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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.IO;
- using System.Threading;
- using System.Collections;
- using System.Collections.Generic;
- using System.Security;
- using System.Security.Policy;
- using System.Reflection;
- using System.Globalization;
- using System.Xml;
- using OpenMetaverse;
- using OpenMetaverse.StructuredData;
- using log4net;
- using Nini.Config;
- using Amib.Threading;
- using OpenSim.Framework;
- using OpenSim.Region.Interfaces;
- using OpenSim.Region.Environment;
- using OpenSim.Region.Environment.Scenes;
- using OpenSim.Region.Environment.Interfaces;
- using OpenSim.Region.ScriptEngine.Shared;
- using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
- using OpenSim.Region.ScriptEngine.Shared.CodeTools;
- using OpenSim.Region.ScriptEngine.Shared.Instance;
- using OpenSim.Region.ScriptEngine.Interfaces;
- namespace OpenSim.Region.ScriptEngine.XEngine
- {
- public class XEngine : IRegionModule, IScriptModule, IScriptEngine
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private SmartThreadPool m_ThreadPool;
- private int m_MaxScriptQueue;
- private Scene m_Scene;
- private IConfig m_ScriptConfig;
- private ICompiler m_Compiler;
- private int m_MinThreads;
- private int m_MaxThreads;
- private int m_IdleTimeout;
- private int m_StackSize;
- private int m_SleepTime;
- private int m_SaveTime;
- private ThreadPriority m_Prio;
- private bool m_Enabled = false;
- private bool m_InitialStartup = true;
- // disable warning: need to keep a reference to XEngine.EventManager
- // alive to avoid it being garbage collected
- #pragma warning disable 414
- private EventManager m_EventManager;
- #pragma warning restore 414
- private int m_EventLimit;
- private bool m_KillTimedOutScripts;
- private static List<XEngine> m_ScriptEngines =
- new List<XEngine>();
- // Maps the local id to the script inventory items in it
- private Dictionary<uint, List<UUID>> m_PrimObjects =
- new Dictionary<uint, List<UUID>>();
- // Maps the UUID above to the script instance
- private Dictionary<UUID, IScriptInstance> m_Scripts =
- new Dictionary<UUID, IScriptInstance>();
- // Maps the asset ID to the assembly
- private Dictionary<UUID, string> m_Assemblies =
- new Dictionary<UUID, string>();
- // This will list AppDomains by script asset
- private Dictionary<UUID, AppDomain> m_AppDomains =
- new Dictionary<UUID, AppDomain>();
- // List the scripts running in each appdomain
- private Dictionary<UUID, List<UUID>> m_DomainScripts =
- new Dictionary<UUID, List<UUID>>();
- private Queue m_CompileQueue = new Queue(100);
- IWorkItemResult m_CurrentCompile = null;
- public string ScriptEngineName
- {
- get { return "XEngine"; }
- }
- public Scene World
- {
- get { return m_Scene; }
- }
- public ILog Log
- {
- get { return m_log; }
- }
- public static List<XEngine> ScriptEngines
- {
- get { return m_ScriptEngines; }
- }
- // private struct RezScriptParms
- // {
- // uint LocalID;
- // UUID ItemID;
- // string Script;
- // }
- public IConfig Config
- {
- get { return m_ScriptConfig; }
- }
- //
- // IRegionModule functions
- //
- public void Initialise(Scene scene, IConfigSource configSource)
- {
- m_ScriptConfig = configSource.Configs["XEngine"];
- if (m_ScriptConfig == null)
- {
- // m_log.ErrorFormat("[XEngine] No script configuration found. Scripts disabled");
