_cache.TryGetValue(id, out assetBase))
  241. m_hitCount++;
  242. if (m_getCount == m_debugEpoch)
  243. {
  244. Log.InfoFormat(
  245. "[ASSET CACHE]: Cached = {0}, Get = {1}, Hits = {2}%, Size = {3} bytes, Avg. A. Size = {4} bytes",
  246. m_cachedCount,
  247. m_getCount,
  248. ((double) m_hitCount / m_getCount) * 100.0,
  249. m_cache.Size,
  250. m_cache.Size / m_cache.Count);
  251. m_getCount = 0;
  252. m_hitCount = 0;
  253. m_cachedCount = 0;
  254. }
  255. return assetBase;
  256. }
  257. #endregion
  258. #region ISharedRegionModule Members
  259. /// <summary>
  260. /// Gets region module's name.
  261. /// </summary>
  262. public string Name
  263. {
  264. get { return "CenomeMemoryAssetCache"; }
  265. }
  266. /// <summary>
  267. /// New region is being added to server.
  268. /// </summary>
  269. /// <param name="scene">
  270. /// Region's scene.
  271. /// </param>
  272. public void AddRegion(Scene scene)
  273. {
  274. if (m_enabled)
  275. scene.RegisterModuleInterface<IImprovedAssetCache>(this);
  276. }
  277. /// <summary>
  278. /// Close region module.
  279. /// </summary>
  280. public void Close()
  281. {
  282. m_enabled = false;
  283. m_cache.Clear();
  284. m_cache = null;
  285. }
  286. /// <summary>
  287. /// Initialize region module.
  288. /// </summary>
  289. /// <param name="source">
  290. /// Configuration source.
  291. /// </param>
  292. public void Initialise(IConfigSource source)
  293. {
  294. m_cache = null;
  295. m_enabled = false;
  296. IConfig moduleConfig = source.Configs[ "Modules" ];
  297. if (moduleConfig == null)
  298. return;
  299. string name = moduleConfig.GetString("AssetCaching");
  300. Log.DebugFormat("[XXX] name = {0} (this module's name: {1}", name, Name);
  301. if (name != Name)
  302. return;
  303. // This module is used
  304. long maxSize = DefaultMaxSize;
  305. int maxCount = DefaultMaxCount;
  306. TimeSpan expirationTime = DefaultExpirationTime;
  307. IConfig assetConfig = source.Configs[ "AssetCache" ];
  308. if (assetConfig != null)
  309. {
  310. // Get optional configurations
  311. maxSize = assetConfig.GetLong("MaxSize", DefaultMaxSize);
  312. maxCount = assetConfig.GetInt("MaxCount", DefaultMaxCount);
  313. expirationTime =
  314. TimeSpan.FromMinutes(assetConfig.GetInt("ExpirationTime", (int) DefaultExpirationTime.TotalMinutes));
  315. // Debugging purposes only
  316. m_debugEpoch = assetConfig.GetInt("DebugEpoch", 0);
  317. }
  318. Initialize(maxSize, maxCount, expirationTime);
  319. }
  320. /// <summary>
  321. /// Initialization post handling.
  322. /// </summary>
  323. /// <remarks>
  324. /// <para>
  325. /// Modules can use this to initialize connection with other modules.
  326. /// </para>
  327. /// </remarks>
  328. public void PostInitialise()
  329. {
  330. }
  331. /// <summary>
  332. /// Region has been loaded.
  333. /// </summary>
  334. /// <param name="scene">
  335. /// Region's scene.
  336. /// </param>
  337. /// <remarks>
  338. /// <para>
  339. /// This is needed for all module types. Modules will register
  340. /// Interfaces with scene in AddScene, and will also need a means
  341. /// to access interfaces registered by other modules. Without
  342. /// this extra method, a module attempting to use another modules'
  343. /// interface would be successful only depending on load order,
  344. /// which can't be depended upon, or modules would need to resort
  345. /// to ugly kludges to attempt to request interfaces when needed
  346. /// and unnecessary caching logic repeated in all modules.
  347. /// The extra function stub is just that much cleaner.
  348. /// </para>
  349. /// </remarks>
  350. public void RegionLoaded(Scene scene)
  351. {
  352. }
  353. /// <summary>
  354. /// Region is being removed.
  355. /// </summary>
  356. /// <param name="scene">
  357. /// Region scene that is being removed.
  358. /// </param>
  359. public void RemoveRegion(Scene scene)
  360. {
  361. }
  362. #endregion
  363. }
  364. }