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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Data;
- using System.IO;
- using System.IO.Compression;
- using System.Reflection;
- using System.Security.Cryptography;
- using System.Text;
- using log4net;
- using MySql.Data.MySqlClient;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Data;
- namespace OpenSim.Data.MySQL
- {
- public class MySQLXAssetData : IXAssetDataPlugin
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- protected virtual Assembly Assembly
- {
- get { return GetType().Assembly; }
- }
- /// <summary>
- /// Number of days that must pass before we update the access time on an asset when it has been fetched.
- /// </summary>
- private const int DaysBetweenAccessTimeUpdates = 30;
- private bool m_enableCompression = false;
- private string m_connectionString;
- #region IPlugin Members
- public string Version { get { return "1.0.0.0"; } }
- /// <summary>
- /// <para>Initialises Asset interface</para>
- /// <para>
- /// <list type="bullet">
- /// <item>Loads and initialises the MySQL storage plugin.</item>
- /// <item>Warns and uses the obsolete mysql_connection.ini if connect string is empty.</item>
- /// <item>Check for migration</item>
- /// </list>
- /// </para>
- /// </summary>
- /// <param name="connect">connect string</param>
- public void Initialise(string connect)
- {
- m_log.ErrorFormat("[MYSQL XASSETDATA]: ***********************************************************");
- m_log.ErrorFormat("[MYSQL XASSETDATA]: ***********************************************************");
- m_log.ErrorFormat("[MYSQL XASSETDATA]: ***********************************************************");
- m_log.ErrorFormat("[MYSQL XASSETDATA]: THIS PLUGIN IS STRICTLY EXPERIMENTAL.");
- m_log.ErrorFormat("[MYSQL XASSETDATA]: DO NOT USE FOR ANY DATA THAT YOU DO NOT MIND LOSING.");
- m_log.ErrorFormat("[MYSQL XASSETDATA]: DATABASE TABLES CAN CHANGE AT ANY TIME, CAUSING EXISTING DATA TO BE LOST.");
- m_log.ErrorFormat("[MYSQL XASSETDATA]: ***********************************************************");
- m_log.ErrorFormat("[MYSQL XASSETDATA]: ***********************************************************");
- m_log.ErrorFormat("[MYSQL XASSETDATA]: ***********************************************************");
- m_connectionString = connect;
- using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
- {
- dbcon.Open();
- Migration m = new Migration(dbcon, Assembly, "XAssetStore");
- m.Update();
- dbcon.Close();
- }
- }
- public void Initialise()
- {
- throw new NotImplementedException();
- }
- public void Dispose() { }
- /// <summary>
- /// The name of this DB provider
- /// </summary>
- public string Name
- {
- get { return "MySQL XAsset storage engine"; }
- }
- #endregion
- #region IAssetDataPlugin Members
- /// <summary>
- /// Fetch Asset <paramref name="assetID"/> from database
- /// </summary>
- /// <param name="assetID">Asset UUID to fetch</param>
- /// <returns>Return the asset</returns>
- /// <remarks>On failure : throw an exception and attempt to reconnect to database</remarks>
- public AssetBase GetAsset(UUID assetID)
- {
- // m_log.DebugFormat("[MYSQL XASSET DATA]: Looking for asset {0}", assetID);
- AssetBase asset = null;
- int accessTime = 0;
- using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
- {
- dbcon.Open();
- using (MySqlCommand cmd = new MySqlCommand(
