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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Reflection;
- using System.Threading;
- using log4net;
- using Nwc.XmlRpc;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Framework.Console;
- using OpenSim.Framework.Communications;
- using OpenSim.Framework.Servers;
- using OpenSim.Framework.Servers.HttpServer;
- using OpenSim.Grid.Framework;
- namespace OpenSim.Grid.UserServer.Modules
- {
- public class AvatarCreationModule
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private UserDataBaseService m_userDataBaseService;
- // private BaseHttpServer m_httpServer;
- // TODO: unused: private UserConfig m_config;
- private string m_inventoryServerUrl;
- private IInterServiceInventoryServices m_inventoryService;
- public AvatarCreationModule(UserDataBaseService userDataBaseService, UserConfig config, IInterServiceInventoryServices inventoryService)
- {
- // TODO: unused: m_config = config;
- m_userDataBaseService = userDataBaseService;
- m_inventoryService = inventoryService;
- m_inventoryServerUrl = config.InventoryUrl.OriginalString;
- }
- public void Initialise(IGridServiceCore core)
- {
- CommandConsole console;
- if (core.TryGet<CommandConsole>(out console))
- {
- console.Commands.AddCommand("userserver", false, "clone avatar",
- "clone avatar <TemplateAvatarFirstName> <TemplateAvatarLastName> <TargetAvatarFirstName> <TargetAvatarLastName>",
- "Clone the template avatar's inventory into a target avatar", RunCommand);
- }
- }
- public void PostInitialise()
- {
- }
- public void RegisterHandlers(BaseHttpServer httpServer)
- {
- }
- public void RunCommand(string module, string[] cmd)
- {
- if ((cmd.Length == 6) && (cmd[0] == "clone") && (cmd[1] == "avatar"))
- {
- try
- {
- string tFirst = cmd[2];
- string tLast = cmd[3];
- string nFirst = cmd[4];
- string nLast = cmd[5];
- UserProfileData templateAvatar = m_userDataBaseService.GetUserProfile(tFirst, tLast);
- UserProfileData newAvatar = m_userDataBaseService.GetUserProfile(nFirst, nLast);
- if (templateAvatar == null)
- {
- m_log.ErrorFormat("[AvatarAppearance] Clone Avatar: Could not find template avatar {0} , {1}", tFirst, tLast);
- return;
- }
- if (newAvatar == null)
- {
- m_log.ErrorFormat("[AvatarAppearance] Clone Avatar: Could not find target avatar {0} , {1}", nFirst, nLast);
- return;
- }
- Guid avatar = newAvatar.ID.Guid;
- Guid template = templateAvatar.ID.Guid;
- CloneAvatar(avatar, template, true, true);
- }
- catch (Exception e)
- {
- m_log.Error("Error: " + e.ToString());
- }
- }
- }
- #region Avatar Appearance Creation
- public bool CloneAvatar(Guid avatarID, Guid templateID, bool modifyPermissions, bool removeTargetsClothes)
- {
- m_log.InfoFormat("[AvatarAppearance] Starting to clone avatar {0} inventory to avatar {1}", templateID.ToString(), avatarID.ToString());
- // TODO: unused: Guid bodyFolder = Guid.Empty;
- // TODO: unused: Guid clothesFolder = Guid.Empty;
- bool success = false;
- UUID avID = new UUID(avatarID);
- List<InventoryFolderBase> avatarInventory = m_inventoryService.GetInventorySkeleton(avID);
- if ((avatarInventory == null) || (avatarInventory.Count == 0))
- {
- m_log.InfoFormat("[AvatarAppearance] No inventory found for user {0} , so creating it", avID.ToString());
- m_inventoryService.CreateNewUserInventory(avID);
- Thread.Sleep(5000);
- avatarInventory = m_inventoryService.GetInventorySkeleton(avID);
- }
- if ((avatarInventory != null) && (avatarInventory.Count > 0))
- {
- UUID tempOwnID = new UUID(templateID);
- AvatarAppearance appearance = m_userDataBaseService.GetUserAppearance(tempOwnID);
- if (removeTargetsClothes)
- {
- //remove clothes and attachments from target avatar so that the end result isn't a merger of its existing clothes
- // and the clothes from the template avatar.
