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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using System.Text;
- using log4net;
- using Nini.Config;
- using NUnit.Framework;
- using OpenMetaverse;
- using OpenMetaverse.Assets;
- using OpenMetaverse.StructuredData;
- using OpenSim.Framework;
- using OpenSim.Region.CoreModules.Avatar.AvatarFactory;
- using OpenSim.Region.OptionalModules.World.NPC;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Region.ScriptEngine.Shared;
- using OpenSim.Region.ScriptEngine.Shared.Api;
- using OpenSim.Region.ScriptEngine.Shared.Instance;
- using OpenSim.Services.Interfaces;
- using OpenSim.Tests.Common;
- using PermissionMask = OpenSim.Framework.PermissionMask;
- namespace OpenSim.Region.ScriptEngine.Shared.Tests
- {
- /// <summary>
- /// Tests for inventory functions in LSL
- /// </summary>
- [TestFixture]
- public class LSL_ApiInventoryTests : OpenSimTestCase
- {
- protected Scene m_scene;
- protected XEngine.XEngine m_engine;
- [SetUp]
- public override void SetUp()
- {
- base.SetUp();
- IConfigSource initConfigSource = new IniConfigSource();
- IConfig config = initConfigSource.AddConfig("XEngine");
- config.Set("Enabled", "true");
- m_scene = new SceneHelpers().SetupScene();
- SceneHelpers.SetupSceneModules(m_scene, initConfigSource);
- m_engine = new XEngine.XEngine();
- m_engine.Initialise(initConfigSource);
- m_engine.AddRegion(m_scene);
- }
- /// <summary>
- /// Test giving inventory from an object to an object where both are owned by the same user.
- /// </summary>
- [Test]
- public void TestLlGiveInventoryO2OSameOwner()
- {
- TestHelpers.InMethod();
- // log4net.Config.XmlConfigurator.Configure();
- UUID userId = TestHelpers.ParseTail(0x1);
- string inventoryItemName = "item1";
- SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, userId, "so1", 0x10);
- m_scene.AddSceneObject(so1);
- // Create an object embedded inside the first
- UUID itemId = TestHelpers.ParseTail(0x20);
- TaskInventoryHelpers.AddSceneObject(m_scene.AssetService, so1.RootPart, inventoryItemName, itemId, userId);
- LSL_Api api = new LSL_Api();
- api.Initialize(m_engine, so1.RootPart, null, null);
- // Create a second object
- SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, userId, "so2", 0x100);
- m_scene.AddSceneObject(so2);
- api.llGiveInventory(so2.UUID.ToString(), inventoryItemName);
- // Item has copy permissions so original should stay intact.
- List<TaskInventoryItem> originalItems = so1.RootPart.Inventory.GetInventoryItems();
- Assert.That(originalItems.Count, Is.EqualTo(1));
- List<TaskInventoryItem> copiedItems = so2.RootPart.Inventory.GetInventoryItems(inventoryItemName);
- Assert.That(copiedItems.Count, Is.EqualTo(1));
- Assert.That(copiedItems[0].Name, Is.EqualTo(inventoryItemName));
- }
- /// <summary>
- /// Test giving inventory from an object to an object where they have different owners
- /// </summary>
- [Test]
- public void TestLlGiveInventoryO2ODifferentOwners()
- {
- TestHelpers.InMethod();
- // log4net.Config.XmlConfigurator.Configure();
- UUID user1Id = TestHelpers.ParseTail(0x1);
- UUID user2Id = TestHelpers.ParseTail(0x2);
- string inventoryItemName = "item1";
- SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, user1Id, "so1", 0x10);
- m_scene.AddSceneObject(so1);
- LSL_Api api = new LSL_Api();
- api.Initialize(m_engine, so1.RootPart, null, null);
- // Create an object embedded inside the first
- UUID itemId = TestHelpers.ParseTail(0x20);
- TaskInventoryHelpers.AddSceneObject(m_scene.AssetService, so1.RootPart, inventoryItemName, itemId, user1Id);
- // Create a second object
- SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, user2Id, "so2", 0x100);
- m_scene.AddSceneObject(so2);
- LSL_Api api2 = new LSL_Api();
- api2.Initialize(m_engine, so2.RootPart, null, null);
- // *** Firstly, we test where llAllowInventoryDrop() has not been called. ***
- api.llGiveInventory(so2.UUID.ToString(), inventoryItemName);
- {
- // Item has copy permissions so original should stay intact.
- List<TaskInventoryItem> originalItems = so1.RootPart.Inventory.GetInventoryItems();
- Assert.That(originalItems.Count, Is.EqualTo(1));
- // Should have not copied
- List<TaskInventoryItem> copiedItems = so2.RootPart.Inventory.GetInventoryItems(inventoryItemName);
- Assert.That(copiedItems.Count, Is.EqualTo(0));
- }
- // *** Secondly, we turn on allow inventory drop in the target and retest. ***
- api2.llAllowInventoryDrop(1);
- api.llGiveInventory(so2.UUID.ToString(), inventoryItemName);
- {
- // Item has copy permissions so original should stay intact.
- List<TaskInventoryItem> originalItems = so1.RootPart.Inventory.GetInventoryItems();
- Assert.That(originalItems.Count, Is.EqualTo(1));
-
- // Should now have copied.
- List<TaskInventoryItem> copiedItems = so2.RootPart.Inventory.GetInventoryItems(inventoryItemName);
- Assert.That(copiedItems.Count, Is.EqualTo(1));
- Assert.That(copiedItems[0].Name, Is.EqualTo(inventoryItemName));
- }
- }
- /// <summary>
- /// Test giving inventory from an object to an avatar that is not the object's owner.