- "SELECT Name, Description, AccessTime, AssetType, Local, Temporary, AssetFlags, CreatorID, Data FROM XAssetsMeta JOIN XAssetsData ON XAssetsMeta.Hash = XAssetsData.Hash WHERE ID=?ID",
- dbcon))
- {
- cmd.Parameters.AddWithValue("?ID", assetID.ToString());
- try
- {
- using (MySqlDataReader dbReader = cmd.ExecuteReader(CommandBehavior.SingleRow))
- {
- if (dbReader.Read())
- {
- asset = new AssetBase(assetID, (string)dbReader["Name"], (sbyte)dbReader["AssetType"], dbReader["CreatorID"].ToString());
- asset.Data = (byte[])dbReader["Data"];
- asset.Description = (string)dbReader["Description"];
- string local = dbReader["Local"].ToString();
- if (local.Equals("1") || local.Equals("true", StringComparison.InvariantCultureIgnoreCase))
- asset.Local = true;
- else
- asset.Local = false;
- asset.Temporary = Convert.ToBoolean(dbReader["Temporary"]);
- asset.Flags = (AssetFlags)Convert.ToInt32(dbReader["AssetFlags"]);
- accessTime = (int)dbReader["AccessTime"];
- }
- }
- }
- catch (Exception e)
- {
- m_log.Error(string.Format("[MYSQL XASSET DATA]: Failure fetching asset {0}", assetID), e);
- }
- }
- dbcon.Close();
- }
- if(asset == null)
- return asset;
- if(accessTime > 0)
- {
- try
- {
- UpdateAccessTime(asset.Metadata, accessTime);
- }
- catch { }
- }
- if (m_enableCompression && asset.Data != null)
- {
- using(MemoryStream ms = new MemoryStream(asset.Data))
- using(GZipStream decompressionStream = new GZipStream(ms, CompressionMode.Decompress))
- {
- using(MemoryStream outputStream = new MemoryStream())
- {
- decompressionStream.CopyTo(outputStream, int.MaxValue);
- // int compressedLength = asset.Data.Length;
- asset.Data = outputStream.ToArray();
- }
- // m_log.DebugFormat(
- // "[XASSET DB]: Decompressed {0} {1} to {2} bytes from {3}",
- // asset.ID, asset.Name, asset.Data.Length, compressedLength);
- }
- }
- return asset;
- }
- /// <summary>
- /// Create an asset in database, or update it if existing.
- /// </summary>
- /// <param name="asset">Asset UUID to create</param>
- /// <remarks>On failure : Throw an exception and attempt to reconnect to database</remarks>
- public void StoreAsset(AssetBase asset)
- {
- // m_log.DebugFormat("[XASSETS DB]: Storing asset {0} {1}", asset.Name, asset.ID);
- using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
- {
- dbcon.Open();
- using (MySqlTransaction transaction = dbcon.BeginTransaction())
- {
- string assetName = asset.Name;
- if (asset.Name.Length > AssetBase.MAX_ASSET_NAME)
- {
- assetName = asset.Name.Substring(0, AssetBase.MAX_ASSET_NAME);
- m_log.WarnFormat(
- "[XASSET DB]: Name '{0}' for asset {1} truncated from {2} to {3} characters on add",
- asset.Name, asset.ID, asset.Name.Length, assetName.Length);
- }
- string assetDescription = asset.Description;
- if (asset.Description.Length > AssetBase.MAX_ASSET_DESC)
- {
- assetDescription = asset.Description.Substring(0, AssetBase.MAX_ASSET_DESC);
- m_log.WarnFormat(
- "[XASSET DB]: Description '{0}' for asset {1} truncated from {2} to {3} characters on add",
- asset.Description, asset.ID, asset.Description.Length, assetDescription.Length);
- }
- if (m_enableCompression)
- {
- MemoryStream outputStream = new MemoryStream();
- using (GZipStream compressionStream = new GZipStream(outputStream, CompressionMode.Compress, false))
- {
- // Console.WriteLine(WebUtil.CopyTo(new MemoryStream(asset.Data), compressionStream, int.MaxValue));
- // We have to close the compression stream in order to make sure it writes everything out to the underlying memory output stream.
