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PointMetaEntity.cs 3.9 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Drawing;
  30. using OpenMetaverse;
  31. using Nini.Config;
  32. using OpenSim.Framework;
  33. using OpenSim.Region.Framework.Interfaces;
  34. using OpenSim.Region.Framework.Scenes;
  35. using OpenSim.Region.Physics.Manager;
  36. using log4net;
  37. namespace OpenSim.Region.OptionalModules.ContentManagement
  38. {
  39. public class PointMetaEntity : MetaEntity
  40. {
  41. #region Constructors
  42. public PointMetaEntity(Scene scene, Vector3 groupPos, float transparency)
  43. : base()
  44. {
  45. CreatePointEntity(scene, UUID.Random(), groupPos);
  46. SetPartTransparency(m_Entity.RootPart, transparency);
  47. }
  48. public PointMetaEntity(Scene scene, UUID uuid, Vector3 groupPos, float transparency)
  49. : base()
  50. {
  51. CreatePointEntity(scene, uuid, groupPos);
  52. SetPartTransparency(m_Entity.RootPart, transparency);
  53. }
  54. #endregion Constructors
  55. #region Private Methods
  56. private void CreatePointEntity(Scene scene, UUID uuid, Vector3 groupPos)
  57. {
  58. SceneObjectPart y = new SceneObjectPart();
  59. //Initialize part
  60. y.Name = "Very Small Point";
  61. y.RegionHandle = scene.RegionInfo.RegionHandle;
  62. y.CreationDate = (Int32) (DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
  63. y.OwnerID = UUID.Zero;
  64. y.CreatorID = UUID.Zero;
  65. y.LastOwnerID = UUID.Zero;
  66. y.UUID = uuid;
  67. y.Shape = PrimitiveBaseShape.CreateBox();
  68. y.Scale = new Vector3(0.01f,0.01f,0.01f);
  69. y.LastOwnerID = UUID.Zero;
  70. y.GroupPosition = groupPos;
  71. y.OffsetPosition = new Vector3(0, 0, 0);
  72. y.RotationOffset = new Quaternion(0,0,0,0);
  73. y.Velocity = new Vector3(0, 0, 0);
  74. y.RotationalVelocity = new Vector3(0, 0, 0);
  75. y.AngularVelocity = new Vector3(0, 0, 0);
  76. y.Acceleration = new Vector3(0, 0, 0);
  77. y.Flags = 0;
  78. y.TrimPermissions();
  79. //Initialize group and add part as root part
  80. SceneObjectGroup x = new SceneObjectGroup(y);
  81. x.SetScene(scene);
  82. x.RegionHandle = scene.RegionInfo.RegionHandle;
  83. x.SetScene(scene);
  84. m_Entity = x;
  85. }
  86. #endregion Private Methods
  87. }
  88. }