JPEG.cs 4.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112
  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Drawing;
  29. using System.Drawing.Imaging;
  30. using System.IO;
  31. using OpenSim.Region.Environment.Interfaces;
  32. namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
  33. {
  34. public class JPEG : ITerrainLoader
  35. {
  36. #region ITerrainLoader Members
  37. public string FileExtension
  38. {
  39. get { return ".jpg"; }
  40. }
  41. public ITerrainChannel LoadFile(string filename)
  42. {
  43. throw new NotImplementedException();
  44. }
  45. public ITerrainChannel LoadFile(string filename, int x, int y, int fileWidth, int fileHeight, int w, int h)
  46. {
  47. throw new NotImplementedException();
  48. }
  49. public ITerrainChannel LoadStream(Stream stream)
  50. {
  51. throw new NotImplementedException();
  52. }
  53. public void SaveFile(string filename, ITerrainChannel map)
  54. {
  55. Bitmap colours = CreateBitmapFromMap(map);
  56. colours.Save(filename, ImageFormat.Jpeg);
  57. }
  58. /// <summary>
  59. /// Exports a stream using a System.Drawing exporter.
  60. /// </summary>
  61. /// <param name="stream">The target stream</param>
  62. /// <param name="map">The terrain channel being saved</param>
  63. public void SaveStream(Stream stream, ITerrainChannel map)
  64. {
  65. Bitmap colours = CreateBitmapFromMap(map);
  66. colours.Save(stream, ImageFormat.Jpeg);
  67. }
  68. #endregion
  69. public override string ToString()
  70. {
  71. return "JPEG";
  72. }
  73. private static Bitmap CreateBitmapFromMap(ITerrainChannel map)
  74. {
  75. Bitmap gradientmapLd = new Bitmap("defaultstripe.png");
  76. int pallete = gradientmapLd.Height;
  77. Bitmap bmp = new Bitmap(map.Width, map.Height);
  78. Color[] colours = new Color[pallete];
  79. for (int i = 0; i < pallete; i++)
  80. {
  81. colours[i] = gradientmapLd.GetPixel(0, i);
  82. }
  83. for (int y = 0; y < map.Height; y++)
  84. {
  85. for (int x = 0; x < map.Width; x++)
  86. {
  87. // 512 is the largest possible height before colours clamp
  88. int colorindex = (int) (Math.Max(Math.Min(1.0, map[x, y] / 512.0), 0.0) * (pallete - 1));
  89. bmp.SetPixel(x, map.Height - y - 1, colours[colorindex]);
  90. }
  91. }
  92. return bmp;
  93. }
  94. }
  95. }