1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192 |
- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Reflection;
- using log4net;
- using Mono.Addins;
- using Nini.Config;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- // You will need to uncomment these lines if you are adding a region module to some other assembly which does not already
- // specify its assembly. Otherwise, the region modules in the assembly will not be picked up when OpenSimulator scans
- // the available DLLs
- //[assembly: Addin("MyModule", "1.0")]
- //[assembly: AddinDependency("OpenSim", "0.8.1")]
- namespace OpenSim.Region.OptionalModules.Example.BareBonesNonShared
- {
- /// <summary>
- /// Simplest possible example of a non-shared region module.
- /// </summary>
- /// <remarks>
- /// This module is the simplest possible example of a non-shared region module (a module where each scene/region
- /// in the simulator has its own copy). If anybody wants to create a more complex example in the future then
- /// please create a separate class.
- ///
- /// This module is not active by default. If you want to see it in action,
- /// then just uncomment the line below starting with [Extension(Path...
- ///
- /// When the module is enabled it will print messages when it receives certain events to the screen and the log
- /// file.
- /// </remarks>
- //[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "BareBonesNonSharedModule")]
- public class BareBonesNonSharedModule : INonSharedRegionModule
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
-
- public string Name { get { return "Bare Bones Non Shared Module"; } }
-
- public Type ReplaceableInterface { get { return null; } }
-
- public void Initialise(IConfigSource source)
- {
- m_log.DebugFormat("[BARE BONES NON SHARED]: INITIALIZED MODULE");
- }
-
- public void Close()
- {
- m_log.DebugFormat("[BARE BONES NON SHARED]: CLOSED MODULE");
- }
-
- public void AddRegion(Scene scene)
- {
- m_log.DebugFormat("[BARE BONES NON SHARED]: REGION {0} ADDED", scene.RegionInfo.RegionName);
- }
-
- public void RemoveRegion(Scene scene)
- {
- m_log.DebugFormat("[BARE BONES NON SHARED]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
- }
-
- public void RegionLoaded(Scene scene)
- {
- m_log.DebugFormat("[BARE BONES NON SHARED]: REGION {0} LOADED", scene.RegionInfo.RegionName);
- }
- }
- }
|