- return;
- }
- m_Enabled = m_ScriptConfig.GetBoolean("Enabled", true);
- if (!m_Enabled)
- return;
- AppDomain.CurrentDomain.AssemblyResolve +=
- OnAssemblyResolve;
- m_log.InfoFormat("[XEngine] Initializing scripts in region {0}",
- scene.RegionInfo.RegionName);
- m_Scene = scene;
- m_MinThreads = m_ScriptConfig.GetInt("MinThreads", 2);
- m_MaxThreads = m_ScriptConfig.GetInt("MaxThreads", 100);
- m_IdleTimeout = m_ScriptConfig.GetInt("IdleTimeout", 60);
- string priority = m_ScriptConfig.GetString("Priority", "BelowNormal");
- m_MaxScriptQueue = m_ScriptConfig.GetInt("MaxScriptEventQueue", 300);
- m_StackSize = m_ScriptConfig.GetInt("ThreadStackSize", 262144);
- m_SleepTime = m_ScriptConfig.GetInt("MaintenanceInterval", 10) * 1000;
- m_EventLimit = m_ScriptConfig.GetInt("EventLimit", 30);
- m_KillTimedOutScripts = m_ScriptConfig.GetBoolean("KillTimedOutScripts", false);
- m_SaveTime = m_ScriptConfig.GetInt("SaveInterval", 120) * 1000;
- m_Prio = ThreadPriority.BelowNormal;
- switch (priority)
- {
- case "Lowest":
- m_Prio = ThreadPriority.Lowest;
- break;
- case "BelowNormal":
- m_Prio = ThreadPriority.BelowNormal;
- break;
- case "Normal":
- m_Prio = ThreadPriority.Normal;
- break;
- case "AboveNormal":
- m_Prio = ThreadPriority.AboveNormal;
- break;
- case "Highest":
- m_Prio = ThreadPriority.Highest;
- break;
- default:
- m_log.ErrorFormat("[XEngine] Invalid thread priority: '{0}'. Assuming BelowNormal", priority);
- break;
- }
- lock (m_ScriptEngines)
- {
- m_ScriptEngines.Add(this);
- }
- // Needs to be here so we can queue the scripts that need starting
- //
- m_Scene.EventManager.OnRezScript += OnRezScript;
- // Complete basic setup of the thread pool
- //
- SetupEngine(m_MinThreads, m_MaxThreads, m_IdleTimeout, m_Prio,
- m_MaxScriptQueue, m_StackSize);
- m_Scene.StackModuleInterface<IScriptModule>(this);
- }
- public void PostInitialise()
- {
- if (!m_Enabled)
- return;
- m_EventManager = new EventManager(this);
- m_Compiler = new Compiler(this);
- m_Scene.EventManager.OnRemoveScript += OnRemoveScript;
- m_Scene.EventManager.OnScriptReset += OnScriptReset;
- m_Scene.EventManager.OnStartScript += OnStartScript;
- m_Scene.EventManager.OnStopScript += OnStopScript;
- m_Scene.EventManager.OnGetScriptRunning += OnGetScriptRunning;
- m_Scene.EventManager.OnShutdown += OnShutdown;
- if (m_SleepTime > 0)
- {
- m_ThreadPool.QueueWorkItem(new WorkItemCallback(this.DoMaintenance),
- new Object[] { m_SleepTime });
- }
- if (m_SaveTime > 0)
- {
- m_ThreadPool.QueueWorkItem(new WorkItemCallback(this.DoBackup),
- new Object[] { m_SaveTime });
- }
- m_ThreadPool.Start();
- }
- public void Close()
- {
- lock (m_ScriptEngines)
- {
- if (m_ScriptEngines.Contains(this))
- m_ScriptEngines.Remove(this);
- }
- }
- public object DoBackup(object o)
- {
- Object[] p = (Object[])o;
- int saveTime = (int)p[0];
- if (saveTime > 0)
- System.Threading.Thread.Sleep(saveTime);
- // m_log.Debug("[XEngine] Backing up script states");
- List<IScriptInstance> instances = new List<IScriptInstance>();
- lock (m_Scripts)
- {
- foreach (IScriptInstance instance in m_Scripts.Values)
- instances.Add(instance);
- }
- foreach (IScriptInstance i in instances)
- {
- string assembly = String.Empty;
- lock (m_Scripts)
- {
- if (!m_Assemblies.ContainsKey(i.AssetID))
- continue;