- RemoveClothesAndAttachments(avID);
- }
- List<InventoryFolderBase> templateInventory = m_inventoryService.GetInventorySkeleton(tempOwnID);
- if ((templateInventory != null) && (templateInventory.Count != 0))
- {
- for (int i = 0; i < templateInventory.Count; i++)
- {
- if (templateInventory[i].ParentID == UUID.Zero)
- {
- success = CloneFolder(avatarInventory, avID, UUID.Zero, appearance, templateInventory[i], templateInventory, modifyPermissions);
- break;
- }
- }
- }
- else
- {
- m_log.InfoFormat("[AvatarAppearance] Failed to find the template owner's {0} inventory", tempOwnID);
- }
- }
- m_log.InfoFormat("[AvatarAppearance] finished cloning avatar with result: {0}", success);
- return success;
- }
- private bool CloneFolder(List<InventoryFolderBase> avatarInventory, UUID avID, UUID parentFolder, AvatarAppearance appearance, InventoryFolderBase templateFolder, List<InventoryFolderBase> templateFolders, bool modifyPermissions)
- {
- bool success = false;
- UUID templateFolderId = templateFolder.ID;
- if (templateFolderId != UUID.Zero)
- {
- InventoryFolderBase toFolder = FindFolder(templateFolder.Name, parentFolder.Guid, avatarInventory);
- if (toFolder == null)
- {
- //create new folder
- toFolder = new InventoryFolderBase();
- toFolder.ID = UUID.Random();
- toFolder.Name = templateFolder.Name;
- toFolder.Owner = avID;
- toFolder.Type = templateFolder.Type;
- toFolder.Version = 1;
- toFolder.ParentID = parentFolder;
- if (!SynchronousRestObjectRequester.MakeRequest<InventoryFolderBase, bool>(
- "POST", m_inventoryServerUrl + "CreateFolder/", toFolder))
- {
- m_log.InfoFormat("[AvatarApperance] Couldn't make new folder {0} in users inventory", toFolder.Name);
- return false;
- }
- else
- {
- // m_log.InfoFormat("made new folder {0} in users inventory", toFolder.Name);
- }
- }
- List<InventoryItemBase> templateItems = SynchronousRestObjectRequester.MakeRequest<Guid, List<InventoryItemBase>>(
- "POST", m_inventoryServerUrl + "GetItems/", templateFolderId.Guid);
- if ((templateItems != null) && (templateItems.Count > 0))
- {
- List<ClothesAttachment> wornClothes = new List<ClothesAttachment>();
- List<ClothesAttachment> attachedItems = new List<ClothesAttachment>();
- foreach (InventoryItemBase item in templateItems)
- {
- UUID clonedItemId = CloneInventoryItem(avID, toFolder.ID, item, modifyPermissions);
- if (clonedItemId != UUID.Zero)
- {
- int appearanceType = ItemIsPartOfAppearance(item, appearance);
- if (appearanceType >= 0)
- {
- // UpdateAvatarAppearance(avID, appearanceType, clonedItemId, item.AssetID);
- wornClothes.Add(new ClothesAttachment(appearanceType, clonedItemId, item.AssetID));
- }
- if (appearance != null)
- {
- int attachment = appearance.GetAttachpoint(item.ID);
- if (attachment > 0)
- {
- //UpdateAvatarAttachment(avID, attachment, clonedItemId, item.AssetID);
- attachedItems.Add(new ClothesAttachment(attachment, clonedItemId, item.AssetID));
- }
- }
- success = true;
- }
- }
- if ((wornClothes.Count > 0) || (attachedItems.Count > 0))
- {
- //Update the worn clothes and attachments
- AvatarAppearance targetAppearance = GetAppearance(avID);
- if (targetAppearance != null)
- {
- foreach (ClothesAttachment wornItem in wornClothes)
- {
- targetAppearance.Wearables[wornItem.Type].AssetID = wornItem.AssetID;
- targetAppearance.Wearables[wornItem.Type].ItemID = wornItem.ItemID;
- }
- foreach (ClothesAttachment wornItem in attachedItems)
- {
- targetAppearance.SetAttachment(wornItem.Type, wornItem.ItemID, wornItem.AssetID);
- }
- m_userDataBaseService.UpdateUserAppearance(avID, targetAppearance);
- wornClothes.Clear();
- attachedItems.Clear();
- }
- }
- }