- compressionStream.Close();
- byte[] compressedData = outputStream.ToArray();
- asset.Data = compressedData;
- }
- }
- byte[] hash;
- using (HashAlgorithm hasher = SHA256.Create())
- hash = hasher.ComputeHash(asset.Data);
- // m_log.DebugFormat(
- // "[XASSET DB]: Compressed data size for {0} {1}, hash {2} is {3}",
- // asset.ID, asset.Name, hash, compressedData.Length);
- try
- {
- using (MySqlCommand cmd =
- new MySqlCommand(
- "replace INTO XAssetsMeta(ID, Hash, Name, Description, AssetType, Local, Temporary, CreateTime, AccessTime, AssetFlags, CreatorID)" +
- "VALUES(?ID, ?Hash, ?Name, ?Description, ?AssetType, ?Local, ?Temporary, ?CreateTime, ?AccessTime, ?AssetFlags, ?CreatorID)",
- dbcon))
- {
- // create unix epoch time
- int now = (int)Utils.DateTimeToUnixTime(DateTime.UtcNow);
- cmd.Parameters.AddWithValue("?ID", asset.ID);
- cmd.Parameters.AddWithValue("?Hash", hash);
- cmd.Parameters.AddWithValue("?Name", assetName);
- cmd.Parameters.AddWithValue("?Description", assetDescription);
- cmd.Parameters.AddWithValue("?AssetType", asset.Type);
- cmd.Parameters.AddWithValue("?Local", asset.Local);
- cmd.Parameters.AddWithValue("?Temporary", asset.Temporary);
- cmd.Parameters.AddWithValue("?CreateTime", now);
- cmd.Parameters.AddWithValue("?AccessTime", now);
- cmd.Parameters.AddWithValue("?CreatorID", asset.Metadata.CreatorID);
- cmd.Parameters.AddWithValue("?AssetFlags", (int)asset.Flags);
- cmd.ExecuteNonQuery();
- }
- }
- catch (Exception e)
- {
- m_log.ErrorFormat("[ASSET DB]: MySQL failure creating asset metadata {0} with name \"{1}\". Error: {2}",
- asset.FullID, asset.Name, e.Message);
- transaction.Rollback();
- return;
- }
- if (!ExistsData(dbcon, transaction, hash))
- {
- try
- {
- using (MySqlCommand cmd =
- new MySqlCommand(
- "INSERT INTO XAssetsData(Hash, Data) VALUES(?Hash, ?Data)",
- dbcon))
- {
- cmd.Parameters.AddWithValue("?Hash", hash);
- cmd.Parameters.AddWithValue("?Data", asset.Data);
- cmd.ExecuteNonQuery();
- }
- }
- catch (Exception e)
- {
- m_log.ErrorFormat("[XASSET DB]: MySQL failure creating asset data {0} with name \"{1}\". Error: {2}",
- asset.FullID, asset.Name, e.Message);
- transaction.Rollback();
- return;
- }
- }
- transaction.Commit();
- }
- dbcon.Close();
- }
- }
- /// <summary>
- /// Updates the access time of the asset if it was accessed above a given threshhold amount of time.
- /// </summary>
- /// <remarks>
- /// This gives us some insight into assets which haven't ben accessed for a long period. This is only done
- /// over the threshold time to avoid excessive database writes as assets are fetched.
- /// </remarks>
- /// <param name='asset'></param>
- /// <param name='accessTime'></param>
- private void UpdateAccessTime(AssetMetadata assetMetadata, int accessTime)
- {
- DateTime now = DateTime.UtcNow;
- if ((now - Utils.UnixTimeToDateTime(accessTime)).TotalDays < DaysBetweenAccessTimeUpdates)
- return;
- using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
- {
- dbcon.Open();
- MySqlCommand cmd =
- new MySqlCommand("update XAssetsMeta set AccessTime=?AccessTime where ID=?ID", dbcon);
- try
- {
- using (cmd)
- {
- // create unix epoch time
- cmd.Parameters.AddWithValue("?ID", assetMetadata.ID);
- cmd.Parameters.AddWithValue("?AccessTime", (int)Utils.DateTimeToUnixTime(now));
- cmd.ExecuteNonQuery();
- }
- }
- catch (Exception)
- {
- m_log.ErrorFormat(
- "[XASSET MYSQL DB]: Failure updating access_time for asset {0} with name {1}",
- assetMetadata.ID, assetMetadata.Name);
- }
- dbcon.Close();
- }
- }
- /// <summary>
- /// We assume we already have the m_dbLock.
- /// </summary>
- /// TODO: need to actually use the transaction.
- /// <param name="dbcon"></param>
- /// <param name="transaction"></param>
- /// <param name="hash"></param>
- /// <returns></returns>
- private bool ExistsData(MySqlConnection dbcon, MySqlTransaction transaction, byte[] hash)
- {
- // m_log.DebugFormat("[ASSETS DB]: Checking for asset {0}", uuid);
- bool exists = false;
- using (MySqlCommand cmd = new MySqlCommand("SELECT Hash FROM XAssetsData WHERE Hash=?Hash", dbcon))
- {
- cmd.Parameters.AddWithValue("?Hash", hash);
- try
- {
- using (MySqlDataReader dbReader = cmd.ExecuteReader(CommandBehavior.SingleRow))
- {
- if (dbReader.Read())
- {
- // m_log.DebugFormat("[ASSETS DB]: Found asset {0}", uuid);
- exists = true;
- }
- }
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[XASSETS DB]: MySql failure in ExistsData fetching hash {0}. Exception {1}{2}",
- hash, e.Message, e.StackTrace);
- }
- }
- return exists;
- }
- /// <summary>
- /// Check if the assets exist in the database.
