Dan Lake 90562f0735 Merge branch 'master' into dev %!s(int64=13) %!d(string=hai) anos
..
AssemblyInfo.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. %!s(int64=15) %!d(string=hai) anos
CollisionLocker.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. %!s(int64=15) %!d(string=hai) anos
IMesher.cs d199767e69 Experimental change of PhysicsVector to Vector3. Untested %!s(int64=15) %!d(string=hai) anos
PhysicsActor.cs 400c9b5293 Using PhysActor sync for avatars and bucket sync for prims. Working with avatars kicking physical objects %!s(int64=14) %!d(string=hai) anos
PhysicsJoint.cs d199767e69 Experimental change of PhysicsVector to Vector3. Untested %!s(int64=15) %!d(string=hai) anos
PhysicsPluginManager.cs b0b4782a2b adding configurable j2kDecodeCache path %!s(int64=14) %!d(string=hai) anos
PhysicsScene.cs 3270bd560e Removed unused AddPrimShape methods in PhysicsScene caused by merge conflicts %!s(int64=13) %!d(string=hai) anos
PhysicsSensor.cs d199767e69 Experimental change of PhysicsVector to Vector3. Untested %!s(int64=15) %!d(string=hai) anos
PhysicsVector.cs d199767e69 Experimental change of PhysicsVector to Vector3. Untested %!s(int64=15) %!d(string=hai) anos
VehicleConstants.cs 9821c4f566 Revolution is on the roll again! :) %!s(int64=15) %!d(string=hai) anos
ZeroMesher.cs b0b4782a2b adding configurable j2kDecodeCache path %!s(int64=14) %!d(string=hai) anos