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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Reflection;
- using OpenMetaverse;
- using log4net;
- using Nini.Config;
- using OpenSim.Framework;
- using OpenSim.Region.Environment.Interfaces;
- using OpenSim.Region.Environment.Modules.Framework.InterfaceCommander;
- using OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders;
- using OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes;
- using OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes;
- using OpenSim.Region.Environment.Scenes;
- namespace OpenSim.Region.Environment.Modules.World.Terrain
- {
- public class TerrainModule : IRegionModule, ICommandableModule, ITerrainModule
- {
- #region StandardTerrainEffects enum
- /// <summary>
- /// A standard set of terrain brushes and effects recognised by viewers
- /// </summary>
- public enum StandardTerrainEffects : byte
- {
- Flatten = 0,
- Raise = 1,
- Lower = 2,
- Smooth = 3,
- Noise = 4,
- Revert = 5,
- // Extended brushes
- Erode = 255,
- Weather = 254,
- Olsen = 253
- }
- #endregion
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private readonly Commander m_commander = new Commander("Terrain");
- private readonly Dictionary<StandardTerrainEffects, ITerrainFloodEffect> m_floodeffects =
- new Dictionary<StandardTerrainEffects, ITerrainFloodEffect>();
- private readonly Dictionary<string, ITerrainLoader> m_loaders = new Dictionary<string, ITerrainLoader>();
- private readonly Dictionary<StandardTerrainEffects, ITerrainPaintableEffect> m_painteffects =
- new Dictionary<StandardTerrainEffects, ITerrainPaintableEffect>();
- private ITerrainChannel m_channel;
- private Dictionary<string, ITerrainEffect> m_plugineffects;
- private ITerrainChannel m_revert;
- private Scene m_scene;
- private bool m_tainted;
- #region ICommandableModule Members
- public ICommander CommandInterface
- {
- get { return m_commander; }
- }
- #endregion
- #region IRegionModule Members
- /// <summary>
- /// Creates and initialises a terrain module for a region
- /// </summary>
- /// <param name="scene">Region initialising</param>
- /// <param name="config">Config for the region</param>
- public void Initialise(Scene scene, IConfigSource config)
- {
- m_scene = scene;
- // Install terrain module in the simulator
- if (m_scene.Heightmap == null)
- {
- lock (m_scene)
- {
- m_channel = new TerrainChannel();
- m_scene.Heightmap = m_channel;
- m_revert = new TerrainChannel();
- UpdateRevertMap();
- }
- }
- else
- {
- m_channel = m_scene.Heightmap;
- m_revert = new TerrainChannel();
- UpdateRevertMap();
- }
- m_scene.RegisterModuleInterface<ITerrainModule>(this);
- m_scene.EventManager.OnNewClient += EventManager_OnNewClient;
- m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
- m_scene.EventManager.OnTerrainTick += EventManager_OnTerrainTick;
- }
- /// <summary>
- /// Enables terrain module when called
- /// </summary>
- public void PostInitialise()
- {
- InstallDefaultEffects();
- InstallInterfaces();
- LoadPlugins();
- }
- public void Close()
- {
- }
- public string Name
- {
- get { return "TerrainModule"; }
- }
- public bool IsSharedModule
- {
- get { return false; }
- }
- #endregion
- #region ITerrainModule Members
- /// <summary>
- /// Loads a terrain file from disk and installs it in the scene.
