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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using OpenMetaverse;
- using Nini.Config;
- using OpenSim.Framework;
- using OpenSim.Region.Environment.Interfaces;
- using OpenSim.Region.Environment.Scenes;
- namespace OpenSim.Region.Environment.Modules
- {
- public class WindModule : IWindModule
- {
- // private static readonly log4net.ILog m_log
- // = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
- private int m_frame = 0;
- private int m_frame_mod = 150;
- private Random rndnums = new Random(System.Environment.TickCount);
- private Scene m_scene = null;
- private bool ready = false;
- private Vector2[] windSpeeds = new Vector2[16 * 16];
- private Dictionary<UUID, ulong> m_rootAgents = new Dictionary<UUID, ulong>();
-
- public void Initialise(Scene scene, IConfigSource config)
- {
- m_scene = scene;
- m_frame = 0;
- scene.EventManager.OnFrame += WindUpdate;
- scene.EventManager.OnMakeChildAgent += MakeChildAgent;
- scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel;
- scene.EventManager.OnClientClosed += ClientLoggedOut;
- scene.RegisterModuleInterface<IWindModule>(this);
- GenWindPos();
- ready = true;
- }
- public void PostInitialise()
- {
- }
- public void Close()
- {
- ready = false;
- // Remove our hooks
- m_scene.EventManager.OnFrame -= WindUpdate;
- // m_scene.EventManager.OnNewClient -= SunToClient;
- m_scene.EventManager.OnMakeChildAgent -= MakeChildAgent;
- m_scene.EventManager.OnAvatarEnteringNewParcel -= AvatarEnteringParcel;
- m_scene.EventManager.OnClientClosed -= ClientLoggedOut;
- }
- public string Name
- {
- get { return "WindModule"; }
- }
- public bool IsSharedModule
- {
- get { return false; }
- }
- public Vector2[] WindSpeeds
- {
- get { return windSpeeds; }
- }
- public void WindToClient(IClientAPI client)
- {
- if (ready)
- {
- //if (!sunFixed)
- //GenWindPos(); // Generate shared values once
- client.SendWindData(windSpeeds);
- }
- }
- public void WindUpdate()
- {
- if (((m_frame++ % m_frame_mod) != 0) || !ready)
- {
- return;
- }
- //m_log.Debug("[WIND]:Regenerating...");
- GenWindPos(); // Generate shared values once
- //int spotxp = 0;
- //int spotyp = 0;
- //int spotxm = 0;
- //int spotym = 0;
- List<ScenePresence> avatars = m_scene.GetAvatars();
- foreach (ScenePresence avatar in avatars)
- {
- if (!avatar.IsChildAgent)
- {
- avatar.ControllingClient.SendWindData(windSpeeds);
- }
- }
- // set estate settings for region access to sun position
- //m_scene.RegionInfo.RegionSettings.SunVector = Position;
- //m_scene.RegionInfo.EstateSettings.sunHour = GetLindenEstateHourFromCurrentTime();
- }
-
- public void ForceWindUpdateToAllClients()
- {
- GenWindPos(); // Generate shared values once
- List<ScenePresence> avatars = m_scene.GetAvatars();
- foreach (ScenePresence avatar in avatars)
- {
- if (!avatar.IsChildAgent)
- avatar.ControllingClient.SendWindData(windSpeeds);
- }
- // set estate settings for region access to sun position
- //m_scene.RegionInfo.RegionSettings.SunVector = Position;
- //m_scene.RegionInfo.RegionSettings.SunPosition = GetLindenEstateHourFromCurrentTime();
- }
- /// <summary>
- /// Calculate the sun's orbital position and its velocity.
- /// </summary>
- private void GenWindPos()
- {
- for (int y = 0; y < 16; y++)
- {
- for (int x = 0; x < 16; x++)
- {
- windSpeeds[y * 16 + x].X = (float)(rndnums.NextDouble() * 2d - 1d);
- windSpeeds[y * 16 + x].Y = (float)(rndnums.NextDouble() * 2d - 1d);
- }
- }
- }
- private void ClientLoggedOut(UUID AgentId)
- {
- lock (m_rootAgents)
- {
- if (m_rootAgents.ContainsKey(AgentId))
- {
- m_rootAgents.Remove(AgentId);
- }
- }
- }
- private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID)
- {
- lock (m_rootAgents)
- {
- if (m_rootAgents.ContainsKey(avatar.UUID))
- {
- m_rootAgents[avatar.UUID] = avatar.RegionHandle;
- }
- else
- {
- m_rootAgents.Add(avatar.UUID, avatar.RegionHandle);
- WindToClient(avatar.ControllingClient);
- }
- }
- //m_log.Info("[FRIEND]: " + avatar.Name + " status:" + (!avatar.IsChildAgent).ToString());
- }
- private void MakeChildAgent(ScenePresence avatar)
- {
- lock (m_rootAgents)
- {
- if (m_rootAgents.ContainsKey(avatar.UUID))
- {
- if (m_rootAgents[avatar.UUID] == avatar.RegionHandle)
- {
- m_rootAgents.Remove(avatar.UUID);
- }
- }
- }
- }
- }
- }
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