123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114 |
- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using OpenSim.Region.Environment.Interfaces;
- namespace OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes
- {
- public class SmoothArea : ITerrainFloodEffect
- {
- #region ITerrainFloodEffect Members
- public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength)
- {
- double area = strength;
- double step = strength / 4.0;
- double[,] manipulate = new double[map.Width,map.Height];
- int x, y;
- for (x = 0; x < map.Width; x++)
- {
- for (y = 0; y < map.Height; y++)
- {
- if (!fillArea[x, y])
- continue;
- double average = 0.0;
- int avgsteps = 0;
- double n;
- for (n = 0.0 - area; n < area; n += step)
- {
- double l;
- for (l = 0.0 - area; l < area; l += step)
- {
- avgsteps++;
- average += GetBilinearInterpolate(x + n, y + l, map);
- }
- }
- manipulate[x, y] = average / avgsteps;
- }
- }
- for (x = 0; x < map.Width; x++)
- {
- for (y = 0; y < map.Height; y++)
- {
- if (!fillArea[x, y])
- continue;
- map[x, y] = manipulate[x, y];
- }
- }
- }
- #endregion
- private static double GetBilinearInterpolate(double x, double y, ITerrainChannel map)
- {
- int w = map.Width;
- int h = map.Height;
- if (x > w - 2.0)
- x = w - 2.0;
- if (y > h - 2.0)
- y = h - 2.0;
- if (x < 0.0)
- x = 0.0;
- if (y < 0.0)
- y = 0.0;
- const int stepSize = 1;
- double h00 = map[(int) x, (int) y];
- double h10 = map[(int) x + stepSize, (int) y];
- double h01 = map[(int) x, (int) y + stepSize];
- double h11 = map[(int) x + stepSize, (int) y + stepSize];
- double h1 = h00;
- double h2 = h10;
- double h3 = h01;
- double h4 = h11;
- double a00 = h1;
- double a10 = h2 - h1;
- double a01 = h3 - h1;
- double a11 = h1 - h2 - h3 + h4;
- double partialx = x - (int) x;
- double partialz = y - (int) y;
- double hi = a00 + (a10 * partialx) + (a01 * partialz) + (a11 * partialx * partialz);
- return hi;
- }
- }
- }
|