123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242 |
- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.IO;
- using OpenSim.Region.Environment.Interfaces;
- namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
- {
- public class LLRAW : ITerrainLoader
- {
- public struct HeightmapLookupValue : IComparable<HeightmapLookupValue>
- {
- public int Index;
- public double Value;
- public HeightmapLookupValue(int index, double value)
- {
- Index = index;
- Value = value;
- }
- public int CompareTo(HeightmapLookupValue val)
- {
- return Value.CompareTo(val.Value);
- }
- }
- /// <summary>Lookup table to speed up terrain exports</summary>
- HeightmapLookupValue[] LookupHeightTable;
- public LLRAW()
- {
- LookupHeightTable = new HeightmapLookupValue[256 * 256];
- for (int i = 0; i < 256; i++)
- {
- for (int j = 0; j < 256; j++)
- {
- LookupHeightTable[i + (j * 256)] = new HeightmapLookupValue(i + (j * 256), ((double)i * ((double)j / 128.0d)));
- }
- }
- Array.Sort<HeightmapLookupValue>(LookupHeightTable);
- }
- #region ITerrainLoader Members
- public ITerrainChannel LoadFile(string filename)
- {
- FileInfo file = new FileInfo(filename);
- FileStream s = file.Open(FileMode.Open, FileAccess.Read);
- ITerrainChannel retval = LoadStream(s);
- s.Close();
- return retval;
- }
- public ITerrainChannel LoadFile(string filename, int offsetX, int offsetY, int fileWidth, int fileHeight, int sectionWidth, int sectionHeight)
- {
- TerrainChannel retval = new TerrainChannel(sectionWidth, sectionHeight);
- FileInfo file = new FileInfo(filename);
- FileStream s = file.Open(FileMode.Open, FileAccess.Read);
- BinaryReader bs = new BinaryReader(s);
- int currFileYOffset = fileHeight - 1;
- // if our region isn't on the first Y section of the areas to be landscaped, then
- // advance to our section of the file
- while (currFileYOffset > offsetY)
- {
- // read a whole strip of regions
- int heightsToRead = sectionHeight * (fileWidth * sectionWidth);
- bs.ReadBytes(heightsToRead * 13); // because there are 13 fun channels
- currFileYOffset--;
- }
- // got to the Y start offset within the file of our region
- // so read the file bits associated with our region
- int y;
- // for each Y within our Y offset
- for (y = sectionHeight - 1; y >= 0; y--)
- {
- int currFileXOffset = 0;
- // if our region isn't the first X section of the areas to be landscaped, then
- // advance the stream to the X start pos of our section in the file
- // i.e. eat X upto where we start
- while (currFileXOffset < offsetX)
- {
- bs.ReadBytes(sectionWidth * 13);
- currFileXOffset++;
- }
- // got to our X offset, so write our regions X line
- int x;
- for (x = 0; x < sectionWidth; x++)
- {
- // Read a strip and continue
- retval[x, y] = bs.ReadByte() * (bs.ReadByte() / 128.0);
- bs.ReadBytes(11);
- }
- // record that we wrote it
- currFileXOffset++;
- // if our region isn't the last X section of the areas to be landscaped, then
- // advance the stream to the end of this Y column
- while (currFileXOffset < fileWidth)
- {
- // eat the next regions x line
- bs.ReadBytes(sectionWidth * 13); //The 13 channels again
- currFileXOffset++;
- }
- }
- bs.Close();
- s.Close();
- return retval;
- }
- public ITerrainChannel LoadStream(Stream s)
- {
- TerrainChannel retval = new TerrainChannel();
- BinaryReader bs = new BinaryReader(s);
- int y;
- for (y = 0; y < retval.Height; y++)
- {
- int x;
- for (x = 0; x < retval.Width; x++)
- {
- retval[x, (retval.Height - 1) - y] = bs.ReadByte() * (bs.ReadByte() / 128.0);
- bs.ReadBytes(11); // Advance the stream to next bytes.
- }
- }
- bs.Close();
- return retval;
- }
- public void SaveFile(string filename, ITerrainChannel map)
- {
- FileInfo file = new FileInfo(filename);
- FileStream s = file.Open(FileMode.CreateNew, FileAccess.Write);
- SaveStream(s, map);
- s.Close();
- }
- public void SaveStream(Stream s, ITerrainChannel map)
- {
- BinaryWriter binStream = new BinaryWriter(s);
- // Output the calculated raw
- for (int y = 0; y < map.Height; y++)
- {
- for (int x = 0; x < map.Width; x++)
- {
- double t = map[x, (map.Height - 1) - y];
- int index = 0;
- // The lookup table is pre-sorted, so we either find an exact match or
- // the next closest (smaller) match with a binary search
- index = Array.BinarySearch<HeightmapLookupValue>(LookupHeightTable, new HeightmapLookupValue(0, t));
- if (index < 0)
- index = ~index - 1;
- index = LookupHeightTable[index].Index;
- byte red = (byte) (index & 0xFF);
- byte green = (byte) ((index >> 8) & 0xFF);
- const byte blue = 20;
- const byte alpha1 = 0;
- const byte alpha2 = 0;
- const byte alpha3 = 0;
- const byte alpha4 = 0;
- const byte alpha5 = 255;
- const byte alpha6 = 255;
- const byte alpha7 = 255;
- const byte alpha8 = 255;
- byte alpha9 = red;
- byte alpha10 = green;
- binStream.Write(red);
- binStream.Write(green);
- binStream.Write(blue);
- binStream.Write(alpha1);
- binStream.Write(alpha2);
- binStream.Write(alpha3);
- binStream.Write(alpha4);
- binStream.Write(alpha5);
- binStream.Write(alpha6);
- binStream.Write(alpha7);
- binStream.Write(alpha8);
- binStream.Write(alpha9);
- binStream.Write(alpha10);
- }
- }
- binStream.Close();
- }
- public string FileExtension
- {
- get { return ".raw"; }
- }
- #endregion
- public override string ToString()
- {
- return "LL/SL RAW";
- }
- }
- }
|