LandServicesConnector.cs 5.9 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using log4net;
  28. using System;
  29. using System.Collections;
  30. using System.Collections.Generic;
  31. using System.IO;
  32. using System.Reflection;
  33. using Nini.Config;
  34. using OpenSim.Framework;
  35. using OpenSim.Services.Interfaces;
  36. using OpenMetaverse;
  37. using Nwc.XmlRpc;
  38. using GridRegion = OpenSim.Services.Interfaces.GridRegion;
  39. namespace OpenSim.Services.Connectors
  40. {
  41. public class LandServicesConnector : ILandService
  42. {
  43. private static readonly ILog m_log =
  44. LogManager.GetLogger(
  45. MethodBase.GetCurrentMethod().DeclaringType);
  46. protected IGridService m_GridService = null;
  47. public LandServicesConnector()
  48. {
  49. }
  50. public LandServicesConnector(IGridService gridServices)
  51. {
  52. Initialise(gridServices);
  53. }
  54. public virtual void Initialise(IGridService gridServices)
  55. {
  56. m_GridService = gridServices;
  57. }
  58. public virtual LandData GetLandData(UUID scopeID, ulong regionHandle, uint x, uint y, out byte regionAccess)
  59. {
  60. LandData landData = null;
  61. Hashtable hash = new Hashtable();
  62. hash["region_handle"] = regionHandle.ToString();
  63. hash["x"] = x.ToString();
  64. hash["y"] = y.ToString();
  65. IList paramList = new ArrayList();
  66. paramList.Add(hash);
  67. regionAccess = 42; // Default to adult. Better safe...
  68. try
  69. {
  70. uint xpos = 0, ypos = 0;
  71. Util.RegionHandleToWorldLoc(regionHandle, out xpos, out ypos);
  72. GridRegion info = m_GridService.GetRegionByPosition(scopeID, (int)xpos, (int)ypos);
  73. if (info != null) // just to be sure
  74. {
  75. XmlRpcRequest request = new XmlRpcRequest("land_data", paramList);
  76. XmlRpcResponse response = request.Send(info.ServerURI, 10000);
  77. if (response.IsFault)
  78. {
  79. m_log.ErrorFormat("[LAND CONNECTOR]: remote call returned an error: {0}", response.FaultString);
  80. }
  81. else
  82. {
  83. hash = (Hashtable)response.Value;
  84. try
  85. {
  86. landData = new LandData();
  87. landData.AABBMax = Vector3.Parse((string)hash["AABBMax"]);
  88. landData.AABBMin = Vector3.Parse((string)hash["AABBMin"]);
  89. landData.Area = Convert.ToInt32(hash["Area"]);
  90. landData.AuctionID = Convert.ToUInt32(hash["AuctionID"]);
  91. landData.Description = (string)hash["Description"];
  92. landData.Flags = Convert.ToUInt32(hash["Flags"]);
  93. landData.GlobalID = new UUID((string)hash["GlobalID"]);
  94. landData.Name = (string)hash["Name"];
  95. landData.OwnerID = new UUID((string)hash["OwnerID"]);
  96. landData.SalePrice = Convert.ToInt32(hash["SalePrice"]);
  97. landData.SnapshotID = new UUID((string)hash["SnapshotID"]);
  98. landData.UserLocation = Vector3.Parse((string)hash["UserLocation"]);
  99. if (hash["RegionAccess"] != null)
  100. regionAccess = (byte)Convert.ToInt32((string)hash["RegionAccess"]);
  101. m_log.DebugFormat("[LAND CONNECTOR]: Got land data for parcel {0}", landData.Name);
  102. }
  103. catch (Exception e)
  104. {
  105. m_log.ErrorFormat(
  106. "[LAND CONNECTOR]: Got exception while parsing land-data: {0} {1}",
  107. e.Message, e.StackTrace);
  108. }
  109. }
  110. }
  111. else
  112. m_log.WarnFormat("[LAND CONNECTOR]: Couldn't find region with handle {0}", regionHandle);
  113. }
  114. catch (Exception e)
  115. {
  116. m_log.ErrorFormat(
  117. "[LAND CONNECTOR]: Couldn't contact region {0}: {1} {2}", regionHandle, e.Message, e.StackTrace);
  118. }
  119. return landData;
  120. }
  121. }
  122. }