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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using OpenMetaverse;
- using OpenSim.Framework.Communications.Cache;
- namespace OpenSim.Framework.Communications
- {
- /// <summary>
- /// This class manages references to OpenSim non-region services (inventory, user, etc.)
- /// </summary>
- ///
- /// TODO: Service retrieval needs to be managed via plugin and interfaces requests, as happens for region
- /// modules from scene. Among other things, this will allow this class to be used in many different contexts
- /// (from a grid service executable, to provide services on a region) without lots of messy nulls and confusion.
- /// Also, a post initialize step on the plugins will be needed so that we don't get tortuous problems with
- /// circular dependencies between plugins.
- public class CommunicationsManager
- {
- //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- protected Dictionary<UUID, string[]> m_nameRequestCache = new Dictionary<UUID, string[]>();
- public IUserService UserService
- {
- get { return m_userService; }
- }
- protected IUserService m_userService;
- public IMessagingService MessageService
- {
- get { return m_messageService; }
- }
- protected IMessagingService m_messageService;
- public IGridServices GridService
- {
- get { return m_gridService; }
- }
- protected IGridServices m_gridService;
- public UserProfileCacheService UserProfileCacheService
- {
- get { return m_userProfileCacheService; }
- }
- protected UserProfileCacheService m_userProfileCacheService;
- public IAvatarService AvatarService
- {
- get { return m_avatarService; }
- }
- protected IAvatarService m_avatarService;
- public IInterServiceInventoryServices InterServiceInventoryService
- {
- get { return m_interServiceInventoryService; }
- }
- protected IInterServiceInventoryServices m_interServiceInventoryService;
- public NetworkServersInfo NetworkServersInfo
- {
- get { return m_networkServersInfo; }
- }
- protected NetworkServersInfo m_networkServersInfo;
-
- /// <summary>
- /// Interface to user service for administrating users.
- /// </summary>
- public IUserAdminService UserAdminService
- {
- get { return m_userAdminService; }
- }
- protected IUserAdminService m_userAdminService;
- /// <summary>
- /// Constructor
- /// </summary>
- /// <param name="serversInfo"></param>
- public CommunicationsManager(NetworkServersInfo serversInfo,
- LibraryRootFolder libraryRootFolder)
- {
- m_networkServersInfo = serversInfo;
- m_userProfileCacheService = new UserProfileCacheService(this, libraryRootFolder);
- }
- #region Friend Methods
- /// <summary>
- /// Adds a new friend to the database for XUser
- /// </summary>
- /// <param name="friendlistowner">The agent that who's friends list is being added to</param>
- /// <param name="friend">The agent that being added to the friends list of the friends list owner</param>
- /// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
- public void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms)
- {
- m_userService.AddNewUserFriend(friendlistowner, friend, perms);
- }
- /// <summary>
- /// Logs off a user and does the appropriate communications
- /// </summary>
- /// <param name="userid"></param>
- /// <param name="regionid"></param>
- /// <param name="regionhandle"></param>
- /// <param name="position"></param>
- /// <param name="lookat"></param>
- public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, Vector3 position, Vector3 lookat)
- {
- m_userService.LogOffUser(userid, regionid, regionhandle, position, lookat);
- }
- /// <summary>
- /// Logs off a user and does the appropriate communications (deprecated as of 2008-08-27)
- /// </summary>
- /// <param name="userid"></param>
- /// <param name="regionid"></param>
- /// <param name="regionhandle"></param>
- /// <param name="posx"></param>
- /// <param name="posy"></param>
- /// <param name="posz"></param>
- public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, float posx, float posy, float posz)
- {
- m_userService.LogOffUser(userid, regionid, regionhandle, posx, posy, posz);
- }
- /// <summary>
- /// Delete friend on friendlistowner's friendlist.
- /// </summary>
- /// <param name="friendlistowner">The agent that who's friends list is being updated</param>
- /// <param name="friend">The Ex-friend agent</param>
- public void RemoveUserFriend(UUID friendlistowner, UUID friend)
- {
- m_userService.RemoveUserFriend(friendlistowner, friend);
- }
- /// <summary>
- /// Update permissions for friend on friendlistowner's friendlist.
- /// </summary>
- /// <param name="friendlistowner">The agent that who's friends list is being updated</param>
- /// <param name="friend">The agent that is getting or loosing permissions</param>
- /// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
- public void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms)
- {
- m_userService.UpdateUserFriendPerms(friendlistowner, friend, perms);
- }
- /// <summary>
- /// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship for UUID friendslistowner
- /// </summary>
- /// <param name="friendlistowner">The agent that we're retreiving the friends Data.</param>
- public List<FriendListItem> GetUserFriendList(UUID friendlistowner)
- {
- return m_userService.GetUserFriendList(friendlistowner);
- }
- public Dictionary<UUID, FriendRegionInfo> GetFriendRegionInfos(List<UUID> uuids)
- {
- return m_messageService.GetFriendRegionInfos(uuids);
- }
- #endregion
- #region Packet Handlers
- public void UpdateAvatarPropertiesRequest(IClientAPI remote_client, UserProfileData UserProfile)
- {
- m_userService.UpdateUserProfile(UserProfile);
- return;
- }
- public void HandleUUIDNameRequest(UUID uuid, IClientAPI remote_client)
- {
- if (uuid == m_userProfileCacheService.LibraryRoot.Owner)
- {
- remote_client.SendNameReply(uuid, "Mr", "OpenSim");
- }
- else
- {
- string[] names = doUUIDNameRequest(uuid);
- if (names.Length == 2)
- {
- remote_client.SendNameReply(uuid, names[0], names[1]);
- }
- }
- }
- private string[] doUUIDNameRequest(UUID uuid)
- {
- string[] returnstring = new string[0];
- bool doLookup = false;
- lock (m_nameRequestCache)
- {
- if (m_nameRequestCache.ContainsKey(uuid))
- {
- returnstring = m_nameRequestCache[uuid];
- }
- else
- {
- // we don't want to lock the dictionary while we're doing the lookup
- doLookup = true;
- }
- }
- if (doLookup) {
- UserProfileData profileData = m_userService.GetUserProfile(uuid);
- if (profileData != null)
- {
- returnstring = new string[2];
- // UUID profileId = profileData.ID;
- returnstring[0] = profileData.FirstName;
- returnstring[1] = profileData.SurName;
- lock (m_nameRequestCache)
- {
- if (!m_nameRequestCache.ContainsKey(uuid))
- m_nameRequestCache.Add(uuid, returnstring);
- }
- }
- }
-
- return returnstring;
- }
- public bool UUIDNameCachedTest(UUID uuid)
- {
- lock (m_nameRequestCache)
- return m_nameRequestCache.ContainsKey(uuid);
- }
- public string UUIDNameRequestString(UUID uuid)
- {
- string[] names = doUUIDNameRequest(uuid);
- if (names.Length == 2)
- {
- string firstname = names[0];
- string lastname = names[1];
- return firstname + " " + lastname;
- }
- return "(hippos)";
- }
- public List<AvatarPickerAvatar> GenerateAgentPickerRequestResponse(UUID queryID, string query)
- {
- List<AvatarPickerAvatar> pickerlist = m_userService.GenerateAgentPickerRequestResponse(queryID, query);
- return pickerlist;
- }
- #endregion
- }
- }
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