FlattenArea.cs 2.7 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using OpenSim.Region.Environment.Interfaces;
  28. namespace OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes
  29. {
  30. public class FlattenArea : ITerrainFloodEffect
  31. {
  32. #region ITerrainFloodEffect Members
  33. public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength)
  34. {
  35. double sum = 0.0;
  36. double steps = 0.0;
  37. int x, y;
  38. for (x = 0; x < map.Width; x++)
  39. {
  40. for (y = 0; y < map.Height; y++)
  41. {
  42. if (fillArea[x, y])
  43. {
  44. sum += map[x, y];
  45. steps += 1.0;
  46. }
  47. }
  48. }
  49. double avg = sum / steps;
  50. double str = 0.1 * strength; // == 0.2 in the default client
  51. for (x = 0; x < map.Width; x++)
  52. {
  53. for (y = 0; y < map.Height; y++)
  54. {
  55. if (fillArea[x, y])
  56. map[x, y] = (map[x, y] * (1.0 - str)) + (avg * str);
  57. }
  58. }
  59. }
  60. #endregion
  61. }
  62. }