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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Data;
- using System.Reflection;
- using OpenMetaverse;
- using log4net;
- using Mono.Data.SqliteClient;
- using OpenSim.Framework;
- namespace OpenSim.Data.SQLite
- {
- /// <summary>
- /// A User storage interface for the DB4o database system
- /// </summary>
- public class SQLiteAssetData : AssetDataBase
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- /// <summary>
- /// The database manager
- /// </summary>
- /// <summary>
- /// Artificial constructor called upon plugin load
- /// </summary>
- private const string SelectAssetSQL = "select * from assets where UUID=:UUID";
- private const string DeleteAssetSQL = "delete from assets where UUID=:UUID";
- private const string InsertAssetSQL = "insert into assets(UUID, Name, Description, Type, Local, Temporary, Data) values(:UUID, :Name, :Description, :Type, :Local, :Temporary, :Data)";
- private const string UpdateAssetSQL = "update assets set Name=:Name, Description=:Description, Type=:Type, Local=:Local, Temporary=:Temporary, Data=:Data where UUID=:UUID";
- private const string assetSelect = "select * from assets";
- private SqliteConnection m_conn;
- override public void Dispose()
- {
- if (m_conn != null)
- {
- m_conn.Close();
- m_conn = null;
- }
- }
- /// <summary>
- /// <list type="bullet">
- /// <item>Initialises AssetData interface</item>
- /// <item>Loads and initialises a new SQLite connection and maintains it.</item>
- /// <item>use default URI if connect string is empty.</item>
- /// </list>
- /// </summary>
- /// <param name="dbconnect">connect string</param>
- override public void Initialise(string dbconnect)
- {
- if (dbconnect == string.Empty)
- {
- dbconnect = "URI=file:AssetStorage.db,version=3";
- }
- m_conn = new SqliteConnection(dbconnect);
- m_conn.Open();
- Assembly assem = GetType().Assembly;
- Migration m = new Migration(m_conn, assem, "AssetStore");
- m.Update();
- return;
- }
- /// <summary>
- /// Fetch Asset
- /// </summary>
- /// <param name="uuid">UUID of ... ?</param>
- /// <returns>Asset base</returns>
- override public AssetBase FetchAsset(UUID uuid)
- {
- lock (this)
- {
- using (SqliteCommand cmd = new SqliteCommand(SelectAssetSQL, m_conn))
- {
- cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(uuid)));
- using (IDataReader reader = cmd.ExecuteReader())
- {
- if (reader.Read())
- {
- AssetBase asset = buildAsset(reader);
- reader.Close();
- return asset;
- }
- else
- {
- reader.Close();
- return null;
- }
- }
- }
- }
- }
- /// <summary>
- /// Create an asset
- /// </summary>
- /// <param name="asset">Asset Base</param>
- override public void CreateAsset(AssetBase asset)
- {
- //m_log.Info("[ASSET DB]: Creating Asset " + Util.ToRawUuidString(asset.FullID));
- if (ExistsAsset(asset.FullID))
- {
- //m_log.Info("[ASSET DB]: Asset exists already, ignoring.");
- }
- else
- {
- lock (this)
- {
- using (SqliteCommand cmd = new SqliteCommand(InsertAssetSQL, m_conn))
- {
- cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(asset.FullID)));
- cmd.Parameters.Add(new SqliteParameter(":Name", asset.Name));
- cmd.Parameters.Add(new SqliteParameter(":Description", asset.Description));
- cmd.Parameters.Add(new SqliteParameter(":Type", asset.Type));
- cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local));
- cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary));
- cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
- cmd.ExecuteNonQuery();
- }
- }
- }
- }
- /// <summary>
- /// Update an asset
- /// </summary>
- /// <param name="asset"></param>
- override public void UpdateAsset(AssetBase asset)
- {
- LogAssetLoad(asset);
- lock (this)
- {
- using (SqliteCommand cmd = new SqliteCommand(UpdateAssetSQL, m_conn))
- {
- cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(asset.FullID)));
- cmd.Parameters.Add(new SqliteParameter(":Name", asset.Name));
- cmd.Parameters.Add(new SqliteParameter(":Description", asset.Description));
- cmd.Parameters.Add(new SqliteParameter(":Type", asset.Type));
- cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local));
- cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary));
- cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
- cmd.ExecuteNonQuery();
- }
- }
- }
- /// <summary>
- /// Some... logging functionnality
- /// </summary>
- /// <param name="asset"></param>
- private static void LogAssetLoad(AssetBase asset)
- {
- string temporary = asset.Temporary ? "Temporary" : "Stored";
- string local = asset.Local ? "Local" : "Remote";
- int assetLength = (asset.Data != null) ? asset.Data.Length : 0;
- m_log.Info("[ASSET DB]: " +
- string.Format("Loaded {6} {5} Asset: [{0}][{3}] \"{1}\":{2} ({7} bytes)",
- asset.FullID, asset.Name, asset.Description, asset.Type,
- temporary, local, assetLength));
- }
- /// <summary>
- /// Check if an asset exist in database
- /// </summary>
- /// <param name="uuid">The asset UUID</param>
- /// <returns>True if exist, or false.</returns>
- override public bool ExistsAsset(UUID uuid)
- {
- lock (this) {
- using (SqliteCommand cmd = new SqliteCommand(SelectAssetSQL, m_conn))
- {
- cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(uuid)));
- using (IDataReader reader = cmd.ExecuteReader())
- {
- if (reader.Read())
- {
- reader.Close();
- return true;
- }
- else
- {
- reader.Close();
- return false;
- }
- }
- }
- }
- }
- /// <summary>
- /// Delete an asset from database
- /// </summary>
- /// <param name="uuid"></param>
- public void DeleteAsset(UUID uuid)
- {
- using (SqliteCommand cmd = new SqliteCommand(DeleteAssetSQL, m_conn))
- {
- cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(uuid)));
- cmd.ExecuteNonQuery();
- }
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="row"></param>
- /// <returns></returns>
- private static AssetBase buildAsset(IDataReader row)
- {
- // TODO: this doesn't work yet because something more
- // interesting has to be done to actually get these values
- // back out. Not enough time to figure it out yet.
- AssetBase asset = new AssetBase();
- asset.FullID = new UUID((String) row["UUID"]);
- asset.Name = (String) row["Name"];
- asset.Description = (String) row["Description"];
- asset.Type = Convert.ToSByte(row["Type"]);
- asset.Local = Convert.ToBoolean(row["Local"]);
- asset.Temporary = Convert.ToBoolean(row["Temporary"]);
- asset.Data = (byte[]) row["Data"];
- return asset;
- }
- /***********************************************************************
- *
- * Database Binding functions
- *
- * These will be db specific due to typing, and minor differences
- * in databases.
- *
- **********************************************************************/
- #region IPlugin interface
- /// <summary>
- ///
- /// </summary>
- override public string Version
- {
- get
- {
- Module module = GetType().Module;
- // string dllName = module.Assembly.ManifestModule.Name;
- Version dllVersion = module.Assembly.GetName().Version;
- return
- string.Format("{0}.{1}.{2}.{3}", dllVersion.Major, dllVersion.Minor, dllVersion.Build,
- dllVersion.Revision);
- }
- }
- /// <summary>
- /// Initialise the AssetData interface using default URI
- /// </summary>
- override public void Initialise()
- {
- Initialise("URI=file:AssetStorage.db,version=3");
- }
- /// <summary>
- /// Name of this DB provider
- /// </summary>
- override public string Name
- {
- get { return "SQLite Asset storage engine"; }
- }
- #endregion
- }
- }
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