- assembly = m_Assemblies[i.AssetID];
- }
- i.SaveState(assembly);
- }
- instances.Clear();
- if (saveTime > 0)
- m_ThreadPool.QueueWorkItem(new WorkItemCallback(this.DoBackup),
- new Object[] { saveTime });
- return 0;
- }
- public object DoMaintenance(object p)
- {
- object[] parms = (object[])p;
- int sleepTime = (int)parms[0];
- foreach (IScriptInstance inst in m_Scripts.Values)
- {
- if (inst.EventTime() > m_EventLimit)
- {
- inst.Stop(100);
- if (!m_KillTimedOutScripts)
- inst.Start();
- }
- }
- System.Threading.Thread.Sleep(sleepTime);
- m_ThreadPool.QueueWorkItem(new WorkItemCallback(this.DoMaintenance),
- new Object[] { sleepTime });
- return 0;
- }
- public string Name
- {
- get { return "XEngine"; }
- }
- public bool IsSharedModule
- {
- get { return false; }
- }
- public void OnRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource)
- {
- List<IScriptModule> engines = new List<IScriptModule>(m_Scene.RequestModuleInterfaces<IScriptModule>());
- List<string> names = new List<string>();
- foreach (IScriptModule m in engines)
- names.Add(m.ScriptEngineName);
- int lineEnd = script.IndexOf('\n');
- if (lineEnd > 1)
- {
- string firstline = script.Substring(0, lineEnd).Trim();
- int colon = firstline.IndexOf(':');
- if (firstline.Length > 2 && firstline.Substring(0, 2) == "//" && colon != -1)
- {
- string engineName = firstline.Substring(2, colon - 2);
- if (names.Contains(engineName))
- {
- engine = engineName;
- script = "//" + script.Substring(script.IndexOf(':') + 1);
- }
- else
- {
- if (engine == ScriptEngineName)
- {
- SceneObjectPart part =
- m_Scene.GetSceneObjectPart(
- localID);
- TaskInventoryItem item =
- part.Inventory.GetInventoryItem(itemID);
- ScenePresence presence =
- m_Scene.GetScenePresence(
- item.OwnerID);
- if (presence != null)
- {
- presence.ControllingClient.SendAgentAlertMessage(
- "Selected engine unavailable. " +
- "Running script on " +
- ScriptEngineName,
- false);
- }
- }
- }
- }
- }
- if (engine != ScriptEngineName)
- return;
- Object[] parms = new Object[] { localID, itemID, script, startParam, postOnRez, (StateSource)stateSource };
- if (stateSource == (int)StateSource.ScriptedRez)
- {
- DoOnRezScript(parms);
- }
- else
- {
- lock (m_CompileQueue)
- {
- m_CompileQueue.Enqueue(parms);
- if (m_CurrentCompile == null)
- {
- m_CurrentCompile = m_ThreadPool.QueueWorkItem(
- new WorkItemCallback(this.DoOnRezScriptQueue),
- new Object[0]);
- }
- }
- }
- }
- public Object DoOnRezScriptQueue(Object dummy)
- {
- if (m_InitialStartup)
- {
- m_InitialStartup = false;
- System.Threading.Thread.Sleep(15000);
- }
- Object o;
- lock (m_CompileQueue)
- {
- o = m_CompileQueue.Dequeue();
- if (o == null)
- {
- m_CurrentCompile = null;
- return null;
- }
- }
- DoOnRezScript(o);
- lock (m_CompileQueue)
- {
- if (m_CompileQueue.Count > 0)
- {
- m_CurrentCompile = m_ThreadPool.QueueWorkItem(
- new WorkItemCallback(this.DoOnRezScriptQueue),
- new Object[0]);
- }
- else
- {
- m_CurrentCompile = null;
- }
- }
- return null;
- }
- private bool DoOnRezScript(object parm)
- {
- Object[] p = (Object[])parm;
- uint localID = (uint)p[0];
- UUID itemID = (UUID)p[1];
- string script = (string)p[2];
- int startParam = (int)p[3];
- bool postOnRez = (bool)p[4];
- StateSource stateSource = (StateSource)p[5];
- // Get the asset ID of the script, so we can check if we
- // already have it.
