123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599 |
- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.IO;
- using OpenMetaverse;
- namespace OpenSim.Framework
- {
- public class RegionSettings
- {
- private ConfigurationMember configMember;
- public delegate void SaveDelegate(RegionSettings rs);
- public event SaveDelegate OnSave;
-
- /// <value>
- /// These appear to be terrain textures that are shipped with the client.
- /// </value>
- public static readonly UUID DEFAULT_TERRAIN_TEXTURE_1 = new UUID("b8d3965a-ad78-bf43-699b-bff8eca6c975");
- public static readonly UUID DEFAULT_TERRAIN_TEXTURE_2 = new UUID("abb783e6-3e93-26c0-248a-247666855da3");
- public static readonly UUID DEFAULT_TERRAIN_TEXTURE_3 = new UUID("179cdabd-398a-9b6b-1391-4dc333ba321f");
- public static readonly UUID DEFAULT_TERRAIN_TEXTURE_4 = new UUID("beb169c7-11ea-fff2-efe5-0f24dc881df2");
- public RegionSettings()
- {
- if (configMember == null)
- {
- try
- {
- configMember = new ConfigurationMember(Path.Combine(Util.configDir(), "estate_settings.xml"), "ESTATE SETTINGS", LoadConfigurationOptions, HandleIncomingConfiguration, true);
- configMember.performConfigurationRetrieve();
- }
- catch (Exception)
- {
- }
- }
- }
- public void LoadConfigurationOptions()
- {
- configMember.addConfigurationOption("region_flags",
- ConfigurationOption.ConfigurationTypes.TYPE_UINT32,
- String.Empty, "336723974", true);
- configMember.addConfigurationOption("max_agents",
- ConfigurationOption.ConfigurationTypes.TYPE_INT32,
- String.Empty, "40", true);
- configMember.addConfigurationOption("object_bonus_factor",
- ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
- String.Empty, "1.0", true);
- configMember.addConfigurationOption("sim_access",
- ConfigurationOption.ConfigurationTypes.TYPE_INT32,
- String.Empty, "21", true);
- configMember.addConfigurationOption("terrain_base_0",
- ConfigurationOption.ConfigurationTypes.TYPE_UUID,
- String.Empty, DEFAULT_TERRAIN_TEXTURE_1.ToString(), true);
- configMember.addConfigurationOption("terrain_base_1",
- ConfigurationOption.ConfigurationTypes.TYPE_UUID,
- String.Empty, DEFAULT_TERRAIN_TEXTURE_2.ToString(), true);
- configMember.addConfigurationOption("terrain_base_2",
- ConfigurationOption.ConfigurationTypes.TYPE_UUID,
- String.Empty, DEFAULT_TERRAIN_TEXTURE_3.ToString(), true);
- configMember.addConfigurationOption("terrain_base_3",
- ConfigurationOption.ConfigurationTypes.TYPE_UUID,
- String.Empty, DEFAULT_TERRAIN_TEXTURE_4.ToString(), true);
- configMember.addConfigurationOption("terrain_start_height_0",
- ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
- String.Empty, "10.0", true);
- configMember.addConfigurationOption("terrain_start_height_1",
- ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
- String.Empty, "10.0", true);
- configMember.addConfigurationOption("terrain_start_height_2",
- ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
- String.Empty, "10.0", true);
- configMember.addConfigurationOption("terrain_start_height_3",
- ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
- String.Empty, "10.0", true);
- configMember.addConfigurationOption("terrain_height_range_0",
- ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
- String.Empty, "60.0", true);
- configMember.addConfigurationOption("terrain_height_range_1",
- ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
- String.Empty, "60.0", true);
- configMember.addConfigurationOption("terrain_height_range_2",
- ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
- String.Empty, "60.0", true);
- configMember.addConfigurationOption("terrain_height_range_3",
- ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
- String.Empty, "60.0", true);
- configMember.addConfigurationOption("region_water_height",
- ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
- String.Empty, "20.0", true);
- configMember.addConfigurationOption("terrain_raise_limit",
- ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
- String.Empty, "100.0", true);
- configMember.addConfigurationOption("terrain_lower_limit",
- ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
- String.Empty, "-100.0", true);
- configMember.addConfigurationOption("sun_hour",
- ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
- String.Empty, "0.0", true);
- }
- public bool HandleIncomingConfiguration(string key, object value)
