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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- */
- using System;
- using System.Collections.Generic;
- using OpenSim.Region.ScriptEngine.Common;
- namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSO
- {
- public partial class LSL_BaseClass
- {
- //public MemoryStream LSLStack = new MemoryStream();
- public Stack<object> LSLStack = new Stack<object>();
- public Dictionary<uint, object> StaticVariables = new Dictionary<uint, object>();
- public Dictionary<uint, object> GlobalVariables = new Dictionary<uint, object>();
- public Dictionary<uint, object> LocalVariables = new Dictionary<uint, object>();
- //public System.Collections.Generic.List<string> FunctionList = new System.Collections.Generic.List<string>();
- //public void AddFunction(String x) {
- // FunctionList.Add(x);
- //}
- //public Stack<StackItemStruct> LSLStack = new Stack<StackItemStruct>;
- //public struct StackItemStruct
- //{
- // public LSO_Enums.Variable_Type_Codes ItemType;
- // public object Data;
- //}
- public UInt32 State = 0;
- public LSL_BuiltIn_Commands_Interface LSL_Builtins;
- public LSL_BuiltIn_Commands_Interface GetLSL_BuiltIn()
- {
- return LSL_Builtins;
- }
- public LSL_BaseClass()
- {
- }
- public virtual int OverrideMe()
- {
- return 0;
- }
- public void Start(LSL_BuiltIn_Commands_Interface LSLBuiltins)
- {
- LSL_Builtins = LSLBuiltins;
- Common.SendToLog("OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSO.LSL_BaseClass.Start() called");
- //LSL_Builtins.llSay(0, "Test");
- return;
- }
- public void AddToStatic(UInt32 index, object obj)
- {
- Common.SendToDebug("AddToStatic: " + index + " type: " + obj.GetType());
- StaticVariables.Add(index, obj);
- }
- }
- }
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