- /// </summary>
- /// <param name="uuids">The asset UUID's</param>
- /// <returns>For each asset: true if it exists, false otherwise</returns>
- public bool[] AssetsExist(UUID[] uuids)
- {
- if (uuids.Length == 0)
- return new bool[0];
- HashSet<UUID> exists = new HashSet<UUID>();
- string ids = "'" + string.Join("','", uuids) + "'";
- string sql = string.Format("SELECT ID FROM assets WHERE ID IN ({0})", ids);
- using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
- {
- dbcon.Open();
- using (MySqlCommand cmd = new MySqlCommand(sql, dbcon))
- {
- using (MySqlDataReader dbReader = cmd.ExecuteReader())
- {
- while (dbReader.Read())
- {
- UUID id = DBGuid.FromDB(dbReader["ID"]);
- exists.Add(id);
- }
- }
- }
- }
- bool[] results = new bool[uuids.Length];
- for (int i = 0; i < uuids.Length; i++)
- results[i] = exists.Contains(uuids[i]);
- return results;
- }
- /// <summary>
- /// Returns a list of AssetMetadata objects. The list is a subset of
- /// the entire data set offset by <paramref name="start" /> containing
- /// <paramref name="count" /> elements.
- /// </summary>
- /// <param name="start">The number of results to discard from the total data set.</param>
- /// <param name="count">The number of rows the returned list should contain.</param>
- /// <returns>A list of AssetMetadata objects.</returns>
- public List<AssetMetadata> FetchAssetMetadataSet(int start, int count)
- {
- List<AssetMetadata> retList = new List<AssetMetadata>(count);
- using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
- {
- dbcon.Open();
- using(MySqlCommand cmd = new MySqlCommand("SELECT Name, Description, AccessTime, AssetType, Temporary, ID, AssetFlags, CreatorID FROM XAssetsMeta LIMIT ?start, ?count",dbcon))
- {
- cmd.Parameters.AddWithValue("?start",start);
- cmd.Parameters.AddWithValue("?count", count);
- try
- {
- using (MySqlDataReader dbReader = cmd.ExecuteReader())
- {
- while (dbReader.Read())
- {
- AssetMetadata metadata = new AssetMetadata();
- metadata.Name = (string)dbReader["Name"];
- metadata.Description = (string)dbReader["Description"];
- metadata.Type = (sbyte)dbReader["AssetType"];
- metadata.Temporary = Convert.ToBoolean(dbReader["Temporary"]); // Not sure if this is correct.
- metadata.Flags = (AssetFlags)Convert.ToInt32(dbReader["AssetFlags"]);
- metadata.FullID = DBGuid.FromDB(dbReader["ID"]);
- metadata.CreatorID = dbReader["CreatorID"].ToString();
- // We'll ignore this for now - it appears unused!
- // metadata.SHA1 = dbReader["hash"]);
- UpdateAccessTime(metadata, (int)dbReader["AccessTime"]);
- retList.Add(metadata);
- }
- }
- }
- catch (Exception e)
- {
- m_log.Error("[XASSETS DB]: MySql failure fetching asset set" + Environment.NewLine + e.ToString());
- }
- }
- dbcon.Close();
- }
- return retList;
- }
- public bool Delete(string id)
- {
- // m_log.DebugFormat("[XASSETS DB]: Deleting asset {0}", id);
- using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
- {
- dbcon.Open();
- using (MySqlCommand cmd = new MySqlCommand("delete from XAssetsMeta where ID=?ID", dbcon))
- {
- cmd.Parameters.AddWithValue("?ID", id);
- cmd.ExecuteNonQuery();
- }
- // TODO: How do we deal with data from deleted assets? Probably not easily reapable unless we
- // keep a reference count (?)
- dbcon.Close();
- }
- return true;
- }
- #endregion
- }
- }
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