- // We must look for the part outside the m_Scripts lock because GetSceneObjectPart later triggers the
- // m_parts lock on SOG. At the same time, a scene object that is being deleted will take the m_parts lock
- // and then later on try to take the m_scripts lock in this class when it calls OnRemoveScript()
- SceneObjectPart part = m_Scene.GetSceneObjectPart(localID);
- if (part == null)
- {
- Log.Error("[Script] SceneObjectPart unavailable. Script NOT started.");
- return false;
- }
- TaskInventoryItem item = part.Inventory.GetInventoryItem(itemID);
- if (item == null)
- return false;
- UUID assetID = item.AssetID;
- // m_log.DebugFormat("[XEngine] Compiling script {0} ({1})",
- // item.Name, itemID.ToString());
- ScenePresence presence = m_Scene.GetScenePresence(item.OwnerID);
- string assembly = "";
- CultureInfo USCulture = new CultureInfo("en-US");
- Thread.CurrentThread.CurrentCulture = USCulture;
- try
- {
- assembly = m_Compiler.PerformScriptCompile(script,
- assetID.ToString());
- }
- catch (Exception e)
- {
- if (presence != null && (!postOnRez))
- presence.ControllingClient.SendAgentAlertMessage("Script saved with errors, check debug window!", false);
- try
- {
- // DISPLAY ERROR INWORLD
- string text = "Error compiling script:\n" + e.Message.ToString();
- if (text.Length > 1000)
- text = text.Substring(0, 1000);
- World.SimChat(Utils.StringToBytes(text),
- ChatTypeEnum.DebugChannel, 2147483647,
- part.AbsolutePosition,
- part.Name, part.UUID, false);
- }
- catch (Exception e2) // LEGIT: User Scripting
- {
- m_log.Error("[XEngine]: " +
- "Error displaying error in-world: " +
- e2.ToString());
- m_log.Error("[XEngine]: " +
- "Errormessage: Error compiling script:\r\n" +
- e.Message.ToString());
- }
- return false;
- }
- lock (m_Scripts)
- {
- // Create the object record
- if ((!m_Scripts.ContainsKey(itemID)) ||
- (m_Scripts[itemID].AssetID != assetID))
- {
- UUID appDomain = assetID;
- if (part.ParentGroup.IsAttachment)
- appDomain = part.ParentGroup.RootPart.UUID;
- if (!m_AppDomains.ContainsKey(appDomain))
- {
- try
- {
- AppDomainSetup appSetup = new AppDomainSetup();
- // appSetup.ApplicationBase = Path.Combine(
- // "ScriptEngines",
- // m_Scene.RegionInfo.RegionID.ToString());
- Evidence baseEvidence = AppDomain.CurrentDomain.Evidence;
- Evidence evidence = new Evidence(baseEvidence);
- m_AppDomains[appDomain] =
- AppDomain.CreateDomain(
- m_Scene.RegionInfo.RegionID.ToString(),
- evidence, appSetup);
- m_AppDomains[appDomain].AssemblyResolve +=
- new ResolveEventHandler(
- AssemblyResolver.OnAssemblyResolve);
- m_DomainScripts[appDomain] = new List<UUID>();
- }
- catch (Exception e)
- {
- m_log.ErrorFormat("[XEngine] Exception creating app domain:\n {0}", e.ToString());
- return false;
- }
- }
- m_DomainScripts[appDomain].Add(itemID);
- ScriptInstance instance =
- new ScriptInstance(this, part,
- itemID, assetID, assembly,
- m_AppDomains[appDomain],
- part.ParentGroup.RootPart.Name,
- item.Name, startParam, postOnRez,
- stateSource, m_MaxScriptQueue);
- m_log.DebugFormat("[XEngine] Loaded script {0}.{1}",
- part.ParentGroup.RootPart.Name, item.Name);
- instance.AppDomain = appDomain;
- instance.LineMap = m_Compiler.LineMap();
- m_Scripts[itemID] = instance;
- }
- lock (m_PrimObjects)
- {
- if (!m_PrimObjects.ContainsKey(localID))
- m_PrimObjects[localID] = new List<UUID>();
- if (!m_PrimObjects[localID].Contains(itemID))
- m_PrimObjects[localID].Add(itemID);
- }
- if (!m_Assemblies.ContainsKey(assetID))
- m_Assemblies[assetID] = assembly;
- }
- return true;
- }
- public void OnRemoveScript(uint localID, UUID itemID)
- {
- lock (m_Scripts)
- {
- // Do we even have it?