- List<InventoryFolderBase> subFolders = FindSubFolders(templateFolder.ID.Guid, templateFolders);
- foreach (InventoryFolderBase subFolder in subFolders)
- {
- if (subFolder.Name.ToLower() != "trash")
- {
- success = CloneFolder(avatarInventory, avID, toFolder.ID, appearance, subFolder, templateFolders, modifyPermissions);
- }
- }
- }
- else
- {
- m_log.Info("[AvatarAppearance] Failed to find the template folder");
- }
- return success;
- }
- private UUID CloneInventoryItem(UUID avatarID, UUID avatarFolder, InventoryItemBase item, bool modifyPerms)
- {
- if (avatarFolder != UUID.Zero)
- {
- InventoryItemBase clonedItem = new InventoryItemBase();
- clonedItem.Owner = avatarID;
- clonedItem.AssetID = item.AssetID;
- clonedItem.AssetType = item.AssetType;
- clonedItem.BasePermissions = item.BasePermissions;
- clonedItem.CreationDate = item.CreationDate;
- clonedItem.CreatorId = item.CreatorId;
- clonedItem.CreatorIdAsUuid = item.CreatorIdAsUuid;
- clonedItem.CurrentPermissions = item.CurrentPermissions;
- clonedItem.Description = item.Description;
- clonedItem.EveryOnePermissions = item.EveryOnePermissions;
- clonedItem.Flags = item.Flags;
- clonedItem.Folder = avatarFolder;
- clonedItem.GroupID = item.GroupID;
- clonedItem.GroupOwned = item.GroupOwned;
- clonedItem.GroupPermissions = item.GroupPermissions;
- clonedItem.ID = UUID.Random();
- clonedItem.InvType = item.InvType;
- clonedItem.Name = item.Name;
- clonedItem.NextPermissions = item.NextPermissions;
- clonedItem.SalePrice = item.SalePrice;
- clonedItem.SaleType = item.SaleType;
- if (modifyPerms)
- {
- ModifyPermissions(ref clonedItem);
- }
- SynchronousRestObjectRequester.MakeRequest<InventoryItemBase, bool>(
- "POST", m_inventoryServerUrl + "AddNewItem/", clonedItem);
- return clonedItem.ID;
- }
- return UUID.Zero;
- }
- // TODO: unused
- // private void UpdateAvatarAppearance(UUID avatarID, int wearableType, UUID itemID, UUID assetID)
- // {
- // AvatarAppearance appearance = GetAppearance(avatarID);
- // appearance.Wearables[wearableType].AssetID = assetID;
- // appearance.Wearables[wearableType].ItemID = itemID;
- // m_userDataBaseService.UpdateUserAppearance(avatarID, appearance);
- // }
- // TODO: unused
- // private void UpdateAvatarAttachment(UUID avatarID, int attachmentPoint, UUID itemID, UUID assetID)
- // {
- // AvatarAppearance appearance = GetAppearance(avatarID);
- // appearance.SetAttachment(attachmentPoint, itemID, assetID);
- // m_userDataBaseService.UpdateUserAppearance(avatarID, appearance);
- // }
- private void RemoveClothesAndAttachments(UUID avatarID)
- {
- AvatarAppearance appearance = GetAppearance(avatarID);
- appearance.ClearWearables();
- appearance.ClearAttachments();
- m_userDataBaseService.UpdateUserAppearance(avatarID, appearance);
- }
- private AvatarAppearance GetAppearance(UUID avatarID)
- {
- AvatarAppearance appearance = m_userDataBaseService.GetUserAppearance(avatarID);
- if (appearance == null)
- {
- appearance = CreateDefaultAppearance(avatarID);
- }
- return appearance;
- }
- // TODO: unused
- // private UUID FindFolderID(string name, List<InventoryFolderBase> folders)
- // {
- // foreach (InventoryFolderBase folder in folders)
- // {
- // if (folder.Name == name)
- // {
- // return folder.ID;
- // }
- // }
- // return UUID.Zero;
- // }
- // TODO: unused
- // private InventoryFolderBase FindFolder(string name, List<InventoryFolderBase> folders)
- // {
- // foreach (InventoryFolderBase folder in folders)
- // {
- // if (folder.Name == name)
- // {
- // return folder;
- // }
- // }
- // return null;
- // }
- private InventoryFolderBase FindFolder(string name, Guid parentFolderID, List<InventoryFolderBase> folders)
- {
- foreach (InventoryFolderBase folder in folders)
