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ZeroMesher.cs 3.4 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using OpenSim.Framework;
  29. using OpenMetaverse;
  30. using Nini.Config;
  31. /*
  32. * This is the zero mesher.
  33. * Whatever you want him to mesh, he can't, telling you that by responding with a null pointer.
  34. * Effectivly this is for switching off meshing and for testing as each physics machine should deal
  35. * with the null pointer situation.
  36. * But it's also a convenience thing, as physics machines can rely on having a mesher in any situation, even
  37. * if it's a dump one like this.
  38. * Note, that this mesher is *not* living in a module but in the manager itself, so
  39. * it's always availabe and thus the default in case of configuration errors
  40. */
  41. namespace OpenSim.Region.Physics.Manager
  42. {
  43. public class ZeroMesherPlugin : IMeshingPlugin
  44. {
  45. public ZeroMesherPlugin()
  46. {
  47. }
  48. public string GetName()
  49. {
  50. return "ZeroMesher";
  51. }
  52. public IMesher GetMesher(IConfigSource config)
  53. {
  54. return new ZeroMesher();
  55. }
  56. }
  57. public class ZeroMesher : IMesher
  58. {
  59. public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod)
  60. {
  61. return CreateMesh(primName, primShape, size, lod, false, false);
  62. }
  63. public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical)
  64. {
  65. return CreateMesh(primName, primShape, size, lod, false, false);
  66. }
  67. public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool shouldCache)
  68. {
  69. // Remove the reference to the encoded JPEG2000 data so it can be GCed
  70. primShape.SculptData = OpenMetaverse.Utils.EmptyBytes;
  71. return null;
  72. }
  73. }
  74. }