- /// </summary>
- /// <param name="filename">Filename to terrain file. Type is determined by extension.</param>
- public void LoadFromFile(string filename)
- {
- foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
- {
- if (filename.EndsWith(loader.Key))
- {
- lock (m_scene)
- {
- try
- {
- ITerrainChannel channel = loader.Value.LoadFile(filename);
- if (channel.Width != Constants.RegionSize || channel.Height != Constants.RegionSize)
- {
- // TerrainChannel expects a RegionSize x RegionSize map, currently
- throw new ArgumentException(String.Format("wrong size, use a file with size {0} x {1}",
- Constants.RegionSize, Constants.RegionSize));
- }
- m_log.DebugFormat("[TERRAIN]: Loaded terrain, wd/ht: {0}/{1}", channel.Width, channel.Height);
- m_scene.Heightmap = channel;
- m_channel = channel;
- UpdateRevertMap();
- }
- catch (NotImplementedException)
- {
- m_log.Error("[TERRAIN]: Unable to load heightmap, the " + loader.Value +
- " parser does not support file loading. (May be save only)");
- throw new TerrainException(String.Format("unable to load heightmap: parser {0} does not support loading", loader.Value));
- }
- catch (FileNotFoundException)
- {
- m_log.Error(
- "[TERRAIN]: Unable to load heightmap, file not found. (A directory permissions error may also cause this)");
- throw new TerrainException(
- String.Format("unable to load heightmap: file {0} not found (or permissions do not allow access", filename));
- }
- catch (ArgumentException e)
- {
- m_log.ErrorFormat("[TERRAIN]: Unable to load heightmap: {0}", e.Message);
- throw new TerrainException(
- String.Format("Unable to load heightmap: {0}", e.Message));
- }
- }
- CheckForTerrainUpdates();
- m_log.Info("[TERRAIN]: File (" + filename + ") loaded successfully");
- return;
- }
- }
- m_log.Error("[TERRAIN]: Unable to load heightmap, no file loader available for that format.");
- throw new TerrainException(String.Format("unable to load heightmap from file {0}: no loader available for that format", filename));
- }
- /// <summary>
- /// Saves the current heightmap to a specified file.
- /// </summary>
- /// <param name="filename">The destination filename</param>
- public void SaveToFile(string filename)
- {
- try
- {
- foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
- {
- if (filename.EndsWith(loader.Key))
- {
- loader.Value.SaveFile(filename, m_channel);
- return;
- }
- }
- }
- catch (NotImplementedException)
- {
- m_log.Error("Unable to save to " + filename + ", saving of this file format has not been implemented.");
- throw new TerrainException(String.Format("Unable to save heightmap: saving of this file format not implemented"));
- }
- }
- /// <summary>
- /// Loads a terrain file from a stream and installs it in the scene.
- /// </summary>
- /// <param name="filename">Filename to terrain file. Type is determined by extension.</param>
- /// <param name="stream"></param>
- public void LoadFromStream(string filename, Stream stream)
- {
- foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
- {
- if (@filename.EndsWith(loader.Key))
- {
- lock (m_scene)
- {
- try
- {
- ITerrainChannel channel = loader.Value.LoadStream(stream);
- m_scene.Heightmap = channel;
- m_channel = channel;
- UpdateRevertMap();
- }
- catch (NotImplementedException)
- {
- m_log.Error("[TERRAIN]: Unable to load heightmap, the " + loader.Value +
- " parser does not support file loading. (May be save only)");
- throw new TerrainException(String.Format("unable to load heightmap: parser {0} does not support loading", loader.Value));
- }
- }
- CheckForTerrainUpdates();
- m_log.Info("[TERRAIN]: File (" + filename + ") loaded successfully");
- return;
- }
- }
- m_log.Error("[TERRAIN]: Unable to load heightmap, no file loader available for that format.");
- throw new TerrainException(String.Format("unable to load heightmap from file {0}: no loader available for that format", filename));
- }
- /// <summary>
- /// Modify Land
- /// </summary>
- /// <param name="pos">Land-position (X,Y,0)</param>
- /// <param name="size">The size of the brush (0=small, 1=medium, 2=large)</param>
- /// <param name="action">0=LAND_LEVEL, 1=LAND_RAISE, 2=LAND_LOWER, 3=LAND_SMOOTH, 4=LAND_NOISE, 5=LAND_REVERT</param>
- /// <param name="agentId">UUID of script-owner</param>
- public void ModifyTerrain(UUID user, Vector3 pos, byte size, byte action, UUID agentId)
- {
- client_OnModifyTerrain(user, (float)pos.Z, (float)0.25, size, action, pos.Y, pos.X, pos.Y, pos.X, agentId);
- }
- /// <summary>
- /// Saves the current heightmap to a specified stream.
