frmConfiguration.Designer.cs 3.6 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. *
  27. */
  28. namespace OpenSim.GUI
  29. {
  30. partial class frmConfiguration
  31. {
  32. /// <summary>
  33. /// Required designer variable.
  34. /// </summary>
  35. private System.ComponentModel.IContainer components = null;
  36. /// <summary>
  37. /// Clean up any resources being used.
  38. /// </summary>
  39. /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
  40. protected override void Dispose(bool disposing)
  41. {
  42. if (disposing && (components != null))
  43. {
  44. components.Dispose();
  45. }
  46. base.Dispose(disposing);
  47. }
  48. #region Windows Form Designer generated code
  49. /// <summary>
  50. /// Required method for Designer support - do not modify
  51. /// the contents of this method with the code editor.
  52. /// </summary>
  53. private void InitializeComponent()
  54. {
  55. System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(frmConfiguration));
  56. this.textBox1 = new System.Windows.Forms.TextBox();
  57. this.SuspendLayout();
  58. //
  59. // textBox1
  60. //
  61. this.textBox1.Location = new System.Drawing.Point(12, 12);
  62. this.textBox1.Multiline = true;
  63. this.textBox1.Name = "textBox1";
  64. this.textBox1.Size = new System.Drawing.Size(570, 190);
  65. this.textBox1.TabIndex = 0;
  66. this.textBox1.Text = resources.GetString("textBox1.Text");
  67. //
  68. // frmConfiguration
  69. //
  70. this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
  71. this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
  72. this.ClientSize = new System.Drawing.Size(664, 413);
  73. this.Controls.Add(this.textBox1);
  74. this.Name = "frmConfiguration";
  75. this.Text = "Configuration";
  76. this.ResumeLayout(false);
  77. this.PerformLayout();
  78. }
  79. #endregion
  80. private System.Windows.Forms.TextBox textBox1;
  81. }
  82. }