- {
- if ((folder.Name == name) && (folder.ParentID.Guid == parentFolderID))
- {
- return folder;
- }
- }
- return null;
- }
- // TODO: unused
- // private InventoryItemBase GetItem(string itemName, List<InventoryItemBase> items)
- // {
- // foreach (InventoryItemBase item in items)
- // {
- // if (item.Name.ToLower() == itemName.ToLower())
- // {
- // return item;
- // }
- // }
- // return null;
- // }
- private List<InventoryFolderBase> FindSubFolders(Guid parentFolderID, List<InventoryFolderBase> folders)
- {
- List<InventoryFolderBase> subFolders = new List<InventoryFolderBase>();
- foreach (InventoryFolderBase folder in folders)
- {
- if (folder.ParentID.Guid == parentFolderID)
- {
- subFolders.Add(folder);
- }
- }
- return subFolders;
- }
- protected virtual void ModifyPermissions(ref InventoryItemBase item)
- {
- // Propagate Permissions
- item.BasePermissions = item.BasePermissions & item.NextPermissions;
- item.CurrentPermissions = item.BasePermissions;
- item.EveryOnePermissions = item.EveryOnePermissions & item.NextPermissions;
- item.GroupPermissions = item.GroupPermissions & item.NextPermissions;
- }
- private AvatarAppearance CreateDefaultAppearance(UUID avatarId)
- {
- AvatarAppearance appearance = null;
- AvatarWearable[] wearables;
- byte[] visualParams;
- GetDefaultAvatarAppearance(out wearables, out visualParams);
- appearance = new AvatarAppearance(avatarId, wearables, visualParams);
- return appearance;
- }
- private static void GetDefaultAvatarAppearance(out AvatarWearable[] wearables, out byte[] visualParams)
- {
- visualParams = GetDefaultVisualParams();
- wearables = AvatarWearable.DefaultWearables;
- }
- private static byte[] GetDefaultVisualParams()
- {
- byte[] visualParams;
- visualParams = new byte[218];
- for (int i = 0; i < 218; i++)
- {
- visualParams[i] = 100;
- }
- return visualParams;
- }
- private int ItemIsPartOfAppearance(InventoryItemBase item, AvatarAppearance appearance)
- {
- if (appearance != null)
- {
- if (appearance.BodyItem == item.ID)
- return (int)WearableType.Shape;
- if (appearance.EyesItem == item.ID)
- return (int)WearableType.Eyes;
- if (appearance.GlovesItem == item.ID)
- return (int)WearableType.Gloves;
- if (appearance.HairItem == item.ID)
- return (int)WearableType.Hair;
- if (appearance.JacketItem == item.ID)
- return (int)WearableType.Jacket;
- if (appearance.PantsItem == item.ID)
- return (int)WearableType.Pants;
- if (appearance.ShirtItem == item.ID)
- return (int)WearableType.Shirt;
- if (appearance.ShoesItem == item.ID)
- return (int)WearableType.Shoes;
- if (appearance.SkinItem == item.ID)
- return (int)WearableType.Skin;
- if (appearance.SkirtItem == item.ID)
- return (int)WearableType.Skirt;
- if (appearance.SocksItem == item.ID)
- return (int)WearableType.Socks;
- if (appearance.UnderPantsItem == item.ID)
- return (int)WearableType.Underpants;
- if (appearance.UnderShirtItem == item.ID)
- return (int)WearableType.Undershirt;
- }
- return -1;
- }
- #endregion
- public enum PermissionMask
- {
- None = 0,
- Transfer = 8192,
- Modify = 16384,
- Copy = 32768,
- Move = 524288,
- Damage = 1048576,
- All = 2147483647,
- }
- public enum WearableType
- {
- Shape = 0,
- Skin = 1,
- Hair = 2,
- Eyes = 3,
- Shirt = 4,
- Pants = 5,
- Shoes = 6,
- Socks = 7,
- Jacket = 8,
- Gloves = 9,
- Undershirt = 10,
- Underpants = 11,
- Skirt = 12,
- }
- public class ClothesAttachment
- {
- public int Type;
- public UUID ItemID;
- public UUID AssetID;
- public ClothesAttachment(int type, UUID itemID, UUID assetID)
- {
- Type = type;
- ItemID = itemID;
- AssetID = assetID;
- }
- }
- }
- }
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