- {
- switch (key)
- {
- case "region_flags":
- RegionFlags flags = (RegionFlags)(uint)value;
- m_BlockTerraform =
- (flags & RegionFlags.BlockTerraform) != 0;
- m_BlockFly =
- (flags & RegionFlags.NoFly) != 0;
- m_AllowDamage =
- (flags & RegionFlags.AllowDamage) != 0;
- m_RestrictPushing =
- (flags & RegionFlags.RestrictPushObject) != 0;
- m_AllowLandResell =
- (flags & RegionFlags.BlockLandResell) == 0;
- m_AllowLandJoinDivide =
- (flags & RegionFlags.AllowParcelChanges) != 0;
- m_BlockShowInSearch =
- ((uint)flags & (1 << 29)) != 0;
- m_DisableScripts =
- (flags & RegionFlags.SkipScripts) != 0;
- m_DisableCollisions =
- (flags & RegionFlags.SkipCollisions) != 0;
- m_DisablePhysics =
- (flags & RegionFlags.SkipPhysics) != 0;
- m_FixedSun =
- (flags & RegionFlags.SunFixed) != 0;
- m_Sandbox =
- (flags & RegionFlags.Sandbox) != 0;
- break;
- case "max_agents":
- m_AgentLimit = (int)value;
- break;
- case "object_bonus_factor":
- m_ObjectBonus = (double)value;
- break;
- case "sim_access":
- int access = (int)value;
- if (access <= 13)
- m_Maturity = 0;
- else
- m_Maturity = 1;
- break;
- case "terrain_base_0":
- m_TerrainTexture1 = (UUID)value;
- break;
- case "terrain_base_1":
- m_TerrainTexture2 = (UUID)value;
- break;
- case "terrain_base_2":
- m_TerrainTexture3 = (UUID)value;
- break;
- case "terrain_base_3":
- m_TerrainTexture4 = (UUID)value;
- break;
- case "terrain_start_height_0":
- m_Elevation1SW = (double)value;
- break;
- case "terrain_start_height_1":
- m_Elevation1NW = (double)value;
- break;
- case "terrain_start_height_2":
- m_Elevation1SE = (double)value;
- break;
- case "terrain_start_height_3":
- m_Elevation1NE = (double)value;
- break;
- case "terrain_height_range_0":
- m_Elevation2SW = (double)value;
- break;
- case "terrain_height_range_1":
- m_Elevation2NW = (double)value;
- break;
- case "terrain_height_range_2":
- m_Elevation2SE = (double)value;
- break;
- case "terrain_height_range_3":
- m_Elevation2NE = (double)value;
- break;
- case "region_water_height":
- m_WaterHeight = (double)value;
- break;
- case "terrain_raise_limit":
- m_TerrainRaiseLimit = (double)value;
- break;
- case "terrain_lower_limit":
- m_TerrainLowerLimit = (double)value;
- break;
- case "sun_hour":
- m_SunPosition = (double)value;
- break;
- }
- return true;
- }
- public void Save()
- {
- if (OnSave != null)
- OnSave(this);
- }
- private UUID m_RegionUUID = UUID.Zero;
- public UUID RegionUUID
- {
- get { return m_RegionUUID; }
- set { m_RegionUUID = value; }
- }
- private bool m_BlockTerraform = false;
- public bool BlockTerraform
- {
- get { return m_BlockTerraform; }
- set { m_BlockTerraform = value; }
- }
- private bool m_BlockFly = false;
- public bool BlockFly
- {
- get { return m_BlockFly; }
- set { m_BlockFly = value; }
- }
- private bool m_AllowDamage = false;
- public bool AllowDamage
- {
- get { return m_AllowDamage; }
- set { m_AllowDamage = value; }
- }
- private bool m_RestrictPushing = false;
- public bool RestrictPushing
- {
- get { return m_RestrictPushing; }
- set { m_RestrictPushing = value; }
- }
- private bool m_AllowLandResell = true;
- public bool AllowLandResell
- {
- get { return m_AllowLandResell; }
- set { m_AllowLandResell = value; }
- }
- private bool m_AllowLandJoinDivide = true;
- public bool AllowLandJoinDivide
- {
- get { return m_AllowLandJoinDivide; }
- set { m_AllowLandJoinDivide = value; }
- }
- private bool m_BlockShowInSearch = false;
- public bool BlockShowInSearch
- {
- get { return m_BlockShowInSearch; }
- set { m_BlockShowInSearch = value; }
- }
- private int m_AgentLimit = 40;
- public int AgentLimit
- {
- get { return m_AgentLimit; }
- set { m_AgentLimit = value; }
- }
- private double m_ObjectBonus = 1.0;
- public double ObjectBonus
- {
- get { return m_ObjectBonus; }
- set { m_ObjectBonus = value; }
- }
- private int m_Maturity = 1;
- public int Maturity
- {
- get { return m_Maturity; }
- set { m_Maturity = value; }
- }
- private bool m_DisableScripts = false;
- public bool DisableScripts
- {
- get { return m_DisableScripts; }
- set { m_DisableScripts = value; }
- }
- private bool m_DisableCollisions = false;
- public bool DisableCollisions
- {
- get { return m_DisableCollisions; }
- set { m_DisableCollisions = value; }
- }
- private bool m_DisablePhysics = false;
- public bool DisablePhysics
- {
- get { return m_DisablePhysics; }
- set { m_DisablePhysics = value; }
- }
- private UUID m_TerrainTexture1 = UUID.Zero;
- public UUID TerrainTexture1
- {
- get { return m_TerrainTexture1; }
- set
- {
- if (value == UUID.Zero)
- m_TerrainTexture1 = DEFAULT_TERRAIN_TEXTURE_1;
- else
- m_TerrainTexture1 = value;
- }
- }
- private UUID m_TerrainTexture2 = UUID.Zero;
- public UUID TerrainTexture2
- {
- get { return m_TerrainTexture2; }
- set
- {
- if (value == UUID.Zero)
- m_TerrainTexture2 = DEFAULT_TERRAIN_TEXTURE_2;
- else
- m_TerrainTexture2 = value;
- }
- }
- private UUID m_TerrainTexture3 = UUID.Zero;
- public UUID TerrainTexture3
- {
- get { return m_TerrainTexture3; }
- set
- {
- if (value == UUID.Zero)
- m_TerrainTexture3 = DEFAULT_TERRAIN_TEXTURE_3;
- else
- m_TerrainTexture3 = value;
- }
- }
- private UUID m_TerrainTexture4 = UUID.Zero;
- public UUID TerrainTexture4
- {
- get { return m_TerrainTexture4; }
- set
- {
- if (value == UUID.Zero)
- m_TerrainTexture4 = DEFAULT_TERRAIN_TEXTURE_4;
- else
- m_TerrainTexture4 = value;
- }
- }
- private double m_Elevation1NW = 10;
- public double Elevation1NW
- {
- get { return m_Elevation1NW; }
- set { m_Elevation1NW = value; }
- }
- private double m_Elevation2NW = 60;
- public double Elevation2NW
- {
- get { return m_Elevation2NW; }
- set { m_Elevation2NW = value; }
- }
- private double m_Elevation1NE = 10;
- public double Elevation1NE
- {
- get { return m_Elevation1NE; }
- set { m_Elevation1NE = value; }
- }
- private double m_Elevation2NE = 60;
- public double Elevation2NE
- {
- get { return m_Elevation2NE; }
- set { m_Elevation2NE = value; }
- }
- private double m_Elevation1SE = 10;
- public double Elevation1SE
- {
- get { return m_Elevation1SE; }
- set { m_Elevation1SE = value; }
- }
- private double m_Elevation2SE = 60;
- public double Elevation2SE
- {
- get { return m_Elevation2SE; }
- set { m_Elevation2SE = value; }
- }
- private double m_Elevation1SW = 10;
- public double Elevation1SW
- {
- get { return m_Elevation1SW; }
- set { m_Elevation1SW = value; }
- }
- private double m_Elevation2SW = 60;
- public double Elevation2SW
- {
- get { return m_Elevation2SW; }
- set { m_Elevation2SW = value; }
- }
- private double m_WaterHeight = 20;
- public double WaterHeight
- {
- get { return m_WaterHeight; }
- set { m_WaterHeight = value; }
- }
- private double m_TerrainRaiseLimit = 100;
- public double TerrainRaiseLimit
- {
- get { return m_TerrainRaiseLimit; }
- set { m_TerrainRaiseLimit = value; }
- }
- private double m_TerrainLowerLimit = -100;
- public double TerrainLowerLimit
- {
- get { return m_TerrainLowerLimit; }
- set { m_TerrainLowerLimit = value; }
- }
- private bool m_UseEstateSun = true;
- public bool UseEstateSun
- {
- get { return m_UseEstateSun; }
- set { m_UseEstateSun = value; }
- }
- private bool m_Sandbox = false;
- public bool Sandbox
- {
- get { return m_Sandbox; }
- set { m_Sandbox = value; }
- }
- private Vector3 m_SunVector;
- public Vector3 SunVector
- {
- get { return m_SunVector; }
- set { m_SunVector = value; }
- }
- private UUID m_TerrainImageID;
- public UUID TerrainImageID
- {
- get { return m_TerrainImageID; }
- set { m_TerrainImageID = value; }
- }
- private bool m_FixedSun = false;
- public bool FixedSun
- {
- get { return m_FixedSun; }
- set { m_FixedSun = value; }
- }
- private double m_SunPosition = 0.0;
- public double SunPosition
- {
- get { return m_SunPosition; }
- set { m_SunPosition = value; }
- }
- private UUID m_Covenant = UUID.Zero;
- public UUID Covenant
- {
- get { return m_Covenant; }
- set { m_Covenant = value; }
- }
- private int m_LoadedCreationDateTime;
- public int LoadedCreationDateTime
- {
- get { return m_LoadedCreationDateTime; }
- set { m_LoadedCreationDateTime = value; }
- }
-
- public String LoadedCreationDate
- {
- get
- {
- TimeSpan ts = new TimeSpan(0, 0, LoadedCreationDateTime);
- DateTime stamp = new DateTime(1970, 1, 1) + ts;
- return stamp.ToLongDateString();
- }
- }
- public String LoadedCreationTime
- {
- get
- {
- TimeSpan ts = new TimeSpan(0, 0, LoadedCreationDateTime);
- DateTime stamp = new DateTime(1970, 1, 1) + ts;
- return stamp.ToLongTimeString();
- }
- }
- private String m_LoadedCreationID;
- public String LoadedCreationID
- {
- get { return m_LoadedCreationID; }
- set { m_LoadedCreationID = value; }
- }
- }
- }
|