Diva Canto 07a9d9f2e9 Deleted assets/OpenSimAssetSet, because it had 6M of data that was not being used anywhere. il y a 15 ans
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AnimationsAssetSet 12640b8d78 From: Alan Webb ([email protected]) il y a 16 ans
Avatar e1b7ace453 * Try new ruth avatar settings correction suggested by jenni in http://opensimulator.org/mantis/view.php?id=1769 il y a 16 ans
BodyPartsAssetSet 1187cd0d3d * elminate now pointless inv type fields from OpenSim library xml il y a 16 ans
ClothingAssetSet 1187cd0d3d * elminate now pointless inv type fields from OpenSim library xml il y a 16 ans
GesturesAssetSet e2abd2bf55 From: Alan Webb ([email protected]) il y a 16 ans
LandmarksAssetSet 82af9b7a78 Set svn:eol-style. il y a 17 ans
MyAssetSet 7823ca5c8b * minor: Stop startup complaining about a missing MyAssetSet.xml all the time by creating a blank file il y a 16 ans
NotecardsAssetSet 1187cd0d3d * elminate now pointless inv type fields from OpenSim library xml il y a 16 ans
ObjectsAssetSet 82af9b7a78 Set svn:eol-style. il y a 17 ans
PhotosAssetSet 82af9b7a78 Set svn:eol-style. il y a 17 ans
ScriptsAssetSet fb8faa8336 * Apply http://opensimulator.org/mantis/view.php?id=2913 il y a 16 ans
SoundsAssetSet 1187cd0d3d * elminate now pointless inv type fields from OpenSim library xml il y a 16 ans
TexturesAssetSet 13128c4e9d Thanks jonc for a new and better cloud image (for classic clouds). il y a 15 ans
AssetSets.xml 07a9d9f2e9 Deleted assets/OpenSimAssetSet, because it had 6M of data that was not being used anywhere. il y a 15 ans
README.txt 1b1649791f Allow OpenSim operators to specify their own asset sets without needing to change the default OpenSim set. Equivalent changes to allow operators to also specify their own il y a 17 ans

README.txt

README

OpenSim comes with a default asset set contained in the OpenSimAssetSet
directory. You can also load up your own asset set to OpenSim on startup by
making a file entry in AssetSets.xml. This file should point towards an XML
file which details the assets in your asset set. The
OpenSimAssetSet/OpenSimAssetSet.xml is a good template for the information
required.

If you want your assets to show up in the standard inventory library for an
avatar, you will also need to add separate entries to the xml files in the
bin/inventory configuration directory.