- if (!m_Scripts.ContainsKey(itemID))
- return;
- IScriptInstance instance = m_Scripts[itemID];
- m_Scripts.Remove(itemID);
- instance.ClearQueue();
- instance.Stop(0);
- SceneObjectPart part =
- m_Scene.GetSceneObjectPart(localID);
- if (part != null)
- part.RemoveScriptEvents(itemID);
- lock (m_PrimObjects)
- {
- // Remove the script from it's prim
- if (m_PrimObjects.ContainsKey(localID))
- {
- // Remove inventory item record
- if (m_PrimObjects[localID].Contains(itemID))
- m_PrimObjects[localID].Remove(itemID);
- // If there are no more scripts, remove prim
- if (m_PrimObjects[localID].Count == 0)
- {
- m_PrimObjects.Remove(localID);
- }
- }
- }
- m_DomainScripts[instance.AppDomain].Remove(instance.ItemID);
- if (m_DomainScripts[instance.AppDomain].Count == 0)
- {
- m_DomainScripts.Remove(instance.AppDomain);
- UnloadAppDomain(instance.AppDomain);
- }
- instance.RemoveState();
- instance.DestroyScriptInstance();
- instance = null;
- CleanAssemblies();
- }
- }
- public void OnScriptReset(uint localID, UUID itemID)
- {
- ResetScript(itemID);
- }
- public void OnStartScript(uint localID, UUID itemID)
- {
- StartScript(itemID);
- }
- public void OnStopScript(uint localID, UUID itemID)
- {
- StopScript(itemID);
- }
- private void CleanAssemblies()
- {
- List<UUID> assetIDList = new List<UUID>(m_Assemblies.Keys);
- foreach (IScriptInstance i in m_Scripts.Values)
- {
- if (assetIDList.Contains(i.AssetID))
- assetIDList.Remove(i.AssetID);
- }
- foreach (UUID assetID in assetIDList)
- {
- // m_log.DebugFormat("[XEngine] Removing unreferenced assembly {0}", m_Assemblies[assetID]);
- try
- {
- if (File.Exists(m_Assemblies[assetID]))
- File.Delete(m_Assemblies[assetID]);
- if (File.Exists(m_Assemblies[assetID] + ".state"))
- File.Delete(m_Assemblies[assetID] + ".state");
- if (File.Exists(m_Assemblies[assetID] + ".mdb"))
- File.Delete(m_Assemblies[assetID] + ".mdb");
- }
- catch (Exception)
- {
- }
- m_Assemblies.Remove(assetID);
- }
- }
- private void UnloadAppDomain(UUID id)
- {
- if (m_AppDomains.ContainsKey(id))
- {
- AppDomain domain = m_AppDomains[id];
- m_AppDomains.Remove(id);
- AppDomain.Unload(domain);
- domain = null;
- // m_log.DebugFormat("[XEngine] Unloaded app domain {0}", id.ToString());
- }
- }
- //
- // Start processing
- //
- private void SetupEngine(int minThreads, int maxThreads,
- int idleTimeout, ThreadPriority threadPriority,
- int maxScriptQueue, int stackSize)
- {
- m_MaxScriptQueue = maxScriptQueue;
- STPStartInfo startInfo = new STPStartInfo();
- startInfo.IdleTimeout = idleTimeout;
- startInfo.MaxWorkerThreads = maxThreads;
- startInfo.MinWorkerThreads = minThreads;
- startInfo.ThreadPriority = threadPriority;
- startInfo.StackSize = stackSize;
- startInfo.StartSuspended = true;
- m_ThreadPool = new SmartThreadPool(startInfo);
- }
- //
- // Used by script instances to queue event handler jobs
- //
- public IScriptWorkItem QueueEventHandler(object parms)
- {
- return new XWorkItem(m_ThreadPool.QueueWorkItem(
- new WorkItemCallback(this.ProcessEventHandler),
- parms));
- }
- /// <summary>
- /// Process a previously posted script event.
- /// </summary>
- /// <param name="parms"></param>
- /// <returns></returns>
- private object ProcessEventHandler(object parms)
- {
- CultureInfo USCulture = new CultureInfo("en-US");
- Thread.CurrentThread.CurrentCulture = USCulture;
- IScriptInstance instance = (ScriptInstance)parms;
- //m_log.DebugFormat("[XENGINE]: Processing event for {0}", instance);
- return instance.EventProcessor();
- }
- /// <summary>
- /// Post event to an entire prim
- /// </summary>
- /// <param name="localID"></param>
- /// <param name="p"></param>
- /// <returns></returns>
- public bool PostObjectEvent(uint localID, EventParams p)
- {
- bool result = false;
- lock (m_PrimObjects)
- {
- if (!m_PrimObjects.ContainsKey(localID))
- return false;
- foreach (UUID itemID in m_PrimObjects[localID])
- {
- if (m_Scripts.ContainsKey(itemID))
- {
- IScriptInstance instance = m_Scripts[itemID];
- if (instance != null)
- {
- instance.PostEvent(p);
- result = true;
- }
- }
- }
- }
- return result;
- }
- /// <summary>
- /// Post an event to a single script
- /// </summary>
- /// <param name="itemID"></param>
- /// <param name="p"></param>
- /// <returns></returns>
- public bool PostScriptEvent(UUID itemID, EventParams p)
- {
- if (m_Scripts.ContainsKey(itemID))
- {
- IScriptInstance instance = m_Scripts[itemID];
- if (instance != null)
- instance.PostEvent(p);
- return true;
- }
- return false;
- }
- public Assembly OnAssemblyResolve(object sender,
- ResolveEventArgs args)
- {
- if (!(sender is System.AppDomain))
- return null;
- string[] pathList = new string[] {"bin", "ScriptEngines",
- Path.Combine("ScriptEngines",
- m_Scene.RegionInfo.RegionID.ToString())};
- string assemblyName = args.Name;
- if (assemblyName.IndexOf(",") != -1)
- assemblyName = args.Name.Substring(0, args.Name.IndexOf(","));
- foreach (string s in pathList)
- {
- string path = Path.Combine(Directory.GetCurrentDirectory(),
- Path.Combine(s, assemblyName)) + ".dll";
- if (File.Exists(path))
- return Assembly.LoadFrom(path);
- }
- return null;
- }
- private IScriptInstance GetInstance(UUID itemID)
- {
- IScriptInstance instance;
- lock (m_Scripts)
- {
- if (!m_Scripts.ContainsKey(itemID))
- return null;
- instance = m_Scripts[itemID];
- }
- return instance;
- }
- public void SetScriptState(UUID itemID, bool running)
- {
- IScriptInstance instance = GetInstance(itemID);
- if (instance != null)
- {
- if (running)
- instance.Start();
- else
- instance.Stop(100);
- }
- }
- public bool GetScriptState(UUID itemID)
- {
- IScriptInstance instance = GetInstance(itemID);
- if (instance != null)
- return instance.Running;
- return false;
- }
- public void ApiResetScript(UUID itemID)
- {
- IScriptInstance instance = GetInstance(itemID);
- if (instance != null)
- instance.ApiResetScript();
- }
- public void ResetScript(UUID itemID)
- {
- IScriptInstance instance = GetInstance(itemID);
- if (instance != null)
- instance.ResetScript();
- }
- public void StartScript(UUID itemID)
- {
- IScriptInstance instance = GetInstance(itemID);
- if (instance != null)
- instance.Start();
- }
- public void StopScript(UUID itemID)
- {
- IScriptInstance instance = GetInstance(itemID);
- if (instance != null)
- instance.Stop(0);
- }
- public DetectParams GetDetectParams(UUID itemID, int idx)
- {
- IScriptInstance instance = GetInstance(itemID);
- if (instance != null)
- return instance.GetDetectParams(idx);
- return null;
- }
- public void SetMinEventDelay(UUID itemID, double delay)
- {
- IScriptInstance instance = GetInstance(itemID);
- if (instance != null)
- instance.MinEventDelay = delay;
- }
- public UUID GetDetectID(UUID itemID, int idx)
- {
- IScriptInstance instance = GetInstance(itemID);
- if (instance != null)
- return instance.GetDetectID(idx);
- return UUID.Zero;
- }
- public void SetState(UUID itemID, string newState)
- {
- IScriptInstance instance = GetInstance(itemID);
- if (instance == null)
- return;
- instance.SetState(newState);
- }
- public string GetState(UUID itemID)
- {
- IScriptInstance instance = GetInstance(itemID);
- if (instance == null)
- return "default";
- return instance.State;
- }
- public int GetStartParameter(UUID itemID)
- {
- IScriptInstance instance = GetInstance(itemID);
- if (instance == null)
- return 0;
- return instance.StartParam;
- }
- public void OnShutdown()
- {
- List<IScriptInstance> instances = new List<IScriptInstance>();
- lock (m_Scripts)
- {
- foreach (IScriptInstance instance in m_Scripts.Values)
- instances.Add(instance);
- }
- foreach (IScriptInstance i in instances)
- {
- // Stop the script, even forcibly if needed. Then flag
- // it as shutting down and restore the previous run state
- // for serialization, so the scripts don't come back
- // dead after region restart
- //
- bool prevRunning = i.Running;
- i.Stop(50);
- i.ShuttingDown = true;
- i.Running = prevRunning;
- }
- DoBackup(new Object[] { 0 });
- }
- public IScriptApi GetApi(UUID itemID, string name)
- {
- IScriptInstance instance = GetInstance(itemID);
- if (instance == null)
- return null;
- return instance.GetApi(name);
- }
- public void OnGetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID)
- {
- IScriptInstance instance = GetInstance(itemID);
- if (instance == null)
- return;
- IEventQueue eq = World.RequestModuleInterface<IEventQueue>();
- if (eq == null)
- {
- controllingClient.SendScriptRunningReply(objectID, itemID,
- GetScriptState(itemID));
- }
- else
- {
- eq.Enqueue(EventQueueHelper.ScriptRunningReplyEvent(objectID, itemID, GetScriptState(itemID), true),
- controllingClient.AgentId);
- }
- }
- public string GetAssemblyName(UUID itemID)
- {
- IScriptInstance instance = GetInstance(itemID);
- if (instance == null)
- return "";
- return instance.GetAssemblyName();
- }
- public string GetXMLState(UUID itemID)
- {
- IScriptInstance instance = GetInstance(itemID);
- if (instance == null)
- return "";
- return instance.GetXMLState();
- }
- }
- }
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