- /// </summary>
- /// <param name="filename">The destination filename. Used here only to identify the image type</param>
- /// <param name="stream"></param>
- public void SaveToStream(string filename, Stream stream)
- {
- try
- {
- foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
- {
- if (filename.EndsWith(loader.Key))
- {
- loader.Value.SaveStream(stream, m_channel);
- return;
- }
- }
- }
- catch (NotImplementedException)
- {
- m_log.Error("Unable to save to " + filename + ", saving of this file format has not been implemented.");
- throw new TerrainException(String.Format("Unable to save heightmap: saving of this file format not implemented"));
- }
- }
- #region Plugin Loading Methods
- private void LoadPlugins()
- {
- m_plugineffects = new Dictionary<string, ITerrainEffect>();
- // Load the files in the Terrain/ dir
- string[] files = Directory.GetFiles("Terrain");
- foreach (string file in files)
- {
- m_log.Info("Loading effects in " + file);
- try
- {
- Assembly library = Assembly.LoadFrom(file);
- foreach (Type pluginType in library.GetTypes())
- {
- try
- {
- if (pluginType.IsAbstract || pluginType.IsNotPublic)
- continue;
- string typeName = pluginType.Name;
- if (pluginType.GetInterface("ITerrainEffect", false) != null)
- {
- ITerrainEffect terEffect = (ITerrainEffect) Activator.CreateInstance(library.GetType(pluginType.ToString()));
- InstallPlugin(typeName, terEffect);
- }
- else if (pluginType.GetInterface("ITerrainLoader", false) != null)
- {
- ITerrainLoader terLoader = (ITerrainLoader) Activator.CreateInstance(library.GetType(pluginType.ToString()));
- m_loaders[terLoader.FileExtension] = terLoader;
- m_log.Info("L ... " + typeName);
- }
- }
- catch (AmbiguousMatchException)
- {
- }
- }
- }
- catch (BadImageFormatException)
- {
- }
- }
- }
- public void InstallPlugin(string pluginName, ITerrainEffect effect)
- {
- lock (m_plugineffects)
- {
- if (!m_plugineffects.ContainsKey(pluginName))
- {
- m_plugineffects.Add(pluginName, effect);
- m_log.Info("E ... " + pluginName);
- }
- else
- {
- m_plugineffects[pluginName] = effect;
- m_log.Warn("E ... " + pluginName + " (Replaced)");
- }
- }
- }
- #endregion
- #endregion
- /// <summary>
- /// Installs into terrain module the standard suite of brushes
- /// </summary>
- private void InstallDefaultEffects()
- {
- // Draggable Paint Brush Effects
- m_painteffects[StandardTerrainEffects.Raise] = new RaiseSphere();
- m_painteffects[StandardTerrainEffects.Lower] = new LowerSphere();
- m_painteffects[StandardTerrainEffects.Smooth] = new SmoothSphere();
- m_painteffects[StandardTerrainEffects.Noise] = new NoiseSphere();
- m_painteffects[StandardTerrainEffects.Flatten] = new FlattenSphere();
- m_painteffects[StandardTerrainEffects.Revert] = new RevertSphere(m_revert);
- m_painteffects[StandardTerrainEffects.Erode] = new ErodeSphere();
- m_painteffects[StandardTerrainEffects.Weather] = new WeatherSphere();
- m_painteffects[StandardTerrainEffects.Olsen] = new OlsenSphere();
- // Area of effect selection effects
- m_floodeffects[StandardTerrainEffects.Raise] = new RaiseArea();
- m_floodeffects[StandardTerrainEffects.Lower] = new LowerArea();
- m_floodeffects[StandardTerrainEffects.Smooth] = new SmoothArea();
- m_floodeffects[StandardTerrainEffects.Noise] = new NoiseArea();
- m_floodeffects[StandardTerrainEffects.Flatten] = new FlattenArea();
- m_floodeffects[StandardTerrainEffects.Revert] = new RevertArea(m_revert);
- // Filesystem load/save loaders
- m_loaders[".r32"] = new RAW32();
- m_loaders[".f32"] = m_loaders[".r32"];
- m_loaders[".ter"] = new Terragen();
- m_loaders[".raw"] = new LLRAW();
- m_loaders[".jpg"] = new JPEG();
- m_loaders[".jpeg"] = m_loaders[".jpg"];
- m_loaders[".bmp"] = new BMP();
- m_loaders[".png"] = new PNG();
- m_loaders[".gif"] = new GIF();
- m_loaders[".tif"] = new TIFF();
- m_loaders[".tiff"] = m_loaders[".tif"];
- }
- /// <summary>
- /// Saves the current state of the region into the revert map buffer.
