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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Drawing;
- using System.Drawing.Imaging;
- using System.IO;
- using OpenSim.Region.Environment.Interfaces;
- namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
- {
- /// <summary>
- /// A virtual class designed to have methods overloaded,
- /// this class provides an interface for a generic image
- /// saving and loading mechanism, but does not specify the
- /// format. It should not be insubstantiated directly.
- /// </summary>
- public class GenericSystemDrawing : ITerrainLoader
- {
- #region ITerrainLoader Members
- public string FileExtension
- {
- get { return ".gsd"; }
- }
- /// <summary>
- /// Loads a file from a specified filename on the disk,
- /// parses the image using the System.Drawing parsers
- /// then returns a terrain channel. Values are
- /// returned based on HSL brightness between 0m and 128m
- /// </summary>
- /// <param name="filename">The target image to load</param>
- /// <returns>A terrain channel generated from the image.</returns>
- public virtual ITerrainChannel LoadFile(string filename)
- {
- return LoadBitmap(new Bitmap(filename));
- }
- public ITerrainChannel LoadFile(string filename, int x, int y, int fileWidth, int fileHeight, int w, int h)
- {
- throw new NotImplementedException();
- }
- public virtual ITerrainChannel LoadStream(Stream stream)
- {
- return LoadBitmap(new Bitmap(stream));
- }
- protected virtual ITerrainChannel LoadBitmap(Bitmap bitmap)
- {
- ITerrainChannel retval = new TerrainChannel(bitmap.Width, bitmap.Height);
- int x;
- for (x = 0; x < bitmap.Width; x++)
- {
- int y;
- for (y = 0; y < bitmap.Height; y++)
- {
- retval[x, y] = bitmap.GetPixel(x, bitmap.Height - y - 1).GetBrightness() * 128;
- }
- }
- return retval;
- }
- /// <summary>
- /// Exports a file to a image on the disk using a System.Drawing exporter.
- /// </summary>
- /// <param name="filename">The target filename</param>
- /// <param name="map">The terrain channel being saved</param>
- public virtual void SaveFile(string filename, ITerrainChannel map)
- {
- Bitmap colours = CreateGrayscaleBitmapFromMap(map);
- colours.Save(filename, ImageFormat.Png);
- }
- /// <summary>
- /// Exports a stream using a System.Drawing exporter.
- /// </summary>
- /// <param name="stream">The target stream</param>
- /// <param name="map">The terrain channel being saved</param>
- public virtual void SaveStream(Stream stream, ITerrainChannel map)
- {
- Bitmap colours = CreateGrayscaleBitmapFromMap(map);
- colours.Save(stream, ImageFormat.Png);
- }
- #endregion
- public override string ToString()
- {
- return "SYS.DRAWING";
- }
- /// <summary>
- /// Protected method, generates a grayscale bitmap
- /// image from a specified terrain channel.
- /// </summary>
- /// <param name="map">The terrain channel to export to bitmap</param>
- /// <returns>A System.Drawing.Bitmap containing a grayscale image</returns>
- protected static Bitmap CreateGrayscaleBitmapFromMap(ITerrainChannel map)
- {
- Bitmap bmp = new Bitmap(map.Width, map.Height);
- const int pallete = 256;
- Color[] grays = new Color[pallete];
- for (int i = 0; i < grays.Length; i++)
- {
- grays[i] = Color.FromArgb(i, i, i);
- }
- for (int y = 0; y < map.Height; y++)
- {
- for (int x = 0; x < map.Width; x++)
- {
- // 512 is the largest possible height before colours clamp
- int colorindex = (int) (Math.Max(Math.Min(1.0, map[x, y] / 128.0), 0.0) * (pallete - 1));
- // Handle error conditions
- if (colorindex > pallete - 1 || colorindex < 0)
- bmp.SetPixel(x, map.Height - y - 1, Color.Red);
- else
- bmp.SetPixel(x, map.Height - y - 1, grays[colorindex]);
- }
- }
- return bmp;
- }
- /// <summary>
- /// Protected method, generates a coloured bitmap
- /// image from a specified terrain channel.
- /// </summary>
- /// <param name="map">The terrain channel to export to bitmap</param>
- /// <returns>A System.Drawing.Bitmap containing a coloured image</returns>
- protected static Bitmap CreateBitmapFromMap(ITerrainChannel map)
- {
- Bitmap gradientmapLd = new Bitmap("defaultstripe.png");
- int pallete = gradientmapLd.Height;
- Bitmap bmp = new Bitmap(map.Width, map.Height);
- Color[] colours = new Color[pallete];
- for (int i = 0; i < pallete; i++)
- {
- colours[i] = gradientmapLd.GetPixel(0, i);
- }
- for (int y = 0; y < map.Height; y++)
- {
- for (int x = 0; x < map.Width; x++)
- {
- // 512 is the largest possible height before colours clamp
- int colorindex = (int) (Math.Max(Math.Min(1.0, map[x, y] / 512.0), 0.0) * (pallete - 1));
- // Handle error conditions
- if (colorindex > pallete - 1 || colorindex < 0)
- bmp.SetPixel(x, map.Height - y - 1, Color.Red);
- else
- bmp.SetPixel(x, map.Height - y - 1, colours[colorindex]);
- }
- }
- return bmp;
- }
- }
- }
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