ISimulationDataService.cs 5.6 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using OpenMetaverse;
  30. using OpenSim.Framework;
  31. using OpenSim.Region.Framework.Scenes;
  32. namespace OpenSim.Region.Framework.Interfaces
  33. {
  34. public interface ISimulationDataService
  35. {
  36. /// <summary>
  37. /// Stores all object's details apart from inventory
  38. /// </summary>
  39. /// <param name="obj"></param>
  40. /// <param name="regionUUID"></param>
  41. void StoreObject(SceneObjectGroup obj, UUID regionUUID);
  42. /// <summary>
  43. /// Entirely removes the object, including inventory
  44. /// </summary>
  45. /// <param name="uuid"></param>
  46. /// <param name="regionUUID"></param>
  47. /// <returns></returns>
  48. void RemoveObject(UUID uuid, UUID regionUUID);
  49. /// <summary>
  50. /// Store a prim's inventory
  51. /// </summary>
  52. /// <returns></returns>
  53. void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items);
  54. /// <summary>
  55. /// Load persisted objects from region storage.
  56. /// </summary>
  57. /// <param name="regionUUID">the Region UUID</param>
  58. /// <returns>List of loaded groups</returns>
  59. List<SceneObjectGroup> LoadObjects(UUID regionUUID);
  60. /// <summary>
  61. /// Store a terrain revision in region storage
  62. /// </summary>
  63. /// <param name="ter">HeightField data</param>
  64. /// <param name="regionID">region UUID</param>
  65. void StoreTerrain(TerrainData terrain, UUID regionID);
  66. // Legacy version kept for downward compabibility
  67. void StoreTerrain(double[,] terrain, UUID regionID);
  68. /// <summary>
  69. /// Load the latest terrain revision from region storage
  70. /// </summary>
  71. /// <param name="regionID">the region UUID</param>
  72. /// <param name="sizeX">the X dimension of the region being filled</param>
  73. /// <param name="sizeY">the Y dimension of the region being filled</param>
  74. /// <param name="sizeZ">the Z dimension of the region being filled</param>
  75. /// <returns>Heightfield data</returns>
  76. TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ);
  77. // Legacy version kept for downward compabibility
  78. double[,] LoadTerrain(UUID regionID);
  79. void StoreLandObject(ILandObject Parcel);
  80. /// <summary>
  81. /// <list type="bullet">
  82. /// <item>delete from land where UUID=globalID</item>
  83. /// <item>delete from landaccesslist where LandUUID=globalID</item>
  84. /// </list>
  85. /// </summary>
  86. /// <param name="globalID"></param>
  87. void RemoveLandObject(UUID globalID);
  88. List<LandData> LoadLandObjects(UUID regionUUID);
  89. void StoreRegionSettings(RegionSettings rs);
  90. RegionSettings LoadRegionSettings(UUID regionUUID);
  91. RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID);
  92. void StoreRegionWindlightSettings(RegionLightShareData wl);
  93. void RemoveRegionWindlightSettings(UUID regionID);
  94. /// <summary>
  95. /// Load Environment settings from region storage
  96. /// </summary>
  97. /// <param name="regionUUID">the region UUID</param>
  98. /// <returns>LLSD string for viewer</returns>
  99. string LoadRegionEnvironmentSettings(UUID regionUUID);
  100. /// <summary>
  101. /// Store Environment settings into region storage
  102. /// </summary>
  103. /// <param name="regionUUID">the region UUID</param>
  104. /// <param name="settings">LLSD string from viewer</param>
  105. void StoreRegionEnvironmentSettings(UUID regionUUID, string settings);
  106. /// <summary>
  107. /// Delete Environment settings from region storage
  108. /// </summary>
  109. /// <param name="regionUUID">the region UUID</param>
  110. void RemoveRegionEnvironmentSettings(UUID regionUUID);
  111. UUID[] GetObjectIDs(UUID regionID);
  112. void SaveExtra(UUID regionID, string name, string value);
  113. void RemoveExtra(UUID regionID, string name);
  114. Dictionary<string, string> GetExtra(UUID regionID);
  115. }
  116. }