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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using OpenSim.Region.Environment.Interfaces;
- namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes
- {
- public class LowerSphere : ITerrainPaintableEffect
- {
- #region ITerrainPaintableEffect Members
- public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, double strength, double duration)
- {
- int s = (int) (Math.Pow(2, strength) + 0.5);
- int x;
- int xFrom = (int)(rx-s+0.5);
- int xTo = (int)(rx+s+0.5) + 1;
- int yFrom = (int)(ry-s+0.5);
- int yTo = (int)(ry+s+0.5) + 1;
- if (xFrom < 0)
- xFrom = 0;
- if (yFrom < 0)
- yFrom = 0;
- if (xTo > map.Width)
- xTo = map.Width;
- if (yTo > map.Width)
- yTo = map.Width;
- for (x = xFrom; x < xTo; x++)
- {
- int y;
- for (y = yFrom; y < yTo; y++)
- {
- if (!mask[x,y])
- continue;
- // Calculate a cos-sphere and add it to the heighmap
- double r = Math.Sqrt((x-rx) * (x-rx) + ((y-ry) * (y-ry)));
- double z = Math.Cos(r * Math.PI / (s * 2));
- if (z > 0.0)
- {
- double newz = map[x, y] - z * duration;
- if (newz < 0.0)
- map[x, y] = 0.0;
- else
- map[x, y] = newz;
- }
- }
- }
- }
- #endregion
- }
- }
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