- /// </summary>
- public void UpdateRevertMap()
- {
- int x;
- for (x = 0; x < m_channel.Width; x++)
- {
- int y;
- for (y = 0; y < m_channel.Height; y++)
- {
- m_revert[x, y] = m_channel[x, y];
- }
- }
- }
- /// <summary>
- /// Loads a tile from a larger terrain file and installs it into the region.
- /// </summary>
- /// <param name="filename">The terrain file to load</param>
- /// <param name="fileWidth">The width of the file in units</param>
- /// <param name="fileHeight">The height of the file in units</param>
- /// <param name="fileStartX">Where to begin our slice</param>
- /// <param name="fileStartY">Where to begin our slice</param>
- public void LoadFromFile(string filename, int fileWidth, int fileHeight, int fileStartX, int fileStartY)
- {
- int offsetX = (int) m_scene.RegionInfo.RegionLocX - fileStartX;
- int offsetY = (int) m_scene.RegionInfo.RegionLocY - fileStartY;
- if (offsetX >= 0 && offsetX < fileWidth && offsetY >= 0 && offsetY < fileHeight)
- {
- // this region is included in the tile request
- foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
- {
- if (filename.EndsWith(loader.Key))
- {
- lock (m_scene)
- {
- ITerrainChannel channel = loader.Value.LoadFile(filename, offsetX, offsetY,
- fileWidth, fileHeight,
- (int) Constants.RegionSize,
- (int) Constants.RegionSize);
- m_scene.Heightmap = channel;
- m_channel = channel;
- UpdateRevertMap();
- }
- return;
- }
- }
- }
- }
- /// <summary>
- /// Performs updates to the region periodically, synchronising physics and other heightmap aware sections
- /// </summary>
- private void EventManager_OnTerrainTick()
- {
- if (m_tainted)
- {
- m_tainted = false;
- m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised());
- m_scene.SaveTerrain();
- // Clients who look at the map will never see changes after they looked at the map, so i've commented this out.
- //m_scene.CreateTerrainTexture(true);
- }
- }
- /// <summary>
- /// Processes commandline input. Do not call directly.
- /// </summary>
- /// <param name="args">Commandline arguments</param>
- private void EventManager_OnPluginConsole(string[] args)
- {
- if (args[0] == "terrain")
- {
- if (args.Length == 1)
- {
- m_commander.ProcessConsoleCommand("help", new string[0]);
- return;
- }
- string[] tmpArgs = new string[args.Length - 2];
- int i;
- for (i = 2; i < args.Length; i++)
- tmpArgs[i - 2] = args[i];
- m_commander.ProcessConsoleCommand(args[1], tmpArgs);
- }
- }
- /// <summary>
- /// Installs terrain brush hook to IClientAPI
- /// </summary>
- /// <param name="client"></param>
- private void EventManager_OnNewClient(IClientAPI client)
- {
- client.OnModifyTerrain += client_OnModifyTerrain;
- client.OnBakeTerrain += client_OnBakeTerrain;
- }
- /// <summary>
- /// Checks to see if the terrain has been modified since last check
- /// but won't attempt to limit those changes to the limits specified in the estate settings
- /// currently invoked by the command line operations in the region server only
- /// </summary>
- private void CheckForTerrainUpdates()
- {
- CheckForTerrainUpdates(false);
- }
- /// <summary>
- /// Checks to see if the terrain has been modified since last check.
- /// If it has been modified, every all the terrain patches are sent to the client.
