UbitUmarov fcddf631ce cosmetics 1 месяц назад
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MySQL fcddf631ce cosmetics 1 месяц назад
Null f1cb40aa59 a few more useless changes 7 месяцев назад
PGSQL c2eb8083cb Revert "Re-sync repo" 2 месяцев назад
Properties ab12a14279 Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global replace anymore. 8 лет назад
Resources 6afa55d446 Removed a few obsolete mono addin references. Mantis #4854 14 лет назад
SQLite 37d37665bf fix sqlite migration 4 месяцев назад
Tests ac1cbf28bd oops 2 лет назад
AssetDataBase.cs 371c9dd2af bad merge? 9 лет назад
DBGuids.cs fd61be4147 simplify uuid FromDB a bit. Note only 32 or 36 chars formats accepted if string. File is wrongly named DCGuids, since it is only about UUID 2 лет назад
IAgentPreferencesData.cs 0fa94f222d Refactor AgentPreferences so that database operations happen centrally. the opensim way. 9 лет назад
IAssetData.cs 371c9dd2af bad merge? 9 лет назад
IAuthenticationData.cs ac40c7a74c Fully implement unencrypted auth token operations 15 лет назад
IAvatarData.cs b16abc8166 Massive tab and trailing space cleanup 7 лет назад
IEstateDataStore.cs a969797512 Allow estate config files to specify a specific EstateID. Defaults to 0 if not specified which uses auto increment id as current behaviour. 3 лет назад
IFSAssetData.cs f3f748ed11 Bringing FSAssets more inline with current OpenSim standards. * If no connection string found in assets config, fallback to using default database config * Create database storage interface to allow other db connectors to be written at some point * Add MySQL migrations file to create the initial db table * Added new config option named DaysBetweenAccessTimeUpdates to reduce db load by only updating access times when fetching assets if the last access time was over the threshold. This idea was taken from XAssets service. * Change log message headers to indicate FS assets is the source not just assets 9 лет назад
IFriendsData.cs 336665e035 More on HG Friends. Added Delete(string, string) across the board. Added security to friendship identifiers so that they can safely be deleted across worlds. Had to change Get(string) to use LIKE because the secret in the identifier is not always known -- affects only HG visitors. BOTTOM LINE SO FAR: HG friendships established and deleted safely across grids, local rights working but not (yet?) being transmitted back. 13 лет назад
IGridUserData.cs b16abc8166 Massive tab and trailing space cleanup 7 лет назад
IGroupsData.cs b16abc8166 Massive tab and trailing space cleanup 7 лет назад
IHGTravelingData.cs b16abc8166 Massive tab and trailing space cleanup 7 лет назад
IInventoryData.cs dd277a0d02 First pass at cleaning up thread safety in EntityManager and SceneGraph 14 лет назад
IMuteListData.cs d32debe618 commit what i did so far for core mutes module, befere i lose it 7 лет назад
IOfflineIMData.cs b16abc8166 Massive tab and trailing space cleanup 7 лет назад
IPresenceData.cs b16abc8166 Massive tab and trailing space cleanup 7 лет назад
IProfilesData.cs a11edceb00 seems to compile ( tests comented out) 9 лет назад
IRegionData.cs 131455b107 add gridservice GetOnlineRegions() 2 лет назад
IUserAccountData.cs ee9aca9c52 Add the ability for gods to impersonate users. For this, bit 6 needs to be 14 лет назад
IXAssetDataPlugin.cs d1c3f8eef5 Added assets service method AssetsExist(), which returns whether the given list of assets exist. 10 лет назад
IXGroupData.cs b16abc8166 Massive tab and trailing space cleanup 7 лет назад
IXInventoryData.cs f94f6e77bf a few cosmetic changes 1 год назад
IniConfig.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 лет назад
Migration.cs b16abc8166 Massive tab and trailing space cleanup 7 лет назад