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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using NUnit.Framework;
- using OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes;
- namespace OpenSim.Region.Environment.Modules.World.Terrain.Tests
- {
- [TestFixture]
- public class TerrainTest
- {
- [Test]
- public void BrushTest()
- {
- bool[,] allowMask = new bool[256, 256];
- int x;
- int y;
- for (x=0; x<128; x++)
- {
- for (y=0; y<256; y++)
- {
- allowMask[x,y] = true;
- }
- }
- //
- // Test RaiseSphere
- //
- TerrainChannel map = new TerrainChannel(256, 256);
- ITerrainPaintableEffect effect = new RaiseSphere();
- effect.PaintEffect(map, allowMask, 128.0, 128.0, -1.0, 2, 0.1);
- Assert.That(map[127, 128] > 0.0, "Raise brush should raising value at this point (127,128).");
- Assert.That(map[124, 128] > 0.0, "Raise brush should raising value at this point (124,128).");
- Assert.That(map[123, 128] == 0.0, "Raise brush should not change value at this point (123,128).");
- Assert.That(map[128, 128] == 0.0, "Raise brush should not change value at this point (128,128).");
- Assert.That(map[0, 128] == 0.0, "Raise brush should not change value at this point (0,128).");
- //
- // Test LowerSphere
- //
- map = new TerrainChannel(256, 256);
- for (x=0; x<map.Width; x++)
- {
- for (y=0; y<map.Height; y++)
- {
- map[x,y] = 1.0;
- }
- }
- effect = new LowerSphere();
- effect.PaintEffect(map, allowMask, 128.0, 128.0, -1.0, 2, 6.0);
- Assert.That(map[127, 128] >= 0.0, "Lower should not lowering value below 0.0 at this point (127,128).");
- Assert.That(map[127, 128] == 0.0, "Lower brush should lowering value to 0.0 at this point (127,128).");
- Assert.That(map[124, 128] < 1.0, "Lower brush should lowering value at this point (124,128).");
- Assert.That(map[123, 128] == 1.0, "Lower brush should not change value at this point (123,128).");
- Assert.That(map[128, 128] == 1.0, "Lower brush should not change value at this point (128,128).");
- Assert.That(map[0, 128] == 1.0, "Lower brush should not change value at this point (0,128).");
- }
- [Test]
- public void TerrainChannelTest()
- {
- TerrainChannel x = new TerrainChannel(256, 256);
- Assert.That(x[0, 0] == 0.0, "Terrain not initialising correctly.");
- x[0, 0] = 1.0;
- Assert.That(x[0, 0] == 1.0, "Terrain not setting values correctly.");
- x[0, 0] = 0;
- x[0, 0] += 5.0;
- x[0, 0] -= 1.0;
- Assert.That(x[0, 0] == 4.0, "Terrain addition/subtraction error.");
- x[0, 0] = Math.PI;
- double[,] doublesExport = x.GetDoubles();
- Assert.That(doublesExport[0, 0] == Math.PI, "Export to double[,] array not working correctly.");
- x[0, 0] = 1.0;
- float[] floatsExport = x.GetFloatsSerialised();
- Assert.That(floatsExport[0] == 1.0f, "Export to float[] not working correctly.");
- x[0, 0] = 1.0;
- Assert.That(x.Tainted(0, 0), "Terrain channel tainting not working correctly.");
- Assert.That(!x.Tainted(0, 0), "Terrain channel tainting not working correctly.");
- TerrainChannel y = x.Copy();
- Assert.That(!ReferenceEquals(x, y), "Terrain copy not duplicating correctly.");
- Assert.That(!ReferenceEquals(x.GetDoubles(), y.GetDoubles()), "Terrain array not duplicating correctly.");
- }
- }
- }
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