- /// If the call is asked to respect the estate settings for terrain_raise_limit and
- /// terrain_lower_limit, it will clamp terrain updates between these values
- /// currently invoked by client_OnModifyTerrain only and not the Commander interfaces
- /// <param name="respectEstateSettings">should height map deltas be limited to the estate settings limits</param>
- /// </summary>
- private void CheckForTerrainUpdates(bool respectEstateSettings)
- {
- bool shouldTaint = false;
- float[] serialised = m_channel.GetFloatsSerialised();
- int x;
- for (x = 0; x < m_channel.Width; x += Constants.TerrainPatchSize)
- {
- int y;
- for (y = 0; y < m_channel.Height; y += Constants.TerrainPatchSize)
- {
- if (m_channel.Tainted(x, y))
- {
- // if we should respect the estate settings then
- // fixup and height deltas that don't respect them
- if (respectEstateSettings && LimitChannelChanges(x, y))
- {
- // this has been vetoed, so update
- // what we are going to send to the client
- serialised = m_channel.GetFloatsSerialised();
- }
- SendToClients(serialised, x, y);
- shouldTaint = true;
- }
- }
- }
- if (shouldTaint)
- {
- m_tainted = true;
- }
- }
- /// <summary>
- /// Checks to see height deltas in the tainted terrain patch at xStart ,yStart
- /// are all within the current estate limits
- /// <returns>true if changes were limited, false otherwise</returns>
- /// </summary>
- private bool LimitChannelChanges(int xStart, int yStart)
- {
- bool changesLimited = false;
- double minDelta = m_scene.RegionInfo.RegionSettings.TerrainLowerLimit;
- double maxDelta = m_scene.RegionInfo.RegionSettings.TerrainRaiseLimit;
- // loop through the height map for this patch and compare it against
- // the revert map
- for (int x = xStart; x < xStart + Constants.TerrainPatchSize; x++)
- {
- for (int y = yStart; y < yStart + Constants.TerrainPatchSize; y++)
- {
- double requestedHeight = m_channel[x, y];
- double bakedHeight = m_revert[x, y];
- double requestedDelta = requestedHeight - bakedHeight;
- if (requestedDelta > maxDelta)
- {
- m_channel[x, y] = bakedHeight + maxDelta;
- changesLimited = true;
- }
- else if (requestedDelta < minDelta)
- {
- m_channel[x, y] = bakedHeight + minDelta; //as lower is a -ve delta
- changesLimited = true;
- }
- }
- }
- return changesLimited;
- }
- /// <summary>
- /// Sends a copy of the current terrain to the scenes clients
- /// </summary>
- /// <param name="serialised">A copy of the terrain as a 1D float array of size w*h</param>
- /// <param name="x">The patch corner to send</param>
- /// <param name="y">The patch corner to send</param>
- private void SendToClients(float[] serialised, int x, int y)
- {
- m_scene.ForEachClient(
- delegate(IClientAPI controller)
- { controller.SendLayerData(
- x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize, serialised);
- }
- );
- }
- private void client_OnModifyTerrain(UUID user, float height, float seconds, byte size, byte action,
- float north, float west, float south, float east, UUID agentId)
- {
- bool god = m_scene.Permissions.IsGod(user);
- bool allowed = false;
- if (north == south && east == west)
- {
- if (m_painteffects.ContainsKey((StandardTerrainEffects) action))
- {
- bool[,] allowMask = new bool[m_channel.Width,m_channel.Height];
- allowMask.Initialize();
- int n = size + 1;
- if (n > 2)
- n = 4;
- int zx = (int) (west + 0.5);
- int zy = (int) (north + 0.5);
- int dx;
- for (dx=-n; dx<=n; dx++)
- {
- int dy;
- for (dy=-n; dy<=n; dy++)
- {
- int x = zx + dx;
- int y = zy + dy;
- if (x>=0 && y>=0 && x<m_channel.Width && y<m_channel.Height)
- {
- if (m_scene.Permissions.CanTerraformLand(agentId, new Vector3(x,y,0)))
- {
- allowMask[x, y] = true;
- allowed = true;
- }
- }
- }
- }
- if (allowed)
- {
- m_painteffects[(StandardTerrainEffects) action].PaintEffect(
- m_channel, allowMask, west, south, height, size, seconds);
- CheckForTerrainUpdates(!god); //revert changes outside estate limits
- }
- }
- else
- {
- m_log.Debug("Unknown terrain brush type " + action);
- }
- }
- else
- {
- if (m_floodeffects.ContainsKey((StandardTerrainEffects) action))
- {
- bool[,] fillArea = new bool[m_channel.Width,m_channel.Height];
- fillArea.Initialize();
- int x;
- for (x = 0; x < m_channel.Width; x++)
- {
- int y;
- for (y = 0; y < m_channel.Height; y++)
- {
- if (x < east && x > west)
- {
- if (y < north && y > south)
- {
- if (m_scene.Permissions.CanTerraformLand(agentId, new Vector3(x,y,0)))
- {
- fillArea[x, y] = true;
- allowed = true;
- }
- }
- }
- }
- }
- if (allowed)
- {
- m_floodeffects[(StandardTerrainEffects) action].FloodEffect(
- m_channel, fillArea, size);
- CheckForTerrainUpdates(!god); //revert changes outside estate limits
- }
- }
- else
- {
- m_log.Debug("Unknown terrain flood type " + action);
- }
- }
- }
- private void client_OnBakeTerrain(IClientAPI remoteClient)
- {
- // Not a good permissions check (see client_OnModifyTerrain above), need to check the entire area.
- // for now check a point in the centre of the region
- if (m_scene.Permissions.CanIssueEstateCommand(remoteClient.AgentId, true))
- {
- InterfaceBakeTerrain(null); //bake terrain does not use the passed in parameter
- }
- }
- #region Console Commands
- private void InterfaceLoadFile(Object[] args)
- {
- LoadFromFile((string) args[0]);
- CheckForTerrainUpdates();
- }
- private void InterfaceLoadTileFile(Object[] args)
- {
- LoadFromFile((string) args[0],
- (int) args[1],
- (int) args[2],
- (int) args[3],
- (int) args[4]);
- CheckForTerrainUpdates();
- }
- private void InterfaceSaveFile(Object[] args)
- {
- SaveToFile((string) args[0]);
- }
- private void InterfaceBakeTerrain(Object[] args)
- {
- UpdateRevertMap();
- }
- private void InterfaceRevertTerrain(Object[] args)
- {
- int x, y;
- for (x = 0; x < m_channel.Width; x++)
- for (y = 0; y < m_channel.Height; y++)
- m_channel[x, y] = m_revert[x, y];
- CheckForTerrainUpdates();
- }
- private void InterfaceFlipTerrain(Object[] args)
- {
- String direction = (String)args[0];
- if (direction.ToLower().StartsWith("y"))
- {
- for (int x = 0; x < Constants.RegionSize; x++)
- {
- for (int y = 0; y < Constants.RegionSize / 2; y++)
- {
- double height = m_channel[x, y];
- double flippedHeight = m_channel[x, (int)Constants.RegionSize - 1 - y];
- m_channel[x, y] = flippedHeight;
- m_channel[x, (int)Constants.RegionSize - 1 - y] = height;
- }
- }
- }
- else if (direction.ToLower().StartsWith("x"))
- {
- for (int y = 0; y < Constants.RegionSize; y++)
- {
- for (int x = 0; x < Constants.RegionSize / 2; x++)
- {
- double height = m_channel[x, y];
- double flippedHeight = m_channel[(int)Constants.RegionSize - 1 - x, y];
- m_channel[x, y] = flippedHeight;
- m_channel[(int)Constants.RegionSize - 1 - x, y] = height;
- }
- }
- }
- else
- {
- m_log.Error("Unrecognised direction - need x or y");
- }
- CheckForTerrainUpdates();
- }
- private void InterfaceElevateTerrain(Object[] args)
- {
- int x, y;
- for (x = 0; x < m_channel.Width; x++)
- for (y = 0; y < m_channel.Height; y++)
- m_channel[x, y] += (double) args[0];
- CheckForTerrainUpdates();
- }
- private void InterfaceMultiplyTerrain(Object[] args)
- {
- int x, y;
- for (x = 0; x < m_channel.Width; x++)
- for (y = 0; y < m_channel.Height; y++)
- m_channel[x, y] *= (double) args[0];
- CheckForTerrainUpdates();
- }
- private void InterfaceLowerTerrain(Object[] args)
- {
- int x, y;
- for (x = 0; x < m_channel.Width; x++)
- for (y = 0; y < m_channel.Height; y++)
- m_channel[x, y] -= (double) args[0];
- CheckForTerrainUpdates();
- }
- private void InterfaceFillTerrain(Object[] args)
- {
- int x, y;
- for (x = 0; x < m_channel.Width; x++)
- for (y = 0; y < m_channel.Height; y++)
- m_channel[x, y] = (double) args[0];
- CheckForTerrainUpdates();
- }
- private void InterfaceShowDebugStats(Object[] args)
- {
- double max = Double.MinValue;
- double min = double.MaxValue;
- double sum = 0;
- int x;
- for (x = 0; x < m_channel.Width; x++)
- {
- int y;
- for (y = 0; y < m_channel.Height; y++)
- {
- sum += m_channel[x, y];
- if (max < m_channel[x, y])
- max = m_channel[x, y];
- if (min > m_channel[x, y])
- min = m_channel[x, y];
- }
- }
- double avg = sum / (m_channel.Height * m_channel.Width);
- m_log.Info("Channel " + m_channel.Width + "x" + m_channel.Height);
- m_log.Info("max/min/avg/sum: " + max + "/" + min + "/" + avg + "/" + sum);
- }
- private void InterfaceEnableExperimentalBrushes(Object[] args)
- {
- if ((bool) args[0])
- {
- m_painteffects[StandardTerrainEffects.Revert] = new WeatherSphere();
- m_painteffects[StandardTerrainEffects.Flatten] = new OlsenSphere();
- m_painteffects[StandardTerrainEffects.Smooth] = new ErodeSphere();
- }
- else
- {
- InstallDefaultEffects();
- }
- }
- private void InterfaceRunPluginEffect(Object[] args)
- {
- if ((string) args[0] == "list")
- {
- m_log.Info("List of loaded plugins");
- foreach (KeyValuePair<string, ITerrainEffect> kvp in m_plugineffects)
- {
- m_log.Info(kvp.Key);
- }
- return;
- }
- if ((string) args[0] == "reload")
- {
- LoadPlugins();
- return;
- }
- if (m_plugineffects.ContainsKey((string) args[0]))
- {
- m_plugineffects[(string) args[0]].RunEffect(m_channel);
- CheckForTerrainUpdates();
- }
- else
- {
- m_log.Warn("No such plugin effect loaded.");
- }
- }
- private void InstallInterfaces()
- {
- // Load / Save
- string supportedFileExtensions = "";
- foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
- supportedFileExtensions += " " + loader.Key + " (" + loader.Value + ")";
- Command loadFromFileCommand =
- new Command("load", CommandIntentions.COMMAND_HAZARDOUS, InterfaceLoadFile, "Loads a terrain from a specified file.");
- loadFromFileCommand.AddArgument("filename",
- "The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: " +
- supportedFileExtensions, "String");
- Command saveToFileCommand =
- new Command("save", CommandIntentions.COMMAND_NON_HAZARDOUS, InterfaceSaveFile, "Saves the current heightmap to a specified file.");
- saveToFileCommand.AddArgument("filename",
- "The destination filename for your heightmap, the file extension determines the format to save in. Supported extensions include: " +
- supportedFileExtensions, "String");
- Command loadFromTileCommand =
- new Command("load-tile", CommandIntentions.COMMAND_HAZARDOUS, InterfaceLoadTileFile, "Loads a terrain from a section of a larger file.");
- loadFromTileCommand.AddArgument("filename",
- "The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: " +
- supportedFileExtensions, "String");
- loadFromTileCommand.AddArgument("file width", "The width of the file in tiles", "Integer");
- loadFromTileCommand.AddArgument("file height", "The height of the file in tiles", "Integer");
- loadFromTileCommand.AddArgument("minimum X tile", "The X region coordinate of the first section on the file",
- "Integer");
- loadFromTileCommand.AddArgument("minimum Y tile", "The Y region coordinate of the first section on the file",
- "Integer");
- // Terrain adjustments
- Command fillRegionCommand =
- new Command("fill", CommandIntentions.COMMAND_HAZARDOUS, InterfaceFillTerrain, "Fills the current heightmap with a specified value.");
- fillRegionCommand.AddArgument("value", "The numeric value of the height you wish to set your region to.",
- "Double");
- Command elevateCommand =
- new Command("elevate", CommandIntentions.COMMAND_HAZARDOUS, InterfaceElevateTerrain, "Raises the current heightmap by the specified amount.");
- elevateCommand.AddArgument("amount", "The amount of height to add to the terrain in meters.", "Double");
- Command lowerCommand =
- new Command("lower", CommandIntentions.COMMAND_HAZARDOUS, InterfaceLowerTerrain, "Lowers the current heightmap by the specified amount.");
- lowerCommand.AddArgument("amount", "The amount of height to remove from the terrain in meters.", "Double");
- Command multiplyCommand =
- new Command("multiply", CommandIntentions.COMMAND_HAZARDOUS, InterfaceMultiplyTerrain, "Multiplies the heightmap by the value specified.");
- multiplyCommand.AddArgument("value", "The value to multiply the heightmap by.", "Double");
- Command bakeRegionCommand =
- new Command("bake", CommandIntentions.COMMAND_HAZARDOUS, InterfaceBakeTerrain, "Saves the current terrain into the regions revert map.");
- Command revertRegionCommand =
- new Command("revert", CommandIntentions.COMMAND_HAZARDOUS, InterfaceRevertTerrain, "Loads the revert map terrain into the regions heightmap.");
- Command flipCommand =
- new Command("flip", CommandIntentions.COMMAND_HAZARDOUS, InterfaceFlipTerrain, "Flips the current terrain about the X or Y axis");
- flipCommand.AddArgument("direction", "[x|y] the direction to flip the terrain in", "String");
- // Debug
- Command showDebugStatsCommand =
- new Command("stats", CommandIntentions.COMMAND_STATISTICAL, InterfaceShowDebugStats,
- "Shows some information about the regions heightmap for debugging purposes.");
- Command experimentalBrushesCommand =
- new Command("newbrushes", CommandIntentions.COMMAND_HAZARDOUS, InterfaceEnableExperimentalBrushes,
- "Enables experimental brushes which replace the standard terrain brushes. WARNING: This is a debug setting and may be removed at any time.");
- experimentalBrushesCommand.AddArgument("Enabled?", "true / false - Enable new brushes", "Boolean");
- //Plugins
- Command pluginRunCommand =
- new Command("effect", CommandIntentions.COMMAND_HAZARDOUS, InterfaceRunPluginEffect, "Runs a specified plugin effect");
- pluginRunCommand.AddArgument("name", "The plugin effect you wish to run, or 'list' to see all plugins", "String");
- m_commander.RegisterCommand("load", loadFromFileCommand);
- m_commander.RegisterCommand("load-tile", loadFromTileCommand);
- m_commander.RegisterCommand("save", saveToFileCommand);
- m_commander.RegisterCommand("fill", fillRegionCommand);
- m_commander.RegisterCommand("elevate", elevateCommand);
- m_commander.RegisterCommand("lower", lowerCommand);
- m_commander.RegisterCommand("multiply", multiplyCommand);
- m_commander.RegisterCommand("bake", bakeRegionCommand);
- m_commander.RegisterCommand("revert", revertRegionCommand);
- m_commander.RegisterCommand("newbrushes", experimentalBrushesCommand);
- m_commander.RegisterCommand("stats", showDebugStatsCommand);
- m_commander.RegisterCommand("effect", pluginRunCommand);
- m_commander.RegisterCommand("flip", flipCommand);
- // Add this to our scene so scripts can call these functions
- m_scene.RegisterModuleCommander("Terrain", m_commander);
- }
- #endregion
- }
- }
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