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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System.Drawing;
- using System.Drawing.Imaging;
- using System.IO;
- using OpenSim.Region.Environment.Interfaces;
- namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
- {
- /// <summary>
- /// A generic windows bitmap loader.
- /// Should be capable of handling 24-bit RGB images.
- ///
- /// Uses the System.Drawing filesystem loader.
- /// </summary>
- internal class BMP : GenericSystemDrawing
- {
- /// <summary>
- /// Exports a file to a image on the disk using a System.Drawing exporter.
- /// </summary>
- /// <param name="filename">The target filename</param>
- /// <param name="map">The terrain channel being saved</param>
- public override void SaveFile(string filename, ITerrainChannel map)
- {
- Bitmap colours = CreateGrayscaleBitmapFromMap(map);
- colours.Save(filename, ImageFormat.Bmp);
- }
- /// <summary>
- /// Exports a stream using a System.Drawing exporter.
- /// </summary>
- /// <param name="stream">The target stream</param>
- /// <param name="map">The terrain channel being saved</param>
- public override void SaveStream(Stream stream, ITerrainChannel map)
- {
- Bitmap colours = CreateGrayscaleBitmapFromMap(map);
- colours.Save(stream, ImageFormat.Png);
- }
- /// <summary>
- /// The human readable version of the file format(s) this loader handles
- /// </summary>
- /// <returns></returns>
- public override string ToString()
- {
- return "BMP";
- }
- }
- }
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