- /// </summary>
- [Test]
- public void TestLlGiveInventoryO2DifferentAvatar()
- {
- TestHelpers.InMethod();
- // TestHelpers.EnableLogging();
- UUID user1Id = TestHelpers.ParseTail(0x1);
- UUID user2Id = TestHelpers.ParseTail(0x2);
- string inventoryItemName = "item1";
- SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, user1Id, "so1", 0x10);
- m_scene.AddSceneObject(so1);
- LSL_Api api = new LSL_Api();
- api.Initialize(m_engine, so1.RootPart, null, null);
- // Create an object embedded inside the first
- UUID itemId = TestHelpers.ParseTail(0x20);
- TaskInventoryHelpers.AddSceneObject(m_scene.AssetService, so1.RootPart, inventoryItemName, itemId, user1Id);
- UserAccountHelpers.CreateUserWithInventory(m_scene, user2Id);
- api.llGiveInventory(user2Id.ToString(), inventoryItemName);
- InventoryItemBase receivedItem
- = UserInventoryHelpers.GetInventoryItem(
- m_scene.InventoryService, user2Id, string.Format("Objects/{0}", inventoryItemName));
- Assert.IsNotNull(receivedItem);
- }
- /// <summary>
- /// Test giving inventory from an object to an avatar that is not the object's owner and where the next
- /// permissions do not include mod.
- /// </summary>
- [Test]
- public void TestLlGiveInventoryO2DifferentAvatarNoMod()
- {
- TestHelpers.InMethod();
- // TestHelpers.EnableLogging();
- UUID user1Id = TestHelpers.ParseTail(0x1);
- UUID user2Id = TestHelpers.ParseTail(0x2);
- string inventoryItemName = "item1";
- SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, user1Id, "so1", 0x10);
- m_scene.AddSceneObject(so1);
- LSL_Api api = new LSL_Api();
- api.Initialize(m_engine, so1.RootPart, null, null);
- // Create an object embedded inside the first
- UUID itemId = TestHelpers.ParseTail(0x20);
- TaskInventoryItem tii
- = TaskInventoryHelpers.AddSceneObject(m_scene.AssetService, so1.RootPart, inventoryItemName, itemId, user1Id);
- tii.NextPermissions &= ~((uint)PermissionMask.Modify);
- UserAccountHelpers.CreateUserWithInventory(m_scene, user2Id);
- api.llGiveInventory(user2Id.ToString(), inventoryItemName);
- InventoryItemBase receivedItem
- = UserInventoryHelpers.GetInventoryItem(
- m_scene.InventoryService, user2Id, string.Format("Objects/{0}", inventoryItemName));
- Assert.IsNotNull(receivedItem);
- Assert.AreEqual(0, receivedItem.CurrentPermissions & (uint)PermissionMask.Modify);
- }
- [Test]
- public void TestLlRemoteLoadScriptPin()
- {
- TestHelpers.InMethod();
- // TestHelpers.EnableLogging();
- UUID user1Id = TestHelpers.ParseTail(0x1);
- UUID user2Id = TestHelpers.ParseTail(0x2);
- SceneObjectGroup sourceSo = SceneHelpers.AddSceneObject(m_scene, "sourceSo", user1Id);
- m_scene.AddSceneObject(sourceSo);
- LSL_Api api = new LSL_Api();
- api.Initialize(m_engine, sourceSo.RootPart, null, null);
- TaskInventoryHelpers.AddScript(m_scene.AssetService, sourceSo.RootPart, "script", "Hello World");
- SceneObjectGroup targetSo = SceneHelpers.AddSceneObject(m_scene, "targetSo", user1Id);
- SceneObjectGroup otherOwnedTargetSo = SceneHelpers.AddSceneObject(m_scene, "otherOwnedTargetSo", user2Id);
- // Test that we cannot load a script when the target pin has never been set (i.e. it is zero)
- api.llRemoteLoadScriptPin(targetSo.UUID.ToString(), "script", 0, 0, 0);
- Assert.IsNull(targetSo.RootPart.Inventory.GetInventoryItem("script"));
- // Test that we cannot load a script when the given pin does not match the target
- targetSo.RootPart.ScriptAccessPin = 5;
- api.llRemoteLoadScriptPin(targetSo.UUID.ToString(), "script", 3, 0, 0);
- Assert.IsNull(targetSo.RootPart.Inventory.GetInventoryItem("script"));
- // Test that we cannot load into a prim with a different owner
- otherOwnedTargetSo.RootPart.ScriptAccessPin = 3;
- api.llRemoteLoadScriptPin(otherOwnedTargetSo.UUID.ToString(), "script", 3, 0, 0);
- Assert.IsNull(otherOwnedTargetSo.RootPart.Inventory.GetInventoryItem("script"));
- // Test that we can load a script when given pin and dest pin match.
- targetSo.RootPart.ScriptAccessPin = 3;
- api.llRemoteLoadScriptPin(targetSo.UUID.ToString(), "script", 3, 0, 0);
- TaskInventoryItem insertedItem = targetSo.RootPart.Inventory.GetInventoryItem("script");
- Assert.IsNotNull(insertedItem);
- // Test that we can no longer load if access pin is unset
- targetSo.RootPart.Inventory.RemoveInventoryItem(insertedItem.ItemID);
- Assert.IsNull(targetSo.RootPart.Inventory.GetInventoryItem("script"));
- targetSo.RootPart.ScriptAccessPin = 0;
- api.llRemoteLoadScriptPin(otherOwnedTargetSo.UUID.ToString(), "script", 3, 0, 0);
- Assert.IsNull(otherOwnedTargetSo.RootPart.Inventory.GetInventoryItem("script"));
- }
- }
- }
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