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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Reflection;
- using System.Collections.Generic;
- using OpenSim.Framework;
- using OpenSim.Region.Environment.Interfaces;
- using OpenSim.Region.Environment.Scenes;
- using OpenMetaverse;
- using log4net;
- using Nini.Config;
- namespace OpenSim.Region.Environment.Modules.World.WorldMap
- {
- public class MapSearchModule : IRegionModule
- {
- private static readonly ILog m_log =
- LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- Scene m_scene = null; // only need one for communication with GridService
- #region IRegionModule Members
- public void Initialise(Scene scene, IConfigSource source)
- {
- if (m_scene == null) m_scene = scene;
- scene.EventManager.OnNewClient += OnNewClient;
- }
- public void PostInitialise()
- {
- }
- public void Close()
- {
- m_scene = null;
- }
- public string Name
- {
- get { return "MapSearchModule"; }
- }
- public bool IsSharedModule
- {
- get { return true; }
- }
- #endregion
- private void OnNewClient(IClientAPI client)
- {
- client.OnMapNameRequest += OnMapNameRequest;
- }
- private void OnMapNameRequest(IClientAPI remoteClient, string mapName)
- {
- if (mapName.Length < 3)
- {
- remoteClient.SendAlertMessage("Use a search string with at least 3 characters");
- return;
- }
-
- // try to fetch from GridServer
- List<RegionInfo> regionInfos = m_scene.SceneGridService.RequestNamedRegions(mapName, 20);
- if (regionInfos == null)
- {
- m_log.Warn("[MAPSEARCHMODULE]: RequestNamedRegions returned null. Old gridserver?");
- // service wasn't available; maybe still an old GridServer. Try the old API, though it will return only one region
- regionInfos = new List<RegionInfo>();
- RegionInfo info = m_scene.SceneGridService.RequestClosestRegion(mapName);
- if (info != null) regionInfos.Add(info);
- }
- List<MapBlockData> blocks = new List<MapBlockData>();
- MapBlockData data;
- if (regionInfos.Count > 0)
- {
- foreach (RegionInfo info in regionInfos)
- {
- data = new MapBlockData();
- data.Agents = 0;
- data.Access = 21; // TODO what's this?
- data.MapImageId = info.RegionSettings.TerrainImageID;
- data.Name = info.RegionName;
- data.RegionFlags = 0; // TODO not used?
- data.WaterHeight = 0; // not used
- data.X = (ushort)info.RegionLocX;
- data.Y = (ushort)info.RegionLocY;
- blocks.Add(data);
- }
- }
- // final block, closing the search result
- data = new MapBlockData();
- data.Agents = 0;
- data.Access = 255;
- data.MapImageId = UUID.Zero;
- data.Name = mapName;
- data.RegionFlags = 0;
- data.WaterHeight = 0; // not used
- data.X = 0;
- data.Y = 0;
- blocks.Add(data);
- remoteClient.SendMapBlock(blocks, 0);
- }
- }
- }
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