Helpers.cs 9.6 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.IO;
  29. using System.Threading;
  30. using System.Collections;
  31. using System.Collections.Generic;
  32. using System.Runtime.Serialization;
  33. using OpenMetaverse;
  34. using OpenSim.Framework;
  35. using OpenSim.Region.CoreModules;
  36. using OpenSim.Region.Framework.Scenes;
  37. using OpenSim.Services.Interfaces;
  38. using OpenSim.Region.Framework.Interfaces;
  39. namespace OpenSim.Region.ScriptEngine.Shared
  40. {
  41. [Serializable]
  42. public class EventAbortException : Exception
  43. {
  44. public EventAbortException()
  45. {
  46. }
  47. protected EventAbortException(
  48. SerializationInfo info,
  49. StreamingContext context)
  50. {
  51. }
  52. }
  53. [Serializable]
  54. public class SelfDeleteException : Exception
  55. {
  56. public SelfDeleteException()
  57. {
  58. }
  59. protected SelfDeleteException(
  60. SerializationInfo info,
  61. StreamingContext context)
  62. {
  63. }
  64. }
  65. [Serializable]
  66. public class ScriptDeleteException : Exception
  67. {
  68. public ScriptDeleteException()
  69. {
  70. }
  71. protected ScriptDeleteException(
  72. SerializationInfo info,
  73. StreamingContext context)
  74. {
  75. }
  76. }
  77. /// <summary>
  78. /// Used to signal when the script is stopping in co-operation with the script engine
  79. /// (instead of through Thread.Abort()).
  80. /// </summary>
  81. [Serializable]
  82. public class ScriptCoopStopException : Exception
  83. {
  84. public ScriptCoopStopException()
  85. {
  86. }
  87. protected ScriptCoopStopException(
  88. SerializationInfo info,
  89. StreamingContext context)
  90. {
  91. }
  92. }
  93. public class DetectParams
  94. {
  95. public const int AGENT = 1;
  96. public const int ACTIVE = 2;
  97. public const int PASSIVE = 4;
  98. public const int SCRIPTED = 8;
  99. public const int OS_NPC = 0x01000000;
  100. public DetectParams()
  101. {
  102. Key = UUID.Zero;
  103. OffsetPos = new LSL_Types.Vector3();
  104. LinkNum = 0;
  105. Group = UUID.Zero;
  106. Name = String.Empty;
  107. Owner = UUID.Zero;
  108. Position = new LSL_Types.Vector3();
  109. Rotation = new LSL_Types.Quaternion();
  110. Type = 0;
  111. Velocity = new LSL_Types.Vector3();
  112. initializeSurfaceTouch();
  113. Country = String.Empty;
  114. }
  115. public UUID Key;
  116. public LSL_Types.Vector3 OffsetPos;
  117. public int LinkNum;
  118. public UUID Group;
  119. public string Name;
  120. public UUID Owner;
  121. public LSL_Types.Vector3 Position;
  122. public LSL_Types.Quaternion Rotation;
  123. public int Type;
  124. public LSL_Types.Vector3 Velocity;
  125. private LSL_Types.Vector3 touchST;
  126. public LSL_Types.Vector3 TouchST { get { return touchST; } }
  127. private LSL_Types.Vector3 touchNormal;
  128. public LSL_Types.Vector3 TouchNormal { get { return touchNormal; } }
  129. private LSL_Types.Vector3 touchBinormal;
  130. public LSL_Types.Vector3 TouchBinormal { get { return touchBinormal; } }
  131. private LSL_Types.Vector3 touchPos;
  132. public LSL_Types.Vector3 TouchPos { get { return touchPos; } }
  133. private LSL_Types.Vector3 touchUV;
  134. public LSL_Types.Vector3 TouchUV { get { return touchUV; } }
  135. private int touchFace;
  136. public int TouchFace { get { return touchFace; } }
  137. public string Country;
  138. // This can be done in two places including the constructor
  139. // so be carefull what gets added here
  140. private void initializeSurfaceTouch()
  141. {
  142. touchST = new LSL_Types.Vector3(-1.0, -1.0, 0.0);
  143. touchNormal = new LSL_Types.Vector3();
  144. touchBinormal = new LSL_Types.Vector3();
  145. touchPos = new LSL_Types.Vector3();
  146. touchUV = new LSL_Types.Vector3(-1.0, -1.0, 0.0);
  147. touchFace = -1;
  148. }
  149. /*
  150. * Set up the surface touch detected values
  151. */
  152. public SurfaceTouchEventArgs SurfaceTouchArgs
  153. {
  154. set
  155. {
  156. if (value == null)
  157. {
  158. // Initialise to defaults if no value
  159. initializeSurfaceTouch();
  160. }
  161. else
  162. {
  163. // Set the values from the touch data provided by the client
  164. touchST = new LSL_Types.Vector3(value.STCoord);
  165. touchUV = new LSL_Types.Vector3(value.UVCoord);
  166. touchNormal = new LSL_Types.Vector3(value.Normal);
  167. touchBinormal = new LSL_Types.Vector3(value.Binormal);
  168. touchPos = new LSL_Types.Vector3(value.Position);
  169. touchFace = value.FaceIndex;
  170. }
  171. }
  172. }
  173. public void Populate(Scene scene)
  174. {
  175. SceneObjectPart part = scene.GetSceneObjectPart(Key);
  176. if (part == null) // Avatar, maybe?
  177. {
  178. ScenePresence presence = scene.GetScenePresence(Key);
  179. if (presence == null)
  180. return;
  181. Name = presence.Firstname + " " + presence.Lastname;
  182. UserAccount account = scene.UserAccountService.GetUserAccount(scene.RegionInfo.ScopeID, Key);
  183. if (account != null)
  184. Country = account.UserCountry;
  185. Owner = Key;
  186. Position = new LSL_Types.Vector3(presence.AbsolutePosition);
  187. Rotation = new LSL_Types.Quaternion(
  188. presence.Rotation.X,
  189. presence.Rotation.Y,
  190. presence.Rotation.Z,
  191. presence.Rotation.W);
  192. Velocity = new LSL_Types.Vector3(presence.Velocity);
  193. Type = 0x01; // Avatar
  194. if (presence.PresenceType == PresenceType.Npc)
  195. Type = 0x20;
  196. // Cope Impl. We don't use OS_NPC.
  197. //if (presence.PresenceType != PresenceType.Npc)
  198. //{
  199. // Type = AGENT;
  200. //}
  201. //else
  202. //{
  203. // Type = OS_NPC;
  204. // INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
  205. // INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene);
  206. // if (npcData.SenseAsAgent)
  207. // {
  208. // Type |= AGENT;
  209. // }
  210. //}
  211. if (presence.Velocity != Vector3.Zero)
  212. Type |= ACTIVE;
  213. Group = presence.ControllingClient.ActiveGroupId;
  214. return;
  215. }
  216. part = part.ParentGroup.RootPart; // We detect objects only
  217. LinkNum = 0; // Not relevant
  218. Group = part.GroupID;
  219. Name = part.Name;
  220. Owner = part.OwnerID;
  221. if (part.Velocity == Vector3.Zero)
  222. Type = PASSIVE;
  223. else
  224. Type = ACTIVE;
  225. foreach (SceneObjectPart p in part.ParentGroup.Parts)
  226. {
  227. if (p.Inventory.ContainsScripts())
  228. {
  229. Type |= SCRIPTED; // Scripted
  230. break;
  231. }
  232. }
  233. Position = new LSL_Types.Vector3(part.AbsolutePosition);
  234. Quaternion wr = part.ParentGroup.GroupRotation;
  235. Rotation = new LSL_Types.Quaternion(wr.X, wr.Y, wr.Z, wr.W);
  236. Velocity = new LSL_Types.Vector3(part.Velocity);
  237. }
  238. }
  239. /// <summary>
  240. /// Holds all the data required to execute a scripting event.
  241. /// </summary>
  242. public class EventParams
  243. {
  244. public EventParams(string eventName, Object[] eventParams, DetectParams[] detectParams)
  245. {
  246. EventName = eventName;
  247. Params = eventParams;
  248. DetectParams = detectParams;
  249. }
  250. public string EventName;
  251. public Object[] Params;
  252. public DetectParams[] DetectParams;
  253. }
  254. }