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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System.Collections.Generic;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Scenes;
- using FriendInfo = OpenSim.Services.Interfaces.FriendInfo;
- namespace OpenSim.Region.Framework.Interfaces
- {
- public interface IFriendsModule
- {
- /// <summary>
- /// Are friends cached on this simulator for a particular user?
- /// </summary>
- /// <param name="userID"></param>
- /// <returns></returns>
- bool AreFriendsCached(UUID userID);
- /// <summary>
- /// Get friends from local cache only
- /// </summary>
- /// <param name="userID"></param>
- /// <returns>
- /// An empty array if the user has no friends or friends have not been cached.
- /// </returns>
- FriendInfo[] GetFriendsFromCache(UUID userID);
- /// <summary>
- /// Add a friendship between two users.
- /// </summary>
- /// <remarks>
- /// Ultimately, it would be more useful to take in a user account here rather than having to have a user
- /// present in the scene.
- /// </remarks>
- /// <param name="client"></param>
- /// <param name="friendID"></param>
- void AddFriendship(IClientAPI client, UUID friendID);
- /// <summary>
- /// Remove a friendship between two users.
- /// </summary>
- /// <remarks>
- /// Ultimately, it would be more useful to take in a user account here rather than having to have a user
- /// present in the scene.
- /// </remarks>
- /// <param name="client"></param>
- /// <param name="exFriendID"></param>
- void RemoveFriendship(IClientAPI client, UUID exFriendID);
- /// <summary>
- /// Get permissions granted by a friend.
- /// </summary>
- /// <param name="userID">The user.</param>
- /// <param name="friendID">The friend that granted.</param>
- /// <returns>The permissions. These come from the FriendRights enum.</returns>
- int GetRightsGrantedByFriend(UUID userID, UUID friendID);
- /// <summary>
- /// Grant permissions for a friend.
- /// </summary>
- /// <remarks>
- /// This includes giving them the ability to see when the user is online and permission to edit the user's
- /// objects.
- /// Granting lower permissions than the friend currently has will rescind the extra permissions.
- /// </remarks>
- /// <param name="remoteClient">The user granting the permissions.</param>
- /// <param name="friendID">The friend.</param>
- /// <param name="perms">These come from the FriendRights enum.</param>
- void GrantRights(IClientAPI remoteClient, UUID friendID, int perms);
- void IsNowRoot(ScenePresence sp);
- bool SendFriendsOnlineIfNeeded(IClientAPI client);
- bool IsFriendOnline(UUID userID, UUID friendID);
- void CacheFriendsOnline(UUID userID, List<UUID> friendsOnline, bool online);
- void CacheFriendOnline(UUID userID, UUID friendOnline, bool online);
- List<UUID> GetCachedFriendsOnline(UUID userID);
- bool IsFriend(UUID userID, UUID